Commit Graph

30 Commits

Author SHA1 Message Date
Chandler Cox
f38df259a7 Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab. 2024-06-18 21:10:42 -05:00
Abra
b2fc5e8fd3 increase horizontal slot amount 2024-05-20 17:01:07 +03:00
Abra
4fb42319ef add edit prefab button 2024-05-20 16:59:32 +03:00
Chandler Cox
47b3141f18 Clear item search on select prefab 2024-05-16 23:00:32 -05:00
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
5cdf1c5764 Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection 2024-04-14 14:34:10 +02:00
Chandler Cox
81d4501868 Add locking selection in prefab window 2024-04-12 07:41:43 -05:00
Chandler Cox
1bc7455e09 Add locking scene selection in properties window. 2024-04-12 07:33:09 -05:00
Wojtek Figat
a83b589e12 Fix error when applying prefab changes with Spline
#2384
2024-04-05 16:43:18 +02:00
Wojtek Figat
7428ecfe63 Add skipping showing and applying changes to prefab root actor transform via Level
#2125
2024-02-26 22:29:43 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
7140c4a2d8 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-11 21:38:20 +02:00
Wojtek Figat
31c9b85a3f Fix prefab diff context menu in Editor to properly diff against arrays 2023-06-11 20:44:04 +02:00
Wojtek Figat
694980160b Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/CustomEditorsUtil.cs
#	Source/Engine/Networking/NetworkReplicator.cpp
#	Source/Engine/Scripting/ManagedCLR/MUtils.cpp
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2023-05-24 23:28:38 +02:00
Wojtek Figat
e045f096a9 Add network debugging panel to actors and scripts
#1066
2023-05-16 14:59:15 +02:00
Wojtek Figat
4d1ac04e5c Add GroupElement.AddSettingsButton for editor ui 2023-04-29 11:10:48 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Wojtek Figat
e57481de7d Adjustments to the new group panels #903 2023-01-24 23:18:12 +01:00
Chandler Cox
66fd5e716c various fixes and improvements. size changes for headers, deactivate containement for collections. 2023-01-21 13:35:51 -06:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
141022caf8 Add tooltips to actors in scene tree and to properties General panel header
#182
2021-12-09 17:10:34 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
52bc268ee7 Cleanup 1 2021-02-21 10:05:47 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00