Wojtek Figat
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222768d363
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Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr
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2024-08-15 13:03:27 +02:00 |
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Wojtek Figat
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45e83d6d15
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Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
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2024-08-15 13:01:40 +02:00 |
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Chandler Cox
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77729bc340
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Remove default value comment from terrain LOD.
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2024-08-12 20:46:29 -05:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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Wojtek Figat
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2455cb9545
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Merge branch 'execv_whitespace_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-execv_whitespace_fix
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2024-08-05 18:47:50 +02:00 |
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Wojtek Figat
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75c258ed7e
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Merge branch 'isnormalized_epsilon' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_epsilon
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2024-08-05 18:46:00 +02:00 |
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Wojtek Figat
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03534b0892
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Merge branch 'hingejointdrive_velocity_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hingejointdrive_velocity_fix
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2024-08-05 18:25:35 +02:00 |
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Wojtek Figat
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5cf52d879e
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Merge branch 'prefab-debug-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-debug-draw
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2024-08-05 18:20:59 +02:00 |
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Wojtek Figat
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117178f547
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Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
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2024-08-05 18:18:02 +02:00 |
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eb3a940a31
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Fix Linux platform CreateProcess not working with whitespace in path
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2024-08-05 18:42:27 +03:00 |
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387e8d1dd9
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Use larger epsilon in Vector IsNormalized checks
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2024-08-05 18:41:41 +03:00 |
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Wojtek Figat
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0be26fbb51
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Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle
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2024-08-05 14:37:49 +02:00 |
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Wojtek Figat
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979ab9f6ee
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Fix World Triplanar Texture node to support displacement and float4 value
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2024-08-05 14:37:31 +02:00 |
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Wojtek Figat
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a49751c31d
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Fix regression
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2024-08-05 10:54:46 +02:00 |
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Wojtek Figat
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7fbf75c623
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Add skinned model import data checks to run in all build configs
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2024-08-04 20:20:51 +02:00 |
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Wojtek Figat
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5171c33b72
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Add shared memory cache for fbx importer mesh processing
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2024-08-04 20:20:26 +02:00 |
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Wojtek Figat
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6081a159e3
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Fix new skinned mesh importing to properly handle vertex indices
#2672
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2024-08-04 20:18:05 +02:00 |
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00960bad36
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Remove zero clamping from HingeJointDrive in Editor
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2024-07-30 20:50:54 +03:00 |
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Chandler Cox
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649559a917
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Fix missing debug draw from prefabs
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2024-07-28 13:48:54 -05:00 |
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Wojtek Figat
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1843606074
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Minor tweaks
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2024-07-27 12:28:30 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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e3bb38f13b
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Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
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2024-07-26 23:15:23 +02:00 |
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Wojtek Figat
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642fb510f8
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Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes
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2024-07-26 09:36:58 +02:00 |
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Wojtek Figat
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7a89e78f43
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Fix incorrect JsonAssetReference<T> serialization
#2774
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2024-07-26 01:13:52 +02:00 |
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Wojtek Figat
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9f078a6e3c
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Fix crash when using and saving scene with Visual Script object instance which asset was deleted
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2024-07-25 17:17:28 +02:00 |
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Wojtek Figat
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d14a4f1f66
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Minor codestyle fixes
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2024-07-25 16:50:16 +02:00 |
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Wojtek Figat
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1e43b031ba
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Fix unpacking marshaled field value
#2790
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2024-07-25 16:50:01 +02:00 |
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Wojtek Figat
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41fd7b724e
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Fix test build regression
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2024-07-25 15:32:05 +02:00 |
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Wojtek Figat
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2a1706decb
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Fix vehicles simulation instability when physics substepping is enabled
#2796
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2024-07-25 14:19:01 +02:00 |
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Wojtek Figat
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ab7de52531
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Fix compilation regression
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2024-07-25 13:51:41 +02:00 |
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Wojtek Figat
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1891b9e367
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Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
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2024-07-25 13:51:32 +02:00 |
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Wojtek Figat
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013dab4ba7
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Fix codestyle and apply pr feedback
#2730
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2024-07-25 10:52:54 +02:00 |
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Wojtek Figat
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cf501945a3
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Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics
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2024-07-25 10:47:31 +02:00 |
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Wojtek Figat
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91a8a670d5
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Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes
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2024-07-25 09:25:15 +02:00 |
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Wojtek Figat
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ad2d4a2626
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Merge branch 'inject-scene-load-children' of https://github.com/Tryibion/FlaxEngine into Tryibion-inject-scene-load-children
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2024-07-25 09:24:12 +02:00 |
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Wojtek Figat
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7a635e2896
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Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions
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2024-07-25 09:16:16 +02:00 |
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8b22ffe007
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Fix warnings about upcoming C# reserved keywords
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2024-07-20 20:46:32 +03:00 |
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4d0dda19b9
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Improve engine responsiveness when not focused
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2024-07-20 15:39:11 +03:00 |
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
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2024-07-20 15:34:11 +03:00 |
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Chandler Cox
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305f725394
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Ensure to add all scene objects of injected actors.
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2024-07-19 08:19:34 -05:00 |
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Chandler Cox
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8a297a6fd4
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Clean up code more.
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2024-07-19 07:59:57 -05:00 |
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Chandler Cox
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d717430256
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Clean up code
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2024-07-19 07:48:01 -05:00 |
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Chandler Cox
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8804738193
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Allow for Initializing children injected via scene loading.
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2024-07-19 07:42:57 -05:00 |
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Wojtek Figat
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d879b8e064
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Add utility GetInstance method to Json Asset refs in csharp
#2774
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2024-07-18 15:14:26 +02:00 |
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Wojtek Figat
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5259c41b40
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Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down
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2024-07-18 12:40:00 +02:00 |
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Wojtek Figat
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529de24da4
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Cache DisableCCD locally in physics backend
#2768
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2024-07-18 12:39:15 +02:00 |
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Wojtek Figat
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fc3d15c544
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Merge branch 'ccd-fix' of https://github.com/Swiggies/FlaxEngine into Swiggies-ccd-fix
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2024-07-18 12:27:33 +02:00 |
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Wojtek Figat
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ccd619f659
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Merge branch 'simplemove_gravity' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-simplemove_gravity
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2024-07-18 12:26:06 +02:00 |
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Wojtek Figat
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ea45aa9b19
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Merge branch 'charcontroller_terrain_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-charcontroller_terrain_fix
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2024-07-18 11:54:46 +02:00 |
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