Commit Graph

3135 Commits

Author SHA1 Message Date
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
3ded5326a2 Add more utilities for using Matrix3x3 2022-04-04 17:09:47 +02:00
Wojciech Figat
52bb5803b3 Cleanup asset previews setup for Editors thumbnails rendering 2022-04-04 17:09:13 +02:00
Wojciech Figat
cff57e5697 Fix inserting to RectPack after freeing node 2022-04-01 14:15:09 +02:00
Wojciech Figat
251de1b643 Add support for freeing slots in RectPack 2022-04-01 12:41:09 +02:00
Wojciech Figat
de8a6bea58 Add drawing RenderList if it was not batched/sorted 2022-04-01 12:40:26 +02:00
Wojciech Figat
94799a9e28 Fixes and tweaks for rendering 2022-04-01 12:39:46 +02:00
Wojciech Figat
ceb64afd4a Add DynamicTypedBuffer utility 2022-04-01 12:38:46 +02:00
Wojciech Figat
63b8b0cb50 Add GlobalSurfaceAtlas pass to Renderer (wip) 2022-03-29 15:07:00 +02:00
Wojciech Figat
787e7b423c Add additional HitNormal feature to Global SDF trace output 2022-03-29 15:06:54 +02:00
Wojciech Figat
9d56093381 Add lazy init for Global SDF shader 2022-03-29 15:06:48 +02:00
Wojciech Figat
26b2cb291e Expose GlobalSignDistanceFieldPass to user scripts 2022-03-29 15:06:41 +02:00
Wojciech Figat
fd425363b6 Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix 2022-03-28 20:52:08 +02:00
Wojciech Figat
3c4fd80f6e Fix D3D12 shader cache invalidation for cooker building for Windows 2022-03-28 20:43:14 +02:00
Wojciech Figat
2b9a03d9bc Post-merge fixes 2022-03-28 20:04:29 +02:00
Wojciech Figat
f3324ae2fd Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present 2022-03-28 19:59:27 +02:00
Wojciech Figat
94fbc28ee0 Fix error on empty regex text 2022-03-28 19:57:38 +02:00
Wojciech Figat
f10af9d8fb Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected 2022-03-28 19:48:08 +02:00
Wojciech Figat
95e90d5c37 Add support for in-built color constants in Visject (eg. red/blue/violet) 2022-03-28 19:46:52 +02:00
Wojciech Figat
0ca6e70b66 Fix invalid Rigidbody bounds if it has no shapes attached 2022-03-28 19:28:25 +02:00
Wojciech Figat
8e79529e4e Fix highlighting the first error/warning from the Output Log message text 2022-03-28 19:04:53 +02:00
Wojciech Figat
79669a8789 Fix upscaler usage if resolution is higher than 1 2022-03-28 16:31:23 +02:00
Wojciech Figat
c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
Wojciech Figat
446a6f22fa Fix using double value with float values to be casted in Editor 2022-03-28 14:48:45 +02:00
Wojciech Figat
2b83975ea2 Add support for implicit casting from Quaternion to other types in shaders 2022-03-28 14:48:21 +02:00
Wojciech Figat
fc138bbbbb Fix GPU context error during lights rendering 2022-03-28 14:01:51 +02:00
Wojciech Figat
e56b280f5b Format code for shader generators 2022-03-28 14:01:29 +02:00
Wojciech Figat
a685962d32 Add Sample Global SDF Gradient node to materials and particles 2022-03-28 13:58:27 +02:00
Wojciech Figat
4938c7e64b Fix ParticleEffectEditor issues after emitter editing if selected 2022-03-28 13:39:45 +02:00
Wojciech Figat
3a9edabd03 Add Collision (Global SDF) particle module 2022-03-28 13:39:20 +02:00
Wojciech Figat
bcc4a2c0a4 Add Position (Global SDF) particle module 2022-03-28 10:27:33 +02:00
Wojtek Figat
5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
9a0d4ae53b Improve font rendering and alignment with custom DPI 2022-03-27 01:51:20 +02:00
6e6f2859ab Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes 2022-03-26 16:48:46 +02:00
Wojciech Figat
f608d2537f Fix 2022-03-25 15:45:49 +01:00
Wojciech Figat
2bf0a7af8e Fix opening particle emitter editor window if shader compilation fails 2022-03-25 15:37:01 +01:00
Wojciech Figat
5a0d8f44ff Fix crash on Editor closing 2022-03-25 15:36:47 +01:00
Wojciech Figat
3e9b6caa1c Fix sorting items in various contextual list popups in Editor 2022-03-25 15:36:30 +01:00
Wojciech Figat
a917397090 Add Conform to Global SDF to GPU particles 2022-03-25 15:36:00 +01:00
Wojciech Figat
6c4e61a924 Add SampleGlobalSDFGradient to get normal vector of Global SDF 2022-03-25 12:53:30 +01:00
Wojciech Figat
1271a337c5 Fix sampling Global SDF if unsupported (return large distance) 2022-03-25 11:42:39 +01:00
Wojciech Figat
a5af0a1c81 Fix game build 2022-03-25 11:42:09 +01:00
Wojciech Figat
4a18185e81 Add **Sample Global SDF** node to particles 2022-03-25 11:41:17 +01:00
Wojciech Figat
f8670a497e Fix crash when loading model SDF on older GPUs (d3d10) 2022-03-25 10:10:23 +01:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
Wojciech Figat
dff1b37a3b Bump up build number 2022-03-25 09:50:18 +01:00
Wojciech Figat
d5297f9047 Add option to always render Global SDF 2022-03-24 14:59:14 +01:00
Wojciech Figat
67d1e43f6c Add utility button to generate SDF for all models on a scene 2022-03-24 12:18:28 +01:00
Wojciech Figat
67b6604a67 Add automatic group panels hiding if all properties are hidden by VisibleIf rule 2022-03-24 11:33:09 +01:00
Wojciech Figat
a1fbf79ebf Refactor Model Import Options to display only relevant properties for asset Type
Move tooltips to the doc comments
2022-03-24 11:32:34 +01:00