Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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ExMatics HydrogenC
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14ce4d4394
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Cleanup and fix typo
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2024-06-18 21:40:25 +08:00 |
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ExMatics HydrogenC
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9062c04ef0
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Complete sdf reflections
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2024-06-18 21:25:12 +08:00 |
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ExMatics HydrogenC
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5f939430ee
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Initial commit for forward software reflection
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2024-06-17 23:00:48 +08:00 |
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Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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Wojtek Figat
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4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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bdb27fef1b
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Minor optimizations
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2022-11-26 12:08:53 +01:00 |
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Wojciech Figat
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60f868a08b
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Add real-time environment probes support
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2022-07-18 14:50:41 +02:00 |
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Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojtek Figat
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8da4e546da
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Fix env probes far from origin
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2022-07-04 20:22:26 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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0a27d277a0
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Adjustments
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2022-04-12 14:27:06 +02:00 |
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Wojciech Figat
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3dac0d4786
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Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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a165b4aa79
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Add safety checks to material constants binding code to prevent invalid memory access
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2021-07-06 15:41:16 +02:00 |
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Wojtek Figat
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1c012a202e
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Fix buffer overrun crash in ForwardShadingFeature
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2021-07-06 15:26:45 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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Wojtek Figat
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089f0dab3a
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:55:02 +01:00 |
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Wojtek Figat
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01777a2c1b
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:22:47 +01:00 |
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Wojtek Figat
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b5847eb0d6
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 15:27:38 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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