Commit Graph

4752 Commits

Author SHA1 Message Date
Wojtek Figat
93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
Wojtek Figat
7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
Wojtek Figat
71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
Wojtek Figat
0845866c4d Add live debugging of blend position in Multi Blend 2024-04-18 18:42:31 +02:00
Wojtek Figat
83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor 2024-04-18 17:04:23 +02:00
Wojtek Figat
261faad93e Fix incorrect View Size for 2d character font material 2024-04-17 16:41:19 +02:00
Wojtek Figat
9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
Wojtek Figat
e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames 2024-04-17 13:31:12 +02:00
Wojtek Figat
692a61c948 Add Time.Synchronize to stabilize engine loop 2024-04-17 13:01:58 +02:00
Wojtek Figat
c83b74c85d Fix blending nested animations to properly handle it per-node
#2416
2024-04-16 23:25:37 +02:00
Wojtek Figat
03b498546d Refactor UpdateGraph to run after engine services and game scripts
#2413
2024-04-16 20:27:31 +02:00
Wojtek Figat
794b007170 Optimize draw calls sorting in opaque passes 2024-04-16 17:18:18 +02:00
Wojtek Figat
26c2b33fc0 Fix large world compile 2024-04-16 16:34:38 +02:00
Wojtek Figat
1a87e5a2ca Add support for importing .exr textures
#2375
2024-04-16 15:19:33 +02:00
Wojtek Figat
daf3671233 Fix model tool importing to use temp file only for Assimp 2024-04-16 14:38:12 +02:00
Wojtek Figat
5fd808af19 Update DirectXTex to mar2024 2024-04-16 13:40:42 +02:00
Wojtek Figat
ce67c3a98d Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
2024-04-16 12:00:05 +02:00
Wojtek Figat
9ad4997691 Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
2024-04-15 19:27:28 +02:00
Wojtek Figat
37a02e3a7e Minor tweaks 2024-04-15 14:35:35 +02:00
Wojtek Figat
00492a33a3 Fix crash when reimporting animation with translation set
#2445
2024-04-15 13:03:11 +02:00
Wojtek Figat
56d3b4f012 Fix deadlock when parsing invalid HTML text in RichTextBox
#2402
2024-04-15 12:44:42 +02:00
Wojtek Figat
d729eb2b24 Fix crash when playing uninitialized audio source
#2441
2024-04-15 00:01:59 +02:00
Wojtek Figat
3f6dd92a68 Fix crash when using old Blend with Mask node in Anim Graph
#2434
2024-04-14 14:51:40 +02:00
Wojtek Figat
af91ce7f3f Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix 2024-04-14 14:39:57 +02:00
Wojtek Figat
dc45f46ff4 Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init 2024-04-14 14:31:20 +02:00
Menotdan
db28afb591 Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. 2024-04-14 01:02:48 -04:00
Menotdan
84c1f6b5de Make NavMesh initialize earlier. 2024-04-14 00:58:11 -04:00
Wojtek Figat
53689063b9 Minor tweaks to Gameplay Globals
#2412
2024-04-14 00:09:29 +02:00
Wojtek Figat
c59e872ef2 Fix crash when loading invalid Variant structure 2024-04-14 00:09:01 +02:00
Wojtek Figat
2b95f11b1f Fixes to Vulkan backend 2024-04-13 23:55:39 +02:00
Wojtek Figat
fbfe77e386 Fix win32 compile 2024-04-13 21:44:16 +02:00
Wojtek Figat
d42e315e55 Fix atomics to accept constant 2024-04-13 19:20:49 +02:00
Wojtek Figat
9c2c02c1cf Fix various issues found with thread sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
8144db8e13 Fix various issues found with adrress sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
4ac6a292f7 Add option for using Address and Thread sanitizers 2024-04-13 19:20:49 +02:00
Wojtek Figat
3e475398e7 Optimize draw calls batching sorting with Merge Sort 2024-04-12 16:02:37 +02:00
Wojtek Figat
1e77f3aa5a Optimize DrawBatch for faster sorting 2024-04-12 13:46:20 +02:00
Wojtek Figat
6d38590ad4 Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings 2024-04-12 13:08:26 +02:00
Wojtek Figat
c8ad3e3a51 Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix 2024-04-12 13:03:16 +02:00
Wojtek Figat
e5d700692f Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix 2024-04-12 13:01:10 +02:00
Menotdan
c914e33462 Hide TAA settings if TAA isn't enabled. 2024-04-12 02:29:45 -04:00
Muzz
35f33b6746 Fixed IK to have correct bone roll 2024-04-12 12:07:26 +08:00
Menotdan
e137d31839 Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread. 2024-04-11 17:37:31 -04:00
Chandler Cox
2e643347ec Fix selection height 2024-04-11 10:16:20 -05:00
Chandler Cox
fb1685fe81 Fix underline being in wrong spot on different DPIs 2024-04-11 09:56:59 -05:00
Wojtek Figat
b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00
Wojtek Figat
f164626c41 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master 2024-04-05 15:49:20 +02:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
d12630d815 Fix 2024-03-31 00:03:45 +01:00