Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojciech Figat
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f7e48d9b23
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Add shader getter to IMaterial interface
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2022-05-12 13:47:19 +02:00 |
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Wojtek Figat
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78d6fe6b50
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Fix error when loading surface from not yet loaded asset
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2022-05-06 18:30:49 +02:00 |
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Wojtek Figat
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bc6b70f4f9
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Optimize static Visual Script event calling
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2022-05-03 21:12:29 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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eb75a3c2fb
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Fix foreach loop in Visual Script to continue flow on null array or dictionary
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2022-05-01 20:42:42 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojtek Figat
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d76fd634a5
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Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
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2022-04-28 22:45:56 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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5345d1f685
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Add events for streamable resources residency changes tracking
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2022-04-21 12:37:39 +02:00 |
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Wojciech Figat
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c53a463bb1
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Refactor HashSet to support custom allocator
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2022-04-19 17:14:29 +02:00 |
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Wojciech Figat
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997d2a4db9
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Fix Model SDF uploading with async task that locks asset file data to prevent release
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2022-04-15 10:12:54 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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f8670a497e
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Fix crash when loading model SDF on older GPUs (d3d10)
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2022-03-25 10:10:23 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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abbb0eb85c
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Disable SDF generation for virtual models on a main thread
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2022-03-21 10:50:34 +01:00 |
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Wojciech Figat
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10d09711d9
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Add Sign Distant Field (SDF) generation for models
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2022-03-18 14:35:11 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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844fad2ced
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Fix crash when animation has anim events and scripting is disposed before content
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2022-01-08 18:29:13 +01:00 |
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Wojtek Figat
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82a43dea28
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Add **Animation Events**
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2022-01-08 15:06:25 +01:00 |
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Wojtek Figat
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e144a6f69d
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Fix crash when trying to read invalid Visual Script parameter from local scope during debugging
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2022-01-08 15:06:22 +01:00 |
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Wojtek Figat
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fa83869430
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Add minor changes
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2022-01-08 15:06:18 +01:00 |
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Wojtek Figat
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233de2d4a4
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Fix Animation timeline load/save with the latest format
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2021-12-20 18:47:19 +01:00 |
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Wojciech Figat
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af2c5b3429
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Add batching the same function inputs in Anim Graph for better usability
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2021-12-03 15:38:21 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojciech Figat
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76e4a9e7b1
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Add Index output for array iterator loop
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2021-11-19 16:03:04 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojciech Figat
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6357cc6245
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Fix typos
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2021-11-15 16:39:13 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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c3c0a4ef0d
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Add support for interfaces in scripting API (cross language support C++/C#/VS)
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2021-10-04 12:26:08 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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bc634e9d37
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Refactor Tracy source locations to be static
#597
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2021-08-13 13:44:29 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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f06054bc9d
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Fix warnings
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2021-07-30 16:33:10 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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e970d53787
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Fix using C#-only structures as Visual Script properties
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2021-07-30 10:34:21 +02:00 |
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Wojtek Figat
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24782bdd2f
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Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
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2021-07-29 22:57:39 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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cb59f2185c
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Add memory usage info to Animation details
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2021-07-16 13:08:37 +02:00 |
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Wojtek Figat
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4f03acb149
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Add support for creating virtual Anim Graph at runtime for a single animation playback
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2021-07-15 16:58:26 +02:00 |
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Wojtek Figat
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2711bfdc82
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Remove unused code
|
2021-07-15 16:56:39 +02:00 |
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Wojtek Figat
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252b37ebfe
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Fix deprecated assertions from streamable assets (streaming uses job system now)
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2021-07-11 12:03:56 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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446458d20c
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Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
|
2021-07-08 00:34:48 +02:00 |
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Wojtek Figat
|
2585c02b68
|
Tweaks
|
2021-07-05 21:52:34 +02:00 |
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