Crawcik
9b55ffdf6c
Adding collections background color in global settings
2021-06-03 14:29:42 +02:00
Crawcik
e459707b0d
Custom background color for collections
2021-06-03 13:45:07 +02:00
Crawcik
a1f985bc7d
Adding NotNullItem
2021-06-03 13:44:21 +02:00
Crawcik
46e7e6173a
Rebuilding parrent collections layout
2021-06-02 18:42:28 +02:00
Wojtek Figat
33b31f9155
Fix using Keyboard and Mouse in C# scripting
2021-06-02 09:48:02 +02:00
Wojtek Figat
398fc4be37
Add Keyboard.IsAnyKeyDown
2021-06-02 09:47:37 +02:00
Wojtek Figat
d111b2ba03
Tweaks
2021-06-01 21:20:00 +02:00
Wojtek Figat
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
Wojtek Figat
0f01683c06
Fix build settings limits
2021-06-01 15:49:02 +02:00
Wojtek Figat
bcca8c9291
Add printing full object path for some warning logs
2021-06-01 14:57:32 +02:00
Wojtek Figat
c30e338f0a
Fix gizmos debug draw shapes
2021-06-01 14:38:24 +02:00
Wojtek Figat
accbef6841
Fix missing mipIndex when clearing lightmap textures with a buffer on baking start
2021-06-01 13:29:42 +02:00
Wojtek Figat
c5405183c9
Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
...
#470 #540
2021-06-01 12:14:04 +02:00
Wojtek Figat
8a942922fe
Merge remote-tracking branch 'origin/master'
2021-06-01 11:55:44 +02:00
Wojtek Figat
772172ed6b
Fix bounding box calculations for Animated Models
2021-06-01 11:55:35 +02:00
Wojtek Figat
9b0b11f08f
Missing change
...
9618a57432
2021-06-01 11:54:56 +02:00
Wojtek Figat
9618a57432
Add BoundingBox.MakeScaled
2021-06-01 11:54:41 +02:00
Wojtek Figat
f701e35c50
Add option to show bounds of the model in Editor preview
2021-06-01 10:45:23 +02:00
Wojtek Figat
1789e879bf
Add option to show bounds of the animated model in Editor preview
2021-06-01 10:36:13 +02:00
Wojtek Figat
a730c3b1af
Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
2021-06-01 10:27:57 +02:00
Wojtek Figat
623299e59f
Add support for AssetPreview to use debug drawing if needed
2021-06-01 10:27:30 +02:00
Wojtek Figat
6877e14b04
Rename ParticleManager to Particles
2021-05-31 22:40:41 +02:00
Wojtek Figat
760b687b02
Rename AnimationManager to Animations and expose to public
2021-05-31 19:32:35 +02:00
Wojtek Figat
2c2c7744eb
Add AuxTool to AOT pipeline in Game Cooker
2021-05-31 16:05:35 +02:00
Wojtek Figat
4ffda55071
Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix
2021-05-31 16:04:11 +02:00
GoaLitiuM
5e8da3ba5f
Include toolchain preprocessor definitions in binding generation
2021-05-31 16:58:38 +03:00
Wojtek Figat
d436b71ef5
Fix CharacterController still colliding after being disabled at runtime
2021-05-31 13:30:45 +02:00
Wojtek Figat
8eadd912f7
Add ClosestPointPointLine for Vector3 to C#
2021-05-31 10:26:15 +02:00
Wojtek Figat
a74f978f89
Fix lag from single axis gizmo usage on large distance
2021-05-31 10:25:55 +02:00
Wojtek Figat
d8cb1d15c7
Fix warning
2021-05-31 09:35:52 +02:00
Wojtek Figat
d2f339dba1
Optimize scripting object data deserialziation
2021-05-30 14:12:41 +02:00
Wojtek Figat
3c72abad37
Refactor FileSystemWatcher interface to make it simpler
2021-05-30 14:12:17 +02:00
Wojtek Figat
2a3a15533c
Add ignoring memory allocations from profiling tools in Editor Profiler
2021-05-30 14:11:49 +02:00
Wojtek Figat
9c66ac4656
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
2021-05-30 14:11:25 +02:00
Wojtek Figat
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
Wojtek Figat
4e65215b57
Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep
2021-05-30 12:11:42 +02:00
Wojtek Figat
99c1b60493
Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts
2021-05-30 11:57:47 +02:00
Wojtek Figat
97de7a627e
Add order for Margin properties
2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334
Increase accuracy of Windows Sleep function
...
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077
Refactor Windows version logging, log Windows build number
2021-05-30 01:48:14 +03:00
Jean-Baptiste Perrier
ccef5f0d73
Fix viewpoints.
2021-05-29 18:53:30 +02:00
Jean-Baptiste Perrier
03014dcf08
Register viewpoint shortcuts binding in EditViewport.
2021-05-29 18:51:03 +02:00
Jean-Baptiste Perrier
241238d2d7
Add viewpoint shortcuts options.
2021-05-29 18:49:56 +02:00
Wojtek Figat
e6074149e5
Fix Margin loading
2021-05-29 13:48:38 +02:00
Wojtek Figat
2bdebdb2ef
Improve Margin editing
2021-05-29 13:48:26 +02:00
Wojtek Figat
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
bf32034d91
Fix Margin serialization
2021-05-29 10:14:17 +02:00
Wojtek Figat
beb79f6107
Use network for UWP from Win32 impl
2021-05-28 19:43:15 +02:00
Wojtek Figat
518e248494
Add support for focusing on model when painting its vertices
2021-05-28 15:57:40 +02:00