Wojtek Figat
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976d0992df
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Fix DateTime::GetDate calculations
#2089 #2086
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2024-01-05 11:13:41 +01:00 |
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Wojtek Figat
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a3b3fd2efe
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Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings
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2024-01-05 10:42:09 +01:00 |
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Wojtek Figat
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6fb5c43e2a
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Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time
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2024-01-05 10:41:05 +01:00 |
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Wojtek Figat
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b4f5623537
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Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
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2024-01-05 10:40:21 +01:00 |
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Wojtek Figat
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f145809765
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Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif
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2024-01-05 10:39:38 +01:00 |
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Wojtek Figat
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70298e8ae8
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Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix
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2024-01-04 11:27:38 +01:00 |
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Wojtek Figat
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7f5dd78349
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Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver
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2024-01-04 11:27:13 +01:00 |
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Wiktor Kocielski
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8e331e4d13
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Silently drop unreliable RPC calls if we failed to find an object
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2024-01-04 08:54:04 +03:00 |
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Menotdan
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8bcc526dd6
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Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
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2024-01-01 01:24:36 -05:00 |
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Menotdan
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5cf20b8eee
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Add an option to skip existing materials when reimporting.
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2023-12-31 21:11:39 -05:00 |
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Menotdan
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4839ef5ddc
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Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
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2023-12-31 19:42:13 -05:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
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2023-12-31 15:09:07 -05:00 |
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9077e0cf22
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Fix crash while moving simulation disabled kinematic actors
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2023-12-31 14:36:38 +02:00 |
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f10840efb4
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Fix uninitialized value of NetworkConfig NetworkDriver field
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2023-12-29 19:51:29 +02:00 |
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nothingTVatYT
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e851d18227
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same in UnixFile.cpp
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2023-12-29 01:20:17 +01:00 |
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nothingTVatYT
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21c4667f8c
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same problem for Android and Apple
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2023-12-28 22:36:33 +01:00 |
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nothingTVatYT
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8174e8ab77
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fix getting file access time for Linux
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2023-12-28 22:24:34 +01:00 |
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Wojtek Figat
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b275ffc146
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Fix PostFx Materials blending for duplicated entries
#1991
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2023-12-27 21:18:28 +01:00 |
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Wojtek Figat
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b4c23c969a
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Fix unlink usag on Unix systems to properly use returned value
#2078
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2023-12-27 21:11:01 +01:00 |
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Wojtek Figat
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4a8c94e9d4
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Fix missing asset update when dependant asset gets saved in Editor
#1489
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2023-12-27 20:57:37 +01:00 |
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Wojtek Figat
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4e34524a08
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Add profile event
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2023-12-19 13:02:48 +01:00 |
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Wojtek Figat
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3f1d851f82
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Fix regression from bc2e130281
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2023-12-19 12:37:47 +01:00 |
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Wojtek Figat
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8a94e053a8
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Fix crash when resizing navmesh capacity with crowd created for that navmesh
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2023-12-18 21:45:27 +01:00 |
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Wojtek Figat
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bc2e130281
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Fix calling script OnDestroy when removing actors or scripts from the scene
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2023-12-18 21:43:13 +01:00 |
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Wojtek Figat
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e448692eb9
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Fix crash in UI prefab changes apply when reparenting controls
#2082
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2023-12-17 12:41:51 +01:00 |
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Wojtek Figat
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7bcf78d0c0
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Fix various crashes
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2023-12-17 12:38:09 +01:00 |
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Wojtek Figat
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0dd7e86537
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Add better Visual Script debugger tooltips display
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2023-12-16 18:14:16 +01:00 |
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Wojtek Figat
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6d5d615894
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Fix crash when drawing terrain without cached neighbor chunks
#2087
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2023-12-16 16:38:16 +01:00 |
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Wojtek Figat
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2bef880e21
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Fix render target pool over-allocation when changing render resolution frequently
#2077
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2023-12-16 16:15:52 +01:00 |
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Wojtek Figat
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efebb29ac0
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Minor tweak for #2003
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2023-12-16 12:49:39 +01:00 |
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Wojtek Figat
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c0ef2a1f58
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Cleamnup code for #2020 and use internal pointer for current tracking window
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2023-12-16 12:39:10 +01:00 |
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Wojtek Figat
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141bec0259
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Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow
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2023-12-16 12:35:26 +01:00 |
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Wojtek Figat
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9c4857a205
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Fix typo in Tag comparison function
#2081
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2023-12-15 15:54:18 +01:00 |
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Wojtek Figat
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ae5fa9619b
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Remove TextureUtils
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2023-12-14 18:23:17 +01:00 |
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Wojtek Figat
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a5e072da31
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Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
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2023-12-14 17:04:47 +01:00 |
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Wojtek Figat
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df8418da25
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Add more profiling events
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2023-12-14 17:00:55 +01:00 |
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Wojtek Figat
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d7b17ae0a6
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Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
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2023-12-14 16:05:15 +01:00 |
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Wojtek Figat
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60202a3add
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Fix deadlock when loading block-compressed texture that is smaller than block size
#2057
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2023-12-14 15:14:49 +01:00 |
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Wojtek Figat
|
014c811903
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Add PixelFormatExtensions::ComputeBlockSize
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2023-12-14 15:02:13 +01:00 |
|
Wojtek Figat
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b87a7d16fb
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Move managed code into native impl for #2063
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2023-12-14 11:03:58 +01:00 |
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Wojtek Figat
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8a5a7851cf
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Merge branch 'boxcollider-autosize' of https://github.com/Menotdan/FlaxEngine into Menotdan-boxcollider-autosize
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2023-12-14 10:49:46 +01:00 |
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Wojtek Figat
|
a1e13cd2c8
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Fix MissingScript to be added only when object type exists (skip for prefab instances)
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2023-12-14 10:47:49 +01:00 |
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Wojtek Figat
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e0a085adfe
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Add support for loading prefab instance if the root was changed or deleted
#2050
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2023-12-14 10:47:22 +01:00 |
|
Wojtek Figat
|
1874382816
|
Various fixes to prefabs
|
2023-12-13 11:05:29 +01:00 |
|
Menotdan
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9454385683
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Use the BoxColliderNode class for handling actor spawn events.
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2023-12-12 15:46:15 -05:00 |
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Wojtek Figat
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778dd2d3f0
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Fix shader file include path resolve on cache load
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2023-12-11 22:55:36 +01:00 |
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Wojtek Figat
|
ff195eeccb
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Fix deadlock in Asset.WaitForLoaded when loading task hangs in the loading queue for a main thread sync
#2057
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2023-12-11 22:35:51 +01:00 |
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Wojtek Figat
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2afdb5b978
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Merge branch 'fix-default-prefab-instance' of https://github.com/Menotdan/FlaxEngine into Menotdan-fix-default-prefab-instance
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2023-12-11 22:06:14 +01:00 |
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Wojtek Figat
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80b5e9d02a
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Fix doc code example
https://forum.flaxengine.com/t/could-be-a-deprecated-document-hint-of-custompostfx-on-mainrendertask/1510
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2023-12-11 19:48:06 +01:00 |
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Wojtek Figat
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ad7d7f371e
|
Merge branch 'android-orientation' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-orientation
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2023-12-11 17:34:47 +01:00 |
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