Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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e7f40a4c0e
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Fix unit test if running under .net 4.6.2 unit test agent
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2023-01-10 14:33:51 +01:00 |
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Wojciech Figat
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6b076e4fd4
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Update NUnit to 3.16.1
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2023-01-10 14:26:26 +01:00 |
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Wojciech Figat
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79864ffd5f
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Change missing VulkanSDK error to be logged once per session
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2023-01-10 13:51:29 +01:00 |
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Wojciech Figat
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4d6f758994
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Update NUnit to 3.16.1
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2023-01-10 13:41:58 +01:00 |
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Wojciech Figat
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442641eeab
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Add running Tests on Windows in Github Actions CI
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2023-01-10 13:41:23 +01:00 |
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Wojtek Figat
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ca2e2e1f41
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Fix native scripting interface method override in managed scripts on Clang-platforms
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2023-01-10 11:45:23 +01:00 |
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Wojtek Figat
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a74b847e65
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Fix ScriptingObject::FromInterface to return object if the pointer is already valid object
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2023-01-10 11:45:23 +01:00 |
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Wojtek Figat
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17f9219cd0
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Add TargetCompiler to Flax.Build toolchains
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2023-01-10 11:45:23 +01:00 |
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Wojciech Figat
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0595f38fe4
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Fix threading issues with GPU buffers mapping
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2023-01-09 22:41:06 +01:00 |
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Wojciech Figat
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e2aa6b8970
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Fix default value in viewport options
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2023-01-09 22:40:54 +01:00 |
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Wojciech Figat
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67c63f1410
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Optimize GPU Resource name to prevent memory allocs when changing name frequently
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2023-01-09 22:40:26 +01:00 |
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Wojciech Figat
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70cce0e1ee
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Fix regression crash when using DoF, optimize DoF usage of GPU memory
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2023-01-09 16:06:47 +01:00 |
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Wojciech Figat
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8c9a3055e1
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Fix foliage paint brush transparency
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2023-01-09 11:55:39 +01:00 |
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Wojtek Figat
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4c671012bf
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Fix name upper-case
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2023-01-08 13:52:45 +01:00 |
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Wojtek Figat
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8db75ffa36
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Fix name upper-case
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2023-01-08 13:52:33 +01:00 |
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Wojtek Figat
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58844622a0
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Simplify managed method invoke generation for AOT vs JIT platforms
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2023-01-08 13:50:45 +01:00 |
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Wojtek Figat
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cfcf29a62e
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Fixes for passing new unit tests with edge cases of scripting bindigns usage
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2023-01-08 00:34:33 +01:00 |
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Wojtek Figat
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064994eb1a
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Add more test cases for various scripting bindings features
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2023-01-08 00:34:32 +01:00 |
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Wojciech Figat
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c011e8af62
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Add support for CanRender in postFx to depend on specific render setup
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2023-01-06 13:45:36 +01:00 |
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Wojciech Figat
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b753b18682
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Add profiler events for plugins init/deinit
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2023-01-06 13:36:12 +01:00 |
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Wojtek Figat
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4012434102
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Fix test
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2023-01-03 23:04:09 +01:00 |
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Wojtek Figat
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b4faa128b7
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Fix case when Variant wrappers overlap with the name
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2023-01-02 22:04:14 +01:00 |
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Wojtek Figat
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9ffeb8031b
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Fix tests regression
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2023-01-02 21:45:51 +01:00 |
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Wojtek Figat
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59568fb5c8
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Minor editor tweaks
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2023-01-01 23:17:23 +01:00 |
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Wojtek Figat
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bc7bf72660
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Fix case when child context menu is already hidden and changed to other from code
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2023-01-01 21:42:35 +01:00 |
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Wojtek Figat
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4afa59a783
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Fix missing scripting and serialization extensions for SceneReference usage in scripts
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2023-01-01 19:15:59 +01:00 |
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Wojtek Figat
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084fe6f063
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Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
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2023-01-01 18:55:09 +01:00 |
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Wojtek Figat
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9554636971
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Add bigger input value boxes to Visject Surface
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2023-01-01 18:30:15 +01:00 |
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Wojtek Figat
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f246fc018d
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Fixes for 2df3574cfa
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2023-01-01 16:54:01 +01:00 |
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Wojtek Figat
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2df3574cfa
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Refactor new tags system to use uint for tag index (0 is invalid tag)
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2023-01-01 16:39:34 +01:00 |
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Wojtek Figat
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c976d190a5
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Add Tag to PhysicalMaterial for physical surfaces tagging
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2023-01-01 16:38:50 +01:00 |
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Wojtek Figat
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18baab0c64
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Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage
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2023-01-01 15:20:26 +01:00 |
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Wojtek Figat
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b73bd519be
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Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
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2022-12-31 14:43:50 +01:00 |
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Wojtek Figat
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081305fab7
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Fix regression from 0ca8fe2f45 for value types
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2022-12-31 13:23:36 +01:00 |
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Wojtek Figat
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a10fb703fc
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Add unit test for scripting interface to ensure generated bindings code works fine
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2022-12-31 13:10:19 +01:00 |
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Wojtek Figat
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0ca8fe2f45
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Fix passing reference types back to the native code from scripting event
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2022-12-31 00:22:04 +01:00 |
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Wojtek Figat
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a253e01dbd
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Add unit test for scripting event to ensure generated bindings code works fine
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2022-12-31 00:21:28 +01:00 |
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Wojtek Figat
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e2e66e0eec
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Fix crash when unboxing integer value type from managed callback via generated bindings
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2022-12-30 00:08:32 +01:00 |
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Wojtek Figat
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a5e7ff6fc0
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Add unit test for scripting features
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2022-12-30 00:08:04 +01:00 |
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Wojtek Figat
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0e1da59f0c
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Fix loading materials when using Null renderer
Regression from dbcb333ba9
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2022-12-29 23:35:47 +01:00 |
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Wojciech Figat
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1d47374758
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Cache managed serializers for networking replication to prevent from being collected by GC
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2022-12-29 23:06:06 +01:00 |
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Wojciech Figat
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c6bbfdc7f0
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Fixes for networking change in 762f460e23
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2022-12-29 23:05:52 +01:00 |
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Wojtek Figat
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7184566b4b
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Merge branch 'master' into 1.5
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2022-12-29 23:04:18 +01:00 |
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Wojtek Figat
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418aeb281c
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Add warning to UWP build tool
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2022-12-29 23:03:37 +01:00 |
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Wojtek Figat
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5a1192df16
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Update shaders
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2022-12-29 23:03:28 +01:00 |
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Wojtek Figat
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4b79bcb8d2
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Add VS2022 support for building for UWP platform
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2022-12-29 23:02:54 +01:00 |
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Wojciech Figat
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da08b18ec5
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Fix VisualStudioInstance.GetInstances() to be sorted from newest to oldest
(cherry picked from commit 6eaecc8793)
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2022-12-29 22:23:37 +01:00 |
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Wojtek Figat
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e7cf10aea8
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Minor tweaks
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2022-12-29 21:51:57 +01:00 |
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