Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
af34bafc5a
Improve LocalizedStringTable editor
2021-04-22 13:28:52 +02:00
stefnotch
a58645da0f
Slightly improve the random byte generation code
2021-04-12 10:46:00 +02:00
Wojtek Figat
4aabb81c1f
Use constructors for random generation methods
2021-02-18 22:43:46 +01:00
W2.Wizard
654285e57f
Separated NextVector and NextUnitVector, refactoring
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While I was at it I made some slight refactoring making it much more readable and establish consistency
2021-02-17 00:30:24 +01:00
W2.Wizard
042694f45e
Added random enum
2021-02-09 17:11:44 +01:00
W2.Wizard
00c40e279c
Update Extensions.cs
2021-01-14 13:56:10 +01:00
W2.Wizard
8e44e6b23c
Applied additional review changes
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Moved out the random Color created via HSV to its own function as @stefnotch suggested.
Added + 1 to the max value in NextByte to include max as a possible value.
2021-01-14 12:28:51 +01:00
W2.Wizard
437018e614
Applied review changes
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Applied almost all review changes.
2021-01-14 11:50:03 +01:00
W2.Wizard
75c3388c00
Corrected comments
2021-01-14 01:12:13 +01:00
W2.Wizard
31dd5b852e
Update Extensions.cs
2021-01-13 22:04:16 +01:00
W2.Wizard
6649f0d4c2
Removed unnecessary overload
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Same can be achieved by specifiying max.
2021-01-13 21:58:16 +01:00
W2.Wizard
604c583c36
Moved all methods to Extension.cs
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Moved the methods for RandomUtils.cs to Extension.cs instead.
2021-01-13 21:16:17 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00