Wojtek Figat
a467c96e00
Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support
2021-05-28 09:49:03 +02:00
Wojtek Figat
b4860cee69
Merge branch 'herocrab-add_windows_vulkan_to_readme'
2021-05-28 09:48:48 +02:00
Wojtek Figat
2abaa89907
Merge branch 'add_windows_vulkan_to_readme' of git://github.com/herocrab/FlaxEngine into herocrab-add_windows_vulkan_to_readme
2021-05-28 09:48:45 +02:00
Wojtek Figat
96e0842d27
Merge branch 'GoaLitiuM-build_csharp_bindings_only'
2021-05-28 09:35:11 +02:00
Wojtek Figat
2db2d27f12
Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only
2021-05-28 09:35:03 +02:00
Wojtek Figat
a08e1576ce
Merge remote-tracking branch 'origin/master'
2021-05-28 09:12:30 +02:00
Wojtek Figat
d5a129cb1b
Add mono building for Switch
2021-05-28 09:12:15 +02:00
Wojtek Figat
9a9b97998c
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
2021-05-28 00:12:54 +02:00
Wojtek Figat
810623be61
Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp
2021-05-27 23:36:07 +02:00
Wojtek Figat
b3d9ec687d
Refactor base types initialization to be done during API processing
2021-05-27 23:34:55 +02:00
Wojtek Figat
2a6f1df76e
Fix undo errors in editor on Margin property serialization
2021-05-26 23:26:41 +02:00
Wojtek Figat
42dfc56bae
Fix checking paths when opening Visual Studio project items to prevent dummy files creation
2021-05-26 23:24:16 +02:00
Wojtek Figat
2b7b9e4d5a
Fix typo in wheel type name
2021-05-26 22:40:09 +02:00
GoaLitiuM
a6ed117088
Add support for Rider 2021, use latest detected version of Rider
...
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
herocrab
3031e3937c
Add how-to context for building Windows + Vulkan.
2021-05-25 10:25:25 -06:00
Wojtek Figat
64a8408600
Add focus to game window on play
2021-05-24 18:42:15 +02:00
Wojtek Figat
bdab3b55bc
Merge branch 'jb-perrier-game-arg'
2021-05-24 18:35:20 +02:00
Wojtek Figat
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
Wojtek Figat
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
GoaLitiuM
327ccec4cb
Only build bindings for project references with C#-only projects
2021-05-24 18:57:05 +03:00
Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
1f3a86dca9
Fix -play not working with compilation at start.
2021-05-23 19:33:36 +02:00
Jean-Baptiste Perrier
ce3caede6c
Remove skipcompile when -play is used.
2021-05-23 19:32:45 +02:00
Jean-Baptiste Perrier
566756ecf2
Remove duplicate IsInitialized.
2021-05-23 19:31:44 +02:00
Wojtek Figat
c78fb7995e
Add more indentation to scene tree items to make it more readable
2021-05-23 12:09:35 +02:00
Wojtek Figat
198d9d9dd5
Ignore ReSharper warnings in low-level cpu particles code
2021-05-23 11:44:14 +02:00
Wojtek Figat
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
Wojtek Figat
c1f0fb750d
Code style
2021-05-22 22:26:36 +02:00
Wojtek Figat
4b67a24c66
Merge branch 'GoaLitiuM-csc_compiler_server'
2021-05-22 22:25:00 +02:00
GoaLitiuM
d401f57080
Use Roslyn C# compiler server to improve script compilation times
2021-05-22 16:43:40 +03:00
Jean-Baptiste Perrier
6eb3bc0577
Tweak.
2021-05-21 18:18:20 +02:00
Jean-Baptiste Perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
Wojtek Figat
a9609c7993
Fix typo
2021-05-20 23:13:44 +02:00
Wojtek Figat
94adc01f35
Use daily builds with option for manual trigger
2021-05-20 23:13:02 +02:00
Wojtek Figat
b4533211a7
Tweak build for test
2021-05-20 22:53:10 +02:00
Jean-Baptiste Perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0
Expose Simulation.RequestStartPlay() to cpp.
2021-05-20 17:17:53 +02:00
Jean-Baptiste Perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00