Wojtek Figat
9f983cff49
Refactor engine loop to have better sync between game update, physics and drawing
2024-04-17 13:38:06 +02:00
Wojtek Figat
692a61c948
Add Time.Synchronize to stabilize engine loop
2024-04-17 13:01:58 +02:00
Wojtek Figat
53bd576ade
Fix game settings serialization bug
2024-02-28 02:05:26 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
37da55896c
Remove unused DateTime apis and cleanup constants
2024-01-05 11:15:32 +01:00
Diego Fonseca
c17ff3926a
Update Time.cpp
2023-12-08 14:35:10 -05:00
Diego Fonseca
4707f98fab
Update Time.cpp
2023-12-08 14:13:50 -05:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
GoaLitiuM
17311e7c9e
Add some tolerance in checks against zero floating point values
2021-12-05 16:43:24 +02:00
GoaLitiuM
d7d8eca9c8
Fix engine ticking to catch up faster when falling behind
2021-12-05 16:39:59 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00