Commit Graph

18 Commits

Author SHA1 Message Date
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
f71dce08fc Fix scene animation warning due to missing object to be fired once per-track without a spam 2021-12-11 17:28:22 +01:00
Wojtek Figat
a9aaed6f33 Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled 2021-12-11 17:28:21 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
bbe64a517c Tweaks 2021-09-24 09:23:36 +02:00
Wojtek Figat
8e6c7a6194 Add live-preview option for editing scene animation
#519
2021-09-22 17:09:36 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
Wojtek Figat
0ec16de569 Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
2021-09-21 17:21:39 +02:00
Wojtek Figat
628456bcc6 Fix crash with nested scene animation playback 2021-09-03 14:38:57 +02:00
Wojtek Figat
7689db49ff Fix issue with MapTrack for actors 2021-08-26 12:40:37 +02:00
Wojtek Figat
d4817a95d7 Add MapTrack to SceneAnimationPlayer 2021-08-03 10:22:26 +02:00
Wojtek Figat
25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
ed04eece8a Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects 2021-02-17 13:02:47 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00