Wojtek Figat
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1c9d8aa470
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Add GPUContext::SetStencilRef to stencil reference value
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2023-06-19 11:21:35 +02:00 |
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Wojtek Figat
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45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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afed5a30bc
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 19:56:07 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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