Commit Graph

54 Commits

Author SHA1 Message Date
Wojtek Figat
eea0b37dc3 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 18:35:44 +02:00
Wojtek Figat
b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
Wojtek Figat
9179586f14 Fix cloth painting in prefab window 2023-07-16 12:36:38 +02:00
Wojtek Figat
68d97fcc48 Improve cloth paint picking logic 2023-07-14 14:17:19 +02:00
Wojtek Figat
24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
Wojtek Figat
8a07c486bc Refactor Editor gizmo modes ownership to support using them in prefab window 2023-07-12 12:24:13 +02:00
Wojtek Figat
30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
752fa64cc3 Add support for 32 bit indices for the terrain chunk geometry 2023-02-14 13:14:04 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
d3cdca6b33 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-02 10:37:04 +01:00
Wojtek Figat
b73bd519be Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls 2022-12-31 14:43:50 +01:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
b7b4391cff Fix some editor panels to have focus on change 2022-10-21 18:36:28 +02:00
Wojtek Figat
31fb4f6a15 Fix editor error when selecting foliage type 2022-08-14 00:47:30 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
5708f2ae0b Fix vertex paint with Large Worlds 2022-07-03 16:14:27 +02:00
Wojtek Figat
d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
Wojtek Figat
62ff305fad Fixes for Terrain with Large Worlds usage 2022-07-03 15:38:39 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
6d676fd578 Fix terrain creation dialog regression 2022-01-12 11:04:21 +01:00
Wojciech Figat
7dd97a2d9f Add decals spawning in editor for drag&drop 2022-01-10 17:47:10 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojciech Figat
af75751bf1 Add Tab navigation for Editor UI 2021-12-21 18:14:55 +01:00
Wojtek Figat
c3b9f61b9f Fix snap to the ground to use scene graph query instead of physics only raycast 2021-08-12 13:59:30 +02:00
Wojtek Figat
fcd0841bc7 Hide various Editor types from scripting 2021-07-29 14:05:42 +02:00
Wojtek Figat
99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
Wojtek Figat
9c66ac4656 Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C# 2021-05-30 14:11:25 +02:00
Wojtek Figat
518e248494 Add support for focusing on model when painting its vertices 2021-05-28 15:57:40 +02:00
Wojtek Figat
b1572ecb91 Add support for focusing on foliage instance bounds when editing it 2021-05-28 15:54:54 +02:00
Wojtek Figat
e41dfe738b Add support for moving object with transform gizmo when mouse moves outside the viewport during usage 2021-05-28 14:24:19 +02:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
W2.Wizard
92fafe877c Cleanup 2 2021-02-21 10:23:01 +01:00
Wojtek Figat
6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
0242e29873 Fix painting foliage on inactive objects
Fixes #209
2021-02-07 13:06:33 +01:00
Wojtek Figat
1ae898918c Add auto-select for spawned actors in the level 2021-02-01 16:21:05 +01:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Wojtek Figat
ba1a246a90 Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix 2021-01-11 15:33:45 +01:00
Wojtek Figat
a664e27772 Add missing event unregister for foliage/terrain tabs 2021-01-11 15:13:47 +01:00
VNC
2252cd73f9 Removed unnecessary check 2021-01-07 00:06:43 +01:00
VNC
6deb64e587 Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
2021-01-07 00:02:04 +01:00