Commit Graph

181 Commits

Author SHA1 Message Date
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojciech Figat
efb48697fa Add network RPCs 2022-11-16 17:31:28 +01:00
Wojciech Figat
c0f596a00e Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array 2022-11-16 17:31:26 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojtek Figat
00be6ffb89 Merge branch 'master' into 1.5 2022-10-29 20:45:51 +02:00
Wojtek Figat
6379171fa6 Fix crash due to bdb69d57dd (Mono typenames are invalid after dll unloaded) 2022-10-29 18:56:21 +02:00
Wojtek Figat
4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
Wojciech Figat
0dec70847f Add support for StringAnsi in scripting api 2022-10-26 15:00:39 +02:00
Wojciech Figat
7621252f46 Add automatic replication for C# types with fields marked with NetworkReplicated attribute 2022-10-19 09:26:40 +02:00
Wojciech Figat
76b14af7ec Add various improvements 2022-10-18 15:03:56 +02:00
Wojciech Figat
c12ea8428e Add FlaxEngine.Object.FromUnmanagedPtr for native object raw pointer conversion to managed object 2022-10-13 13:35:59 +02:00
Wojciech Figat
5c24f8c365 Add ScriptingTypeHandle support for scripting bindings as System.Type 2022-10-13 13:35:15 +02:00
Wojciech Figat
77f8df02e5 Add ModuleInitializer attribute for C# scripting initialization code running on load 2022-10-12 17:00:40 +02:00
Preben Eriksen
2efc97b64f Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class. 2022-10-11 10:45:28 +02:00
Wojtek Figat
e6996ff22f Fix missing virtual C++ function override in C# if the thunk points to vtable index at offset=0 2022-09-14 22:14:25 +02:00
Wojciech Figat
439f74c540 Fix comparison operators on object reference types 2022-09-12 14:48:48 +02:00
Wojciech Figat
4fa9b4a741 Fix comparison operators on object reference types 2022-09-09 15:29:17 +02:00
Wojciech Figat
05064402b1 Various improvements 2022-09-07 11:53:03 +02:00
Wojciech Figat
74fe176d2d Improvements for const class usage 2022-09-05 14:34:16 +02:00
Wojtek Figat
fba60f05a0 Refactor EditorPlugins to properly initialize and deinitialize 2022-09-02 09:52:41 +02:00
Wojtek Figat
bb7d4f7812 Fix console builds 2022-08-07 21:06:17 +02:00
Wojtek Figat
bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
b815ba51a5 Fix build issues 2022-06-13 23:37:11 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
e43ef605c2 Minor improvements 2022-05-20 18:12:29 +02:00
Wojtek Figat
ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojtek Figat
3c841b1be1 Add support for font size and color in Header attribute 2022-04-15 19:16:50 +02:00
Wojtek Figat
75b61f2bef Fix typos 2022-04-15 19:16:14 +02:00
Wojtek Figat
a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
Wojtek Figat
5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
Wojtek Figat
e89e6edfb8 Fix crash in scripting init if current localization is null 2022-03-22 19:29:17 +01:00
Wojtek Figat
cdc74a9c49 Reduce includes in Serialization header 2022-02-28 23:16:15 +01:00
Wojtek Figat
6738bc8dea Fix minor things 2022-02-28 19:15:02 +01:00
Wojciech Figat
4495737f94 Fix missing mono symbols export on Windows 2022-01-29 15:00:47 +01:00
Wojciech Figat
f801e7ffd9 Fixes 2022-01-21 16:23:30 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
Wojtek Figat
192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Wojtek Figat
ff9b116522 Add ScriptingObject::NewObject utility for scripting objects spawning in C++ 2022-01-08 15:06:18 +01:00
Wojtek Figat
fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00
Wojtek Figat
5e9b215548 Fix crash when spawning managed object on a detached native thread 2022-01-08 15:06:16 +01:00
Wojtek Figat
ca62cd2661 Mac impl progress 2022-01-03 13:59:52 +01:00
Wojtek Figat
1c34c7f293 Fix crash when creating C# object for native object at the same time on multiple threads 2021-12-16 18:58:14 +01:00
Wojciech Figat
4322563eed Fix crash on thread end that used Mono runtime 2021-11-23 17:26:05 +01:00
Wojciech Figat
32fc3acc67 Tweaks 2021-11-22 17:06:54 +01:00
Wojciech Figat
f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting 2021-11-19 16:48:04 +01:00
Wojciech Figat
31bbd586db Add scripting enums as ScriptingType 2021-11-19 16:43:02 +01:00
Wojciech Figat
3f3d8fc494 Add more improvements to Variant and conversions with managed data 2021-11-19 16:03:55 +01:00