Commit Graph

16 Commits

Author SHA1 Message Date
Wojtek Figat
9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing 2024-04-17 13:38:06 +02:00
Wojtek Figat
692a61c948 Add Time.Synchronize to stabilize engine loop 2024-04-17 13:01:58 +02:00
Wojtek Figat
53bd576ade Fix game settings serialization bug 2024-02-28 02:05:26 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
37da55896c Remove unused DateTime apis and cleanup constants 2024-01-05 11:15:32 +01:00
Diego Fonseca
c17ff3926a Update Time.cpp 2023-12-08 14:35:10 -05:00
Diego Fonseca
4707f98fab Update Time.cpp 2023-12-08 14:13:50 -05:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
GoaLitiuM
17311e7c9e Add some tolerance in checks against zero floating point values 2021-12-05 16:43:24 +02:00
GoaLitiuM
d7d8eca9c8 Fix engine ticking to catch up faster when falling behind 2021-12-05 16:39:59 +02:00
GoaLitiuM
e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00
Nejcraft
df6dc6b21f Bump up default Update FPS
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00