Wojtek Figat
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98d5769558
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Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
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2023-09-28 10:59:09 +02:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojtek Figat
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e27f1a8a41
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-10 18:34:27 +02:00 |
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|
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fe87eb96e6
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Skip post processing when tonemapping and camera artifacts are disabled
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2023-08-01 20:20:34 +03:00 |
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Wojtek Figat
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e39a56fc4e
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 11:47:39 +02:00 |
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Wojtek Figat
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488958ce44
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Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
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2023-07-18 10:16:11 +02:00 |
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Wojtek Figat
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a6353c0bb9
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Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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2023-06-19 11:53:40 +02:00 |
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Wojtek Figat
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0112f70c05
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-03-01 19:50:22 +01:00 |
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Wojtek Figat
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5e6f33ff1e
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Fix stability of Global Surface Atlas to smooth objects culling buffer capacity over time
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2023-03-01 15:50:40 +01:00 |
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Wojtek Figat
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3b797ab1dc
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Prevent artifacts in Global Surface Atlas when close to its capacity
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2023-02-19 17:36:44 +01:00 |
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Wojtek Figat
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0cf40729fa
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-19 15:04:02 +01:00 |
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Wojtek Figat
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7a5d84a216
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Fix Global SDF objects culling into chunks to correctly match world geometry
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2023-02-18 23:15:50 +01:00 |
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Wojtek Figat
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ffd5c8fd53
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Fix crash on D3D10
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2023-02-18 00:09:30 +01:00 |
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Wojtek Figat
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679757942f
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Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
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2023-02-17 16:28:48 +01:00 |
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Wojtek Figat
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ac59cc4633
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-13 10:05:51 +01:00 |
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Wojtek Figat
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3636cd6940
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Fix render target memory leak in Global Surface Atlas debug
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2023-02-09 13:30:27 +01:00 |
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Wojtek Figat
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0270772463
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-06 10:02:13 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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aa8d6f7c79
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Fix ribbon particles triangle indices ordering to prevent artifacts
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2023-02-03 13:30:48 +01:00 |
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Wojtek Figat
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baabc5d16f
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Add AfterForwardPass for custom postfx render location
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2023-02-01 11:38:22 +01:00 |
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Wojtek Figat
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ab51ecddb4
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Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
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2023-02-01 11:05:29 +01:00 |
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Wojtek Figat
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831af77eff
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Fix rendering with custom feature-set
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2023-01-31 16:18:04 +01:00 |
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Wojtek Figat
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b071cdb843
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Expose various engine features to scripting
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2023-01-31 16:01:56 +01:00 |
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Wojtek Figat
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a0c6add732
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Add ViewFlags::Sky for conditional sky/skybox rendering
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2023-01-31 15:58:02 +01:00 |
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Wojtek Figat
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b93e97dd76
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Add EnumHasNoneFlags
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2023-01-31 15:19:34 +01:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojtek Figat
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5a30883082
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Add AfterGBufferPass for custom PostFx location
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2023-01-31 09:28:19 +01:00 |
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Wojtek Figat
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9b3d15aa46
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Add Renderer::DrawActors for quick actors rendering in custom render passes
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2023-01-30 00:52:32 +01:00 |
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Wojtek Figat
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87549a3e6c
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Fix sort order usage in multi-pass drawing of the Mesh
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2023-01-28 01:31:07 +01:00 |
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Wojtek Figat
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adfe3ad165
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Add SortOrder to drawable object types for transparency sorting override
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2023-01-26 18:37:40 +01:00 |
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Wojciech Figat
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7b20bc38a4
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Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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Wojtek Figat
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a2af46845d
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
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2023-01-15 18:27:49 +01:00 |
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Wojtek Figat
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675aa92b53
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Fix crash in SSAO when using very low render resolution
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2023-01-15 14:08:24 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
0595f38fe4
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Fix threading issues with GPU buffers mapping
|
2023-01-09 22:41:06 +01:00 |
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Wojciech Figat
|
70cce0e1ee
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Fix regression crash when using DoF, optimize DoF usage of GPU memory
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2023-01-09 16:06:47 +01:00 |
|
Wojciech Figat
|
88bd5b2534
|
Fix threading issues with GPU buffers mapping
|
2023-01-04 12:06:56 +01:00 |
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Wojtek Figat
|
c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
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53de6d018b
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Return container types as return parameters
|
2022-12-27 19:02:40 +02:00 |
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Wojciech Figat
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61bd491969
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Fix selection outline when nothing is selected
|
2022-12-23 11:37:11 +01:00 |
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Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
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e03a819176
|
Replace usage of Utils.ExtractArrayFromList with Span
|
2022-12-22 19:54:59 +02:00 |
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Wojciech Figat
|
9a5c105db9
|
Merge branch '1.5' into dotnet7
|
2022-12-21 10:35:58 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
|
2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
|
2022-12-14 14:04:14 +01:00 |
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