Commit Graph

3135 Commits

Author SHA1 Message Date
Wojtek Figat
a116a1fb8d Add FLAX_BUILD_BINDINGS define for Scripting API parser to be used if needed 2022-05-23 19:57:38 +02:00
Wojtek Figat
c87f2f5b56 Optimize empty comments parsing in Scripting API 2022-05-23 19:57:07 +02:00
Wojtek Figat
e4e5745101 Fix parsing comments for Scripting API types that are templates 2022-05-23 19:56:43 +02:00
Wojtek Figat
e9c8584656 Format code in Flax.Build 2022-05-23 19:56:13 +02:00
Wojtek Figat
b30d22fa45 Missing change 2022-05-23 19:55:18 +02:00
Wojtek Figat
85fd540b97 Add new API_TYPEDEF metadata for Scriptign API types instantiation (with Alias option) 2022-05-23 19:50:37 +02:00
Wojtek Figat
b70bce1746 Add support for generic types in Scripting API with Template flag 2022-05-23 19:43:34 +02:00
Wojtek Figat
d39b6d7120 Fix processing else and elif preprocessor blocks in Flax.Build bindings parser 2022-05-23 17:46:26 +02:00
Wojtek Figat
c0412cc4f4 Fix using preprocessor define values in Flax.Build bindings parsing 2022-05-23 17:45:18 +02:00
Wojtek Figat
2eb51f9a83 Reformat code in Math libary 2022-05-21 20:04:12 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
f53a5ff536 Reorganize scene pointer in actor data 2022-05-21 19:41:24 +02:00
Wojtek Figat
5e6c518c39 Minor adjustments 2022-05-21 11:48:54 +02:00
Wojtek Figat
b7459c7311 Inline various operators in math types for better performance in Debug builds and better inlining 2022-05-21 11:36:27 +02:00
Wojtek Figat
e43ef605c2 Minor improvements 2022-05-20 18:12:29 +02:00
Wojtek Figat
ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
2369b6a34a Add support for double serializtion in C++ 2022-05-20 15:53:50 +02:00
Wojciech Figat
1a64df9116 Add more math utilities 2022-05-19 16:03:54 +02:00
Wojciech Figat
c3b2c55d51 Fix normal map when importing materials for model files 2022-05-19 12:00:12 +02:00
Wojtek Figat
04c0f19584 Add Double2, Double3, Double4 to C# scripting API 2022-05-18 23:23:50 +02:00
Wojtek Figat
523d961f28 Add various improvements for C# math library 2022-05-18 22:30:50 +02:00
Wojtek Figat
8c971cd11e Add custom floats formatting to prevent scientific notation 2022-05-18 22:29:31 +02:00
Wojciech Figat
f9d5c74507 Disable GI in editor asset viewports by default 2022-05-17 14:08:48 +02:00
Wojtek Figat
4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00
Wojciech Figat
8125e406bb Add new math utilities to shaders library 2022-05-16 10:06:12 +02:00
Wojciech Figat
c74b66f728 Add Quaternion::RotationMatrix from Matrix3x3 rotation 2022-05-16 10:05:15 +02:00
Wojtek Figat
778e4e0ea7 Fix crash on NetworkPeer disposing 2022-05-15 11:51:20 +02:00
Wojtek Figat
e72b2b385f Minor adjustment 2022-05-15 11:37:14 +02:00
Wojtek Figat
bdbced0bbc Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix 2022-05-15 11:35:05 +02:00
Wojtek Figat
3d7d52e779 Fix Vulkan crash when using Blur Panel in Screen Space canvas 2022-05-13 20:17:06 +02:00
Wojtek Figat
05a7fd45c3 Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor 2022-05-13 19:17:16 +02:00
Wojtek Figat
389dfb44de Fix crash on macOS due to Vulkan timestamp queries error 2022-05-12 18:57:32 +02:00
Wojciech Figat
f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
Wojciech Figat
69b9c1b9ee Add editorconfig for shader files 2022-05-12 13:46:17 +02:00
Wojciech Figat
abcc319168 Minor rename fixes 2022-05-12 13:46:05 +02:00
Wojciech Figat
f7955a5c4e Add support for custom location of Custom Global Code in generated material source code 2022-05-12 13:44:57 +02:00
Wojciech Figat
70de677266 Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages 2022-05-12 13:30:59 +02:00
Wojtek Figat
5525527ecd Add No Results node to Content Search if nothing found 2022-05-11 19:08:01 +02:00
Wojtek Figat
650d15a665 Add Ctrl+C shortcut for content search result copy 2022-05-11 19:03:36 +02:00
Wojtek Figat
a5bcff5231 Skip assets from temporary folder in Content Search 2022-05-11 19:03:19 +02:00
Wojtek Figat
782c3a0e3e Add Find references utility for graph parameters and methods 2022-05-09 18:10:47 +02:00
Wojtek Figat
8b1e0df222 Add **Content Search** window to searching Visual Scripts and other assets 2022-05-08 19:42:34 +02:00
Wojtek Figat
1d228d28bf Fix pasting/duplicating nodes in Visject to call spawn event 2022-05-08 19:11:42 +02:00
3523b1a85f Add PhysX actors to the scene immediately 2022-05-07 18:04:23 +03:00
Wojtek Figat
1acac3845e Add support for loading Visject surfaces without Surface UI 2022-05-06 18:45:12 +02:00
Wojtek Figat
78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
Wojtek Figat
4cedd0f30c Fix scripting type search regression from 26d4ebd3d5 2022-05-06 17:37:07 +02:00
Wojtek Figat
2d27e0997f Silence old warning 2022-05-06 17:17:54 +02:00
Wojtek Figat
21e6c2603c Silence old warning 2022-05-06 17:16:01 +02:00
Wojtek Figat
90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00