Wojtek Figat
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eea0b37dc3
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 18:35:44 +02:00 |
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Wojtek Figat
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b2b10ce7da
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Fix various core types to be trivially constructible as properly POD-type
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2023-07-18 18:20:11 +02:00 |
|
Wojtek Figat
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9179586f14
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Fix cloth painting in prefab window
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2023-07-16 12:36:38 +02:00 |
|
Wojtek Figat
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68d97fcc48
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Improve cloth paint picking logic
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2023-07-14 14:17:19 +02:00 |
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Wojtek Figat
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24c03c0e4b
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Add cloth painting tools to Editor
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2023-07-13 23:30:37 +02:00 |
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Wojtek Figat
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8a07c486bc
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Refactor Editor gizmo modes ownership to support using them in prefab window
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2023-07-12 12:24:13 +02:00 |
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Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
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2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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752fa64cc3
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Add support for 32 bit indices for the terrain chunk geometry
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2023-02-14 13:14:04 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
d3cdca6b33
|
Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-02 10:37:04 +01:00 |
|
Wojtek Figat
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b73bd519be
|
Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
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2022-12-31 14:43:50 +01:00 |
|
|
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96dc279ebd
|
Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
|
Wojtek Figat
|
6a61b692aa
|
Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
|
Wojtek Figat
|
b7b4391cff
|
Fix some editor panels to have focus on change
|
2022-10-21 18:36:28 +02:00 |
|
Wojtek Figat
|
31fb4f6a15
|
Fix editor error when selecting foliage type
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2022-08-14 00:47:30 +02:00 |
|
Wojtek Figat
|
63c9cdfc31
|
Fix snapping object to the group in Editor to skip trigger volumes
#522
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2022-07-18 20:14:40 +02:00 |
|
Wojtek Figat
|
5708f2ae0b
|
Fix vertex paint with Large Worlds
|
2022-07-03 16:14:27 +02:00 |
|
Wojtek Figat
|
d9dc23afc1
|
Fixes for Foliage with Large Worlds usage
|
2022-07-03 16:08:22 +02:00 |
|
Wojtek Figat
|
62ff305fad
|
Fixes for Terrain with Large Worlds usage
|
2022-07-03 15:38:39 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
5d0c27dff3
|
Remove FlaxException
|
2022-03-27 23:57:36 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
6d676fd578
|
Fix terrain creation dialog regression
|
2022-01-12 11:04:21 +01:00 |
|
Wojciech Figat
|
7dd97a2d9f
|
Add decals spawning in editor for drag&drop
|
2022-01-10 17:47:10 +01:00 |
|
Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojciech Figat
|
af75751bf1
|
Add Tab navigation for Editor UI
|
2021-12-21 18:14:55 +01:00 |
|
Wojtek Figat
|
c3b9f61b9f
|
Fix snap to the ground to use scene graph query instead of physics only raycast
|
2021-08-12 13:59:30 +02:00 |
|
Wojtek Figat
|
fcd0841bc7
|
Hide various Editor types from scripting
|
2021-07-29 14:05:42 +02:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
9c66ac4656
|
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
|
2021-05-30 14:11:25 +02:00 |
|
Wojtek Figat
|
518e248494
|
Add support for focusing on model when painting its vertices
|
2021-05-28 15:57:40 +02:00 |
|
Wojtek Figat
|
b1572ecb91
|
Add support for focusing on foliage instance bounds when editing it
|
2021-05-28 15:54:54 +02:00 |
|
Wojtek Figat
|
e41dfe738b
|
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
|
2021-05-28 14:24:19 +02:00 |
|
Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
|
2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
|
2021-02-23 22:29:07 +01:00 |
|
W2.Wizard
|
694b20148d
|
Cleanup 5
|
2021-02-21 11:50:30 +01:00 |
|
W2.Wizard
|
20ba37e223
|
Cleanup 3
|
2021-02-21 11:09:04 +01:00 |
|
W2.Wizard
|
92fafe877c
|
Cleanup 2
|
2021-02-21 10:23:01 +01:00 |
|
Wojtek Figat
|
6d7bd78816
|
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
|
2021-02-19 13:02:27 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
0242e29873
|
Fix painting foliage on inactive objects
Fixes #209
|
2021-02-07 13:06:33 +01:00 |
|
Wojtek Figat
|
1ae898918c
|
Add auto-select for spawned actors in the level
|
2021-02-01 16:21:05 +01:00 |
|
Wojtek Figat
|
a3fa8ff9f0
|
Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|
Wojtek Figat
|
ba1a246a90
|
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
|
2021-01-11 15:33:45 +01:00 |
|
Wojtek Figat
|
a664e27772
|
Add missing event unregister for foliage/terrain tabs
|
2021-01-11 15:13:47 +01:00 |
|
VNC
|
2252cd73f9
|
Removed unnecessary check
|
2021-01-07 00:06:43 +01:00 |
|
VNC
|
6deb64e587
|
Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
|
2021-01-07 00:02:04 +01:00 |
|