Commit Graph

1376 Commits

Author SHA1 Message Date
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
e346fa1dca Fix material editor preview error
#704
2022-07-18 19:40:37 +02:00
Wojciech Figat
6061a0a344 Add support for baking env probes in cooked game 2022-07-18 16:32:50 +02:00
Wojciech Figat
60f868a08b Add real-time environment probes support 2022-07-18 14:50:41 +02:00
Wojciech Figat
5010903c78 Merge branch 'rider_detection_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_detection_fix 2022-07-18 09:29:24 +02:00
Wojtek Figat
25790bd0c9 Fix selecting Debug Log window entries with left-mouse button 2022-07-17 17:06:26 +02:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
9aff782907 Fix mouse centering regression from 7f3a32a69b 2022-07-17 16:25:36 +02:00
Wojtek Figat
7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
2022-07-17 00:09:59 +02:00
Wojtek Figat
5f6d2b175d Minor adjustments to smoothstep and step nodes #729 2022-07-15 20:33:52 +02:00
Wojtek Figat
12558567ec Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes 2022-07-15 20:25:05 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
89688f93e1 Add GPU Dispatch calls in GPU profiler draw calls collumn 2022-07-13 21:45:43 +02:00
Wojciech Figat
7b041bbaa5 Hide editor control from Visual Scripts api 2022-07-08 16:54:49 +02:00
Wojciech Figat
f89ba20d9c Minor fix if saved editor viewport camera location gets corrupted 2022-07-08 16:43:43 +02:00
Wojciech Figat
5437f7cc1a Fix editor viewport capturing mouse if window is not foreground 2022-07-08 09:30:35 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
02dbd07506 Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window 2022-07-06 09:29:25 +02:00
Wojciech Figat
bd90280da7 Missing improvement from 9192375ddb into Material Instance parameters editor 2022-07-05 16:00:39 +02:00
Wojciech Figat
9192375ddb Improve properties display (group all parameters from the same group together) 2022-07-05 10:36:36 +02:00
Wojtek Figat
2e947ab85a Fixes for large worlds 2022-07-04 20:35:29 +02:00
Wojtek Figat
5708f2ae0b Fix vertex paint with Large Worlds 2022-07-03 16:14:27 +02:00
Wojtek Figat
d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
Wojtek Figat
62ff305fad Fixes for Terrain with Large Worlds usage 2022-07-03 15:38:39 +02:00
Wojtek Figat
400c4bb570 Fix Editor play mode exit bug after closing maximized Game window 2022-07-02 20:59:55 +02:00
Wojtek Figat
d0955a5ac0 Fix editor selection with Large Worlds origin usage 2022-07-02 20:35:25 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
85fe22d7a7 Fix typos 2022-07-01 17:05:17 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojciech Figat
ea34207d07 Fix play mode in Editor error 2022-06-28 16:07:22 +02:00
Wojtek Figat
5633d1bcb9 Fix editor viewport mouse selection regression 2022-06-23 18:56:02 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojciech Figat
41a58f3f2c Merge remote-tracking branch 'origin/master' into gi 2022-06-20 08:26:06 +02:00
Wojtek Figat
1fbdabdcd0 Fixes 2022-06-19 13:07:19 +02:00
Wojtek Figat
2e2404dc5f Fix regression from 2522d84a21 2022-06-19 13:07:07 +02:00
Wojciech Figat
1db65ac882 Add GlobalIllumination to debug GI probes 2022-06-17 15:07:58 +02:00
artkez
3c0e42ea78 added Smoothstep and Step material nodes 2022-06-17 12:38:14 +03:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojciech Figat
cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
Wojtek Figat
7c923198e0 Minor tweaks to #716 2022-06-14 19:56:58 +02:00
Wojtek Figat
47a3ac36cd Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node 2022-06-14 19:53:17 +02:00
Wojtek Figat
98473487bc Fix Editor Analytics tracking option file SetupStyle
#727
2022-06-14 19:51:38 +02:00
Wojtek Figat
3294624849 Add Double, Vector2/3/4 nodes to Visject graphs 2022-06-14 18:56:00 +02:00
Wojciech Figat
2522d84a21 Add default Post Process options to Graphics Settings 2022-06-14 12:01:16 +02:00
b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
bc65057eb7 Add property type tooltip to Visject properties 2022-06-13 00:41:06 +02:00