Commit Graph

18 Commits

Author SHA1 Message Date
Wojtek Figat
73d0fc4973 Fix UWP build 2022-09-06 19:35:11 +02:00
Wojciech Figat
db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
Wojtek Figat
c7c6acfc78 Fix DirectX crash when profiling with RenderDoc
#698
2022-04-10 14:38:15 +02:00
Wojciech Figat
5fc9cb154b Fix typo 2022-04-05 17:22:03 +02:00
Wojciech Figat
2b9a03d9bc Post-merge fixes 2022-03-28 20:04:29 +02:00
6e6f2859ab Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes 2022-03-26 16:48:46 +02:00
GoaLitiuM
33fe5e7518 Fix uninitialized values and release COM resources after use 2022-03-17 21:25:56 +02:00
GoaLitiuM
e794911755 Enable flip presentation mode and tearing in D3D11 2022-03-17 21:25:56 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
honzapatCZ
c17d86a134 removal of old XboxOneStuff 2021-07-21 15:10:39 +02:00
Wojtek Figat
3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
Wojtek Figat
971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00