Wojtek Figat
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b2ec235f01
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Minor tweaks
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2023-09-25 11:00:49 +02:00 |
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Wojtek Figat
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65583ac6aa
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Add NavMeshRuntime to scripting api
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2023-09-24 19:26:17 +02:00 |
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Wojtek Figat
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a71de7357c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-19 21:42:53 +02:00 |
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Wojtek Figat
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bb5ff740bf
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Update recastnavigation lib to 1.6
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2023-09-19 13:34:32 +02:00 |
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Wojtek Figat
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5500e99ed8
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Add NavMeshPathFlags to navmesh for partial paths info
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2023-08-31 09:37:27 +02:00 |
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Wiktor Kocielski
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ec3b921a4f
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Fix navigation rebuilding
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2023-08-02 05:17:49 +03:00 |
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Wojtek Figat
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7d6472a160
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Fix deadlock in navmesh capacity calculations
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2023-02-14 13:13:35 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
|
Chandler Cox
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4515844219
|
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
|
2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
|
Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
|
Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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5fdd8a4b72
|
Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically
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2022-06-26 15:53:51 +02:00 |
|
Wojtek Figat
|
982accde6d
|
Add NavCrowd for navigation steering behaviors system for a group of agents
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2022-06-26 15:23:36 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
|
Wojciech Figat
|
d36c502287
|
Add easier game or plugin settings asset usage with SettingsBase
|
2022-01-21 16:22:14 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
e9557352a0
|
Update copyright year in some source files
|
2021-12-08 09:44:10 +01:00 |
|
Wojtek Figat
|
22fa954716
|
Add error code logging to navmesh tiles adding issues
|
2021-11-06 13:23:24 +01:00 |
|
Wojtek Figat
|
9ed8621621
|
Fix invalid navmesh build for triggers
|
2021-08-19 15:00:28 +02:00 |
|
Wojtek Figat
|
84cca1ae98
|
Fix missing mesh collider vertices transformation for navmesh building
|
2021-08-08 16:20:48 +02:00 |
|
Wojtek Figat
|
6718b37ca1
|
Fixes and improvements
|
2021-07-24 23:38:05 +02:00 |
|
Wojtek Figat
|
e61ebaa71b
|
Add SceneNavigation for scene data for navigation system
|
2021-07-04 11:25:51 +02:00 |
|
Wojtek Figat
|
99012725dc
|
Adjust includes
|
2021-06-17 14:15:19 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
438135975f
|
Add DefaultQueryExtent to navmesh properties
|
2021-04-07 17:17:41 +02:00 |
|
Wojtek Figat
|
b0fe4e9945
|
Merge remote-tracking branch 'origin/master' into 1.2
|
2021-03-30 17:58:29 +02:00 |
|
Wojtek Figat
|
f216528f40
|
Tweak comment
|
2021-03-26 15:14:12 +01:00 |
|
Wojtek Figat
|
2b741cae58
|
Fix navmesh tiles set resizing
#369
|
2021-03-25 20:52:58 +01:00 |
|
Wojtek Figat
|
1c140a5b0e
|
Fix crash in navmesh builder when scene gets unloaded after navmesh tile gets dirty
|
2021-03-21 13:44:30 +01:00 |
|
Wojtek Figat
|
d6b566a3fe
|
Add support for accessing Game Settings and related assets in C# API in game build
|
2021-03-01 16:17:01 +01:00 |
|
Wojtek Figat
|
99bc3289e8
|
Add FindRandomPoint and FindRandomPointAroundCircle to the navigation utilities
|
2021-03-01 14:32:35 +01:00 |
|
Wojtek Figat
|
6f12dc8567
|
Add improved dll import/export attributes injection when building binary modules
|
2021-02-25 13:02:13 +01:00 |
|
Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
|
2021-02-23 22:29:07 +01:00 |
|
Wojtek Figat
|
9d35068514
|
Fix crash when calling navigation system before navmesh init (eg. in build)
|
2021-02-22 23:16:12 +01:00 |
|
Wojtek Figat
|
0e78d13146
|
Add support for navmesh on spline collider
|
2021-02-12 11:15:51 +01:00 |
|
Wojtek Figat
|
81e41d51c8
|
Remove Unlink from asset reference
|
2021-02-10 11:37:14 +01:00 |
|
Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
|
Wojtek Figat
|
f8bf87e0b1
|
Fixes
|
2021-01-20 09:14:30 +01:00 |
|
Wojtek Figat
|
d19c31555b
|
Add support for dynamic updating navmesh when moving NavModifierVolume
|
2021-01-18 15:08:00 +01:00 |
|
Wojtek Figat
|
fdc8e371c4
|
Add support for using NavAreas for navigation
|
2021-01-18 13:18:26 +01:00 |
|
Wojtek Figat
|
c1216a4318
|
Add NavAreaProperties
|
2021-01-18 11:42:17 +01:00 |
|