Commit Graph

446 Commits

Author SHA1 Message Date
Wojtek Figat
39dc439cd8 Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
2022-11-26 20:37:04 +01:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Wojtek Figat
c33fe04645 Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now) 2022-11-25 23:04:17 +01:00
Wojtek Figat
5cc66d60dc Tweaks 2022-11-24 20:14:47 +01:00
Wojtek Figat
6f95f162d0 Move MotionVectors pass draw calls sorting to be together with the rest of the sortings 2022-11-24 20:01:28 +01:00
Wojciech Figat
33e2fa7f9e Fix game build 2022-11-21 14:23:59 +01:00
Wojtek Figat
3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
Wojtek Figat
eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
Wojtek Figat
a2670dc3b5 Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer 2022-11-15 17:43:30 +01:00
Wojtek Figat
b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
Wojtek Figat
aa978ce0e4 Minor improvements 2022-11-10 23:45:58 +01:00
Wojtek Figat
4ba1531cda Add async scene drawing for Foliage and Terrain 2022-11-10 23:43:36 +01:00
Wojtek Figat
ea5e38fdd1 Fixes for overriden draw calls material in debug views 2022-11-10 00:22:23 +01:00
Wojtek Figat
f2170a09cd Optimize GlobalSDF actors drawing CPU perf 2022-11-06 20:44:44 +01:00
Wojtek Figat
9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
Wojtek Figat
183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Wojtek Figat
0f619c2cb6 Simplify code 2022-11-03 00:19:21 +01:00
Wojtek Figat
5bd56cae81 Fix GlobalSDF rasterization of heightfield 2022-11-02 20:30:13 +01:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
86b6b20200 Fix incorrect skybox cubemap caching dirty interval 2022-11-01 23:15:43 +01:00
Wojtek Figat
f37ed16270 Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer 2022-11-01 21:31:42 +01:00
Wojtek Figat
a0a3457733 Add more profiling data for Tracy 2022-11-01 15:46:21 +01:00
Wojtek Figat
8a98f466c5 Use named events for GPU passes for CPU profiling usability 2022-11-01 12:50:17 +01:00
Wojtek Figat
a66c72a0c2 Optimize GlobalSDF performance on CPU when scene is mostly static 2022-11-01 01:00:58 +01:00
Wojtek Figat
ec62763e87 Optimize Global SDF cascades updates intervals (max 1 cascade per frame) 2022-11-01 00:37:01 +01:00
Wojtek Figat
5f4aa39263 Global SDF improvements 2022-10-31 23:43:37 +01:00
Wojtek Figat
0898723a45 Fix Global SDF rasterization when loading scene 2022-10-31 22:18:45 +01:00
Wojtek Figat
27ad3c38b7 Rename RenderListAllocation into RendererAllocation 2022-10-28 17:53:22 +02:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
e217d5e79b Refactor scene rendering to separate drawable actors 2022-10-28 17:53:21 +02:00
Cristhofer Marques
187e56c6ba typo fix in graphics settings 2022-10-11 13:34:46 -03:00
Wojtek Figat
4e541dc0ba Revert tested disabled bokeh shapes 2022-09-02 15:33:30 +02:00
Wojtek Figat
57cb15486e Fix the Depth Of Field to be consistent no matter the resolution 2022-08-25 19:42:03 +02:00
Wojtek Figat
d50908e10b Cleanup DOF shader to use shader permutations for vertical/horizontal passes 2022-08-25 19:42:02 +02:00
Wojciech Figat
ff87cdfebb Update SDFs 2022-08-12 16:00:48 +02:00
Wojciech Figat
9b816a321c Reduce DDGI probes distance limit to improve performance 2022-08-12 09:53:57 +02:00
Wojciech Figat
d8c224112b Add Global Surface Atlas rendering for Foliage 2022-08-11 11:33:41 +02:00
Wojciech Figat
6c9b1f6be0 Add Global SDF rendering for Foliage 2022-08-10 14:27:08 +02:00
Wojciech Figat
6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
0ac91fa34d Fix CSM split point when using 3 cascades 2022-07-29 15:55:26 +02:00
Wojciech Figat
3c94814e9f Fix missing AO in Light Buffer debug view mode 2022-07-21 15:43:46 +02:00
Wojciech Figat
2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
Wojciech Figat
0af86d8cb8 Add HDR env probes support 2022-07-19 10:33:52 +02:00
Wojciech Figat
5c6b5ad948 Optimize ProbesFilter shader 2022-07-18 16:33:11 +02:00
Wojciech Figat
6061a0a344 Add support for baking env probes in cooked game 2022-07-18 16:32:50 +02:00
Wojciech Figat
60f868a08b Add real-time environment probes support 2022-07-18 14:50:41 +02:00
Wojciech Figat
a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
Wojciech Figat
a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00