Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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f71dce08fc
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Fix scene animation warning due to missing object to be fired once per-track without a spam
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2021-12-11 17:28:22 +01:00 |
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Wojtek Figat
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a9aaed6f33
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Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled
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2021-12-11 17:28:21 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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bbe64a517c
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Tweaks
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2021-09-24 09:23:36 +02:00 |
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Wojtek Figat
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8e6c7a6194
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Add live-preview option for editing scene animation
#519
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2021-09-22 17:09:36 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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0ec16de569
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Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
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2021-09-21 17:21:39 +02:00 |
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Wojtek Figat
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628456bcc6
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Fix crash with nested scene animation playback
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2021-09-03 14:38:57 +02:00 |
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Wojtek Figat
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7689db49ff
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Fix issue with MapTrack for actors
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2021-08-26 12:40:37 +02:00 |
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Wojtek Figat
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d4817a95d7
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Add MapTrack to SceneAnimationPlayer
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2021-08-03 10:22:26 +02:00 |
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Wojtek Figat
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25487c17e3
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Fix stack overflow when using recursion with nested scene animations
#519
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2021-07-30 14:29:40 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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ed04eece8a
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Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects
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2021-02-17 13:02:47 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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