Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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3ded5326a2
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Add more utilities for using Matrix3x3
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2022-04-04 17:09:47 +02:00 |
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Wojciech Figat
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52bb5803b3
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Cleanup asset previews setup for Editors thumbnails rendering
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2022-04-04 17:09:13 +02:00 |
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Wojciech Figat
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cff57e5697
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Fix inserting to RectPack after freeing node
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2022-04-01 14:15:09 +02:00 |
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Wojciech Figat
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251de1b643
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Add support for freeing slots in RectPack
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2022-04-01 12:41:09 +02:00 |
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Wojciech Figat
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de8a6bea58
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Add drawing RenderList if it was not batched/sorted
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2022-04-01 12:40:26 +02:00 |
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Wojciech Figat
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94799a9e28
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Fixes and tweaks for rendering
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2022-04-01 12:39:46 +02:00 |
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Wojciech Figat
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ceb64afd4a
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Add DynamicTypedBuffer utility
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2022-04-01 12:38:46 +02:00 |
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Wojciech Figat
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63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
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Wojciech Figat
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787e7b423c
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Add additional HitNormal feature to Global SDF trace output
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2022-03-29 15:06:54 +02:00 |
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Wojciech Figat
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9d56093381
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Add lazy init for Global SDF shader
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2022-03-29 15:06:48 +02:00 |
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Wojciech Figat
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26b2cb291e
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Expose GlobalSignDistanceFieldPass to user scripts
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2022-03-29 15:06:41 +02:00 |
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Wojciech Figat
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fd425363b6
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Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
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2022-03-28 20:52:08 +02:00 |
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Wojciech Figat
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3c4fd80f6e
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Fix D3D12 shader cache invalidation for cooker building for Windows
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2022-03-28 20:43:14 +02:00 |
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Wojciech Figat
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2b9a03d9bc
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Post-merge fixes
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2022-03-28 20:04:29 +02:00 |
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Wojciech Figat
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f3324ae2fd
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Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
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2022-03-28 19:59:27 +02:00 |
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Wojciech Figat
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94fbc28ee0
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Fix error on empty regex text
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2022-03-28 19:57:38 +02:00 |
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Wojciech Figat
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f10af9d8fb
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Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
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2022-03-28 19:48:08 +02:00 |
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Wojciech Figat
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95e90d5c37
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Add support for in-built color constants in Visject (eg. red/blue/violet)
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2022-03-28 19:46:52 +02:00 |
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Wojciech Figat
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0ca6e70b66
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Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojciech Figat
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8e79529e4e
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Fix highlighting the first error/warning from the Output Log message text
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2022-03-28 19:04:53 +02:00 |
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Wojciech Figat
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79669a8789
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Fix upscaler usage if resolution is higher than 1
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2022-03-28 16:31:23 +02:00 |
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Wojciech Figat
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c41a446ae9
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Add Rotate Vector node to Visject Surface graphs
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2022-03-28 15:02:32 +02:00 |
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Wojciech Figat
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446a6f22fa
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Fix using double value with float values to be casted in Editor
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2022-03-28 14:48:45 +02:00 |
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Wojciech Figat
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2b83975ea2
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Add support for implicit casting from Quaternion to other types in shaders
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2022-03-28 14:48:21 +02:00 |
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Wojciech Figat
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fc138bbbbb
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Fix GPU context error during lights rendering
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2022-03-28 14:01:51 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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Wojciech Figat
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4938c7e64b
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Fix ParticleEffectEditor issues after emitter editing if selected
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2022-03-28 13:39:45 +02:00 |
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Wojciech Figat
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3a9edabd03
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Add Collision (Global SDF) particle module
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2022-03-28 13:39:20 +02:00 |
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Wojciech Figat
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bcc4a2c0a4
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Add Position (Global SDF) particle module
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2022-03-28 10:27:33 +02:00 |
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Wojtek Figat
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5d0c27dff3
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Remove FlaxException
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2022-03-27 23:57:36 +02:00 |
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9a0d4ae53b
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Improve font rendering and alignment with custom DPI
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2022-03-27 01:51:20 +02:00 |
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6e6f2859ab
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Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
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2022-03-26 16:48:46 +02:00 |
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Wojciech Figat
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f608d2537f
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Fix
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2022-03-25 15:45:49 +01:00 |
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Wojciech Figat
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2bf0a7af8e
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Fix opening particle emitter editor window if shader compilation fails
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2022-03-25 15:37:01 +01:00 |
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Wojciech Figat
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5a0d8f44ff
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Fix crash on Editor closing
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2022-03-25 15:36:47 +01:00 |
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Wojciech Figat
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3e9b6caa1c
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Fix sorting items in various contextual list popups in Editor
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2022-03-25 15:36:30 +01:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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6c4e61a924
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Add SampleGlobalSDFGradient to get normal vector of Global SDF
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2022-03-25 12:53:30 +01:00 |
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Wojciech Figat
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1271a337c5
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Fix sampling Global SDF if unsupported (return large distance)
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2022-03-25 11:42:39 +01:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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f8670a497e
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Fix crash when loading model SDF on older GPUs (d3d10)
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2022-03-25 10:10:23 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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dff1b37a3b
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Bump up build number
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2022-03-25 09:50:18 +01:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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67d1e43f6c
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Add utility button to generate SDF for all models on a scene
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2022-03-24 12:18:28 +01:00 |
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Wojciech Figat
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67b6604a67
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Add automatic group panels hiding if all properties are hidden by VisibleIf rule
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2022-03-24 11:33:09 +01:00 |
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Wojciech Figat
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a1fbf79ebf
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Refactor Model Import Options to display only relevant properties for asset Type
Move tooltips to the doc comments
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2022-03-24 11:32:34 +01:00 |
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