Wojtek Figat
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93e26afa05
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Optimize Anim Graph node size and remove limit of max 64 state transitions
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2024-04-19 16:31:11 +02:00 |
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Wojtek Figat
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7653fba381
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Refactor Multi Blend nodes to support up to 255 blend points
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2024-04-19 16:30:34 +02:00 |
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Wojtek Figat
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71fe280464
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Refactor Visject Graph nodes data for unlimited size
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2024-04-19 12:22:04 +02:00 |
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Wojtek Figat
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0845866c4d
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Add live debugging of blend position in Multi Blend
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2024-04-18 18:42:31 +02:00 |
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Wojtek Figat
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83b9e6e32a
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Add Ctrl to snap points to grid in Multi Blend editor
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2024-04-18 17:04:23 +02:00 |
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Wojtek Figat
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261faad93e
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Fix incorrect View Size for 2d character font material
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2024-04-17 16:41:19 +02:00 |
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Wojtek Figat
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9f983cff49
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Refactor engine loop to have better sync between game update, physics and drawing
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2024-04-17 13:38:06 +02:00 |
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Wojtek Figat
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e53ab10145
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Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
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2024-04-17 13:31:12 +02:00 |
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Wojtek Figat
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692a61c948
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Add Time.Synchronize to stabilize engine loop
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2024-04-17 13:01:58 +02:00 |
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Wojtek Figat
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c83b74c85d
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Fix blending nested animations to properly handle it per-node
#2416
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2024-04-16 23:25:37 +02:00 |
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Wojtek Figat
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03b498546d
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Refactor UpdateGraph to run after engine services and game scripts
#2413
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2024-04-16 20:27:31 +02:00 |
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Wojtek Figat
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794b007170
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Optimize draw calls sorting in opaque passes
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2024-04-16 17:18:18 +02:00 |
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Wojtek Figat
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26c2b33fc0
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Fix large world compile
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2024-04-16 16:34:38 +02:00 |
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Wojtek Figat
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1a87e5a2ca
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Add support for importing .exr textures
#2375
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2024-04-16 15:19:33 +02:00 |
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Wojtek Figat
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daf3671233
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Fix model tool importing to use temp file only for Assimp
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2024-04-16 14:38:12 +02:00 |
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Wojtek Figat
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5fd808af19
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Update DirectXTex to mar2024
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2024-04-16 13:40:42 +02:00 |
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Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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9ad4997691
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Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
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2024-04-15 19:27:28 +02:00 |
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Wojtek Figat
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37a02e3a7e
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Minor tweaks
|
2024-04-15 14:35:35 +02:00 |
|
Wojtek Figat
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00492a33a3
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Fix crash when reimporting animation with translation set
#2445
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2024-04-15 13:03:11 +02:00 |
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Wojtek Figat
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56d3b4f012
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Fix deadlock when parsing invalid HTML text in RichTextBox
#2402
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2024-04-15 12:44:42 +02:00 |
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Wojtek Figat
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d729eb2b24
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Fix crash when playing uninitialized audio source
#2441
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2024-04-15 00:01:59 +02:00 |
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Wojtek Figat
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3f6dd92a68
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Fix crash when using old Blend with Mask node in Anim Graph
#2434
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2024-04-14 14:51:40 +02:00 |
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Wojtek Figat
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af91ce7f3f
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Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix
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2024-04-14 14:39:57 +02:00 |
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Wojtek Figat
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dc45f46ff4
|
Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init
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2024-04-14 14:31:20 +02:00 |
|
Menotdan
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db28afb591
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Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend.
|
2024-04-14 01:02:48 -04:00 |
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Menotdan
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84c1f6b5de
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Make NavMesh initialize earlier.
|
2024-04-14 00:58:11 -04:00 |
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Wojtek Figat
|
53689063b9
|
Minor tweaks to Gameplay Globals
#2412
|
2024-04-14 00:09:29 +02:00 |
|
Wojtek Figat
|
c59e872ef2
|
Fix crash when loading invalid Variant structure
|
2024-04-14 00:09:01 +02:00 |
|
Wojtek Figat
|
2b95f11b1f
|
Fixes to Vulkan backend
|
2024-04-13 23:55:39 +02:00 |
|
Wojtek Figat
|
fbfe77e386
|
Fix win32 compile
|
2024-04-13 21:44:16 +02:00 |
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Wojtek Figat
|
d42e315e55
|
Fix atomics to accept constant
|
2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
|
9c2c02c1cf
|
Fix various issues found with thread sanitizer on macOS
|
2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
|
8144db8e13
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Fix various issues found with adrress sanitizer on macOS
|
2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
|
4ac6a292f7
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Add option for using Address and Thread sanitizers
|
2024-04-13 19:20:49 +02:00 |
|
Wojtek Figat
|
3e475398e7
|
Optimize draw calls batching sorting with Merge Sort
|
2024-04-12 16:02:37 +02:00 |
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Wojtek Figat
|
1e77f3aa5a
|
Optimize DrawBatch for faster sorting
|
2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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6d38590ad4
|
Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings
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2024-04-12 13:08:26 +02:00 |
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Wojtek Figat
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c8ad3e3a51
|
Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix
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2024-04-12 13:03:16 +02:00 |
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Wojtek Figat
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e5d700692f
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Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix
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2024-04-12 13:01:10 +02:00 |
|
Menotdan
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c914e33462
|
Hide TAA settings if TAA isn't enabled.
|
2024-04-12 02:29:45 -04:00 |
|
Muzz
|
35f33b6746
|
Fixed IK to have correct bone roll
|
2024-04-12 12:07:26 +08:00 |
|
Menotdan
|
e137d31839
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Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
|
2024-04-11 17:37:31 -04:00 |
|
Chandler Cox
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2e643347ec
|
Fix selection height
|
2024-04-11 10:16:20 -05:00 |
|
Chandler Cox
|
fb1685fe81
|
Fix underline being in wrong spot on different DPIs
|
2024-04-11 09:56:59 -05:00 |
|
Wojtek Figat
|
b2f9da4113
|
Fix default diffuse color value when importing material
|
2024-04-05 16:54:10 +02:00 |
|
Wojtek Figat
|
f164626c41
|
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
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2024-04-05 15:49:20 +02:00 |
|
Wojtek Figat
|
97bd90d4be
|
Change default collision type to ConvexMesh from TriangleMesh
|
2024-04-05 15:23:09 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
d12630d815
|
Fix
|
2024-03-31 00:03:45 +01:00 |
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