Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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0a27d277a0
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Adjustments
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2022-04-12 14:27:06 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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6f7fc3cfc6
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Fix a69bf9d519c472f0f8378e6f1e061ddfe0556a4e
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2021-09-21 18:23:32 +02:00 |
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Wojtek Figat
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9c76d0c3cb
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Add clamping for AA and shadows quality to prevent crashes on invalid usage
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2021-09-21 18:23:30 +02:00 |
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Wojtek Figat
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0a47477290
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Add view snapping mode to Directional Light shadows for better stability
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2021-07-12 11:25:46 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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af9962c30f
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Fix render layers mask usage for shadows rendering
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2021-04-13 09:28:34 +02:00 |
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Wojtek Figat
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1a8456ea57
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Tweak
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2021-03-25 23:16:04 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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f80f7cdd33
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Fix crash on Android if GPU doesn't support linear sampling of the shadow map
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2021-01-14 22:23:22 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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