Commit Graph

1643 Commits

Author SHA1 Message Date
Crawcik
9b55ffdf6c Adding collections background color in global settings 2021-06-03 14:29:42 +02:00
Crawcik
e459707b0d Custom background color for collections 2021-06-03 13:45:07 +02:00
Crawcik
a1f985bc7d Adding NotNullItem 2021-06-03 13:44:21 +02:00
Crawcik
46e7e6173a Rebuilding parrent collections layout 2021-06-02 18:42:28 +02:00
Wojtek Figat
33b31f9155 Fix using Keyboard and Mouse in C# scripting 2021-06-02 09:48:02 +02:00
Wojtek Figat
398fc4be37 Add Keyboard.IsAnyKeyDown 2021-06-02 09:47:37 +02:00
Wojtek Figat
d111b2ba03 Tweaks 2021-06-01 21:20:00 +02:00
Wojtek Figat
0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
Wojtek Figat
0f01683c06 Fix build settings limits 2021-06-01 15:49:02 +02:00
Wojtek Figat
bcca8c9291 Add printing full object path for some warning logs 2021-06-01 14:57:32 +02:00
Wojtek Figat
c30e338f0a Fix gizmos debug draw shapes 2021-06-01 14:38:24 +02:00
Wojtek Figat
accbef6841 Fix missing mipIndex when clearing lightmap textures with a buffer on baking start 2021-06-01 13:29:42 +02:00
Wojtek Figat
c5405183c9 Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
#470 #540
2021-06-01 12:14:04 +02:00
Wojtek Figat
8a942922fe Merge remote-tracking branch 'origin/master' 2021-06-01 11:55:44 +02:00
Wojtek Figat
772172ed6b Fix bounding box calculations for Animated Models 2021-06-01 11:55:35 +02:00
Wojtek Figat
9b0b11f08f Missing change
9618a57432
2021-06-01 11:54:56 +02:00
Wojtek Figat
9618a57432 Add BoundingBox.MakeScaled 2021-06-01 11:54:41 +02:00
Wojtek Figat
f701e35c50 Add option to show bounds of the model in Editor preview 2021-06-01 10:45:23 +02:00
Wojtek Figat
1789e879bf Add option to show bounds of the animated model in Editor preview 2021-06-01 10:36:13 +02:00
Wojtek Figat
a730c3b1af Add using immediate DebugDraw for animated model skeleton drawing in Editor preview 2021-06-01 10:27:57 +02:00
Wojtek Figat
623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
Wojtek Figat
6877e14b04 Rename ParticleManager to Particles 2021-05-31 22:40:41 +02:00
Wojtek Figat
760b687b02 Rename AnimationManager to Animations and expose to public 2021-05-31 19:32:35 +02:00
Wojtek Figat
2c2c7744eb Add AuxTool to AOT pipeline in Game Cooker 2021-05-31 16:05:35 +02:00
Wojtek Figat
4ffda55071 Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix 2021-05-31 16:04:11 +02:00
GoaLitiuM
5e8da3ba5f Include toolchain preprocessor definitions in binding generation 2021-05-31 16:58:38 +03:00
Wojtek Figat
d436b71ef5 Fix CharacterController still colliding after being disabled at runtime 2021-05-31 13:30:45 +02:00
Wojtek Figat
8eadd912f7 Add ClosestPointPointLine for Vector3 to C# 2021-05-31 10:26:15 +02:00
Wojtek Figat
a74f978f89 Fix lag from single axis gizmo usage on large distance 2021-05-31 10:25:55 +02:00
Wojtek Figat
d8cb1d15c7 Fix warning 2021-05-31 09:35:52 +02:00
Wojtek Figat
d2f339dba1 Optimize scripting object data deserialziation 2021-05-30 14:12:41 +02:00
Wojtek Figat
3c72abad37 Refactor FileSystemWatcher interface to make it simpler 2021-05-30 14:12:17 +02:00
Wojtek Figat
2a3a15533c Add ignoring memory allocations from profiling tools in Editor Profiler 2021-05-30 14:11:49 +02:00
Wojtek Figat
9c66ac4656 Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C# 2021-05-30 14:11:25 +02:00
Wojtek Figat
1bd109395a Optimize managed memory allocations 2021-05-30 14:09:24 +02:00
Wojtek Figat
4e65215b57 Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep 2021-05-30 12:11:42 +02:00
Wojtek Figat
99c1b60493 Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts 2021-05-30 11:57:47 +02:00
Wojtek Figat
97de7a627e Add order for Margin properties 2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334 Increase accuracy of Windows Sleep function
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077 Refactor Windows version logging, log Windows build number 2021-05-30 01:48:14 +03:00
Jean-Baptiste Perrier
ccef5f0d73 Fix viewpoints. 2021-05-29 18:53:30 +02:00
Jean-Baptiste Perrier
03014dcf08 Register viewpoint shortcuts binding in EditViewport. 2021-05-29 18:51:03 +02:00
Jean-Baptiste Perrier
241238d2d7 Add viewpoint shortcuts options. 2021-05-29 18:49:56 +02:00
Wojtek Figat
e6074149e5 Fix Margin loading 2021-05-29 13:48:38 +02:00
Wojtek Figat
2bdebdb2ef Improve Margin editing 2021-05-29 13:48:26 +02:00
Wojtek Figat
44433bf3b4 Add 9-slicking support for UI to draw sprites and textures
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
bf32034d91 Fix Margin serialization 2021-05-29 10:14:17 +02:00
Wojtek Figat
beb79f6107 Use network for UWP from Win32 impl 2021-05-28 19:43:15 +02:00
Wojtek Figat
518e248494 Add support for focusing on model when painting its vertices 2021-05-28 15:57:40 +02:00