Commit Graph

26 Commits

Author SHA1 Message Date
Wojtek Figat
f0bcc70563 Attempt to fix game cooking regression from ef188d06c4 2025-04-22 23:44:34 +02:00
Wojtek Figat
992b08025f Attempt to fix game cooking regression from ef188d06c4 2025-04-22 23:28:21 +02:00
Wojtek Figat
ef188d06c4 Revert d3c49be80f and do it better 2025-04-17 10:52:00 +02:00
Wojtek Figat
d3c49be80f Fix crash when GPUTask gets deleted before sync happens 2025-04-17 10:40:05 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
cf40facefe Add engine fatal error types handling
Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
2f16694529 Fix some not important warning to be less verbose in some cases 2024-12-04 18:40:52 +01:00
Wojtek Figat
054e77be42 Fix crash on exit when GPU async task failed 2024-05-27 10:37:51 +02:00
Wojtek Figat
23efaed29e Fix Model SDF texture streaming to properly mark highest loaded mip as resident 2024-05-24 14:58:57 +02:00
Wojtek Figat
a11fa46ee2 Add cpu profile events to GPU tasks executor queue 2024-05-08 10:19:39 +02:00
Wojtek Figat
0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
Wojtek Figat
97078cda7e Fix GPU Tasks queue to be executed on frame start, rather than end 2024-04-25 17:10:39 +02:00
Wojtek Figat
9c2c02c1cf Fix various issues found with thread sanitizer on macOS 2024-04-13 19:20:49 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
4a10878b45 Refactor GPUResourceProperty 2023-11-04 20:04:40 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
Wojtek Figat
98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojciech Figat
066a4c65bb Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch 2022-02-08 19:55:59 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
30b71b9d65 Fix crash on close when using Vulkan/D3D12 rendering backend with async task being canceled 2021-03-08 11:32:47 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00