Wojtek Figat
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00be6ffb89
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Merge branch 'master' into 1.5
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2022-10-29 20:45:51 +02:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Wojtek Figat
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5cfe3b88c7
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Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
#765
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2022-10-29 11:38:20 +02:00 |
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Wojtek Figat
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bd562a374a
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Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4
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2022-10-29 11:15:36 +02:00 |
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PrecisionRender
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748c58d52e
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Initial commit
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2022-10-24 19:36:16 -05:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Preben Eriksen
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ea9695ac16
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Added - Support for LOD meshes using _ , like LOD_0...
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2022-09-25 10:31:25 +02:00 |
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Preben Eriksen
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e98d2c8a27
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Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
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2022-09-25 09:33:23 +02:00 |
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Wojtek Figat
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a1dea6a756
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Adjust triplanar texture sample node #735
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2022-08-31 17:39:01 +02:00 |
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PrecisionRender
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8f8df34342
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Add World Triplanar Texture node to shader editor
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2022-08-25 11:27:40 -05:00 |
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Wojciech Figat
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b8922ee846
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Fix 1px offset in Model SDFs
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2022-08-12 16:00:38 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojciech Figat
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df48d71045
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Skip SDF generation for transparent materials inside models
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2022-07-08 15:28:22 +02:00 |
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Wojciech Figat
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db284c58a3
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Fix crash when opening old project with Global Custom Code node in material
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2022-06-30 09:16:19 +02:00 |
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Wojtek Figat
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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f7955a5c4e
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Add support for custom location of Custom Global Code in generated material source code
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2022-05-12 13:44:57 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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Wojtek Figat
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493787d4d6
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Add Custom Global Code node to materials for injecting custom code, includes or constants
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2022-04-15 17:04:28 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
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6196bb31fe
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Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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8f99a3df76
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Add soft handling for MeshAccelerationStructure build from model on data gather fail
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2022-03-21 10:50:56 +01:00 |
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Wojciech Figat
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748b857e57
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Add ability to use ModelTool module in game build
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2022-02-27 13:31:32 +01:00 |
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Wojciech Figat
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8271a2b718
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Add MeshAccelerationStructure utility for robust triangles geometry queries
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2022-02-27 13:29:58 +01:00 |
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Wojtek Figat
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748d69a3cb
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Add CollisionMeshesPrefix option to import collision data from model asset
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2022-02-06 14:11:13 +01:00 |
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Wojciech Figat
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9260b45e0e
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Fix resizing textures with alpha on import to preserve transparent colors (instead of black)
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2022-01-31 14:21:14 +01:00 |
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Wojtek Figat
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500f76cb03
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Fix potential crash in material generator
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2022-01-26 21:18:34 +01:00 |
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Wojciech Figat
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c94e1932eb
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Remove not needed assertions
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2022-01-17 10:18:08 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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5d7f8e2df9
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Fix compressed textures exporting with resizing on non-Windows platforms
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2022-01-13 18:15:32 +01:00 |
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Wojtek Figat
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c4b6865659
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Merge branch 'master' into mac
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2022-01-09 19:15:15 +01:00 |
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Wojtek Figat
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9b991bcfdf
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Add Editor for Mac impl progress
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2021-12-31 17:12:55 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
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2021-12-27 14:04:16 +01:00 |
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xKamuna
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177696ee00
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Fix blend shape offsets
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2021-12-24 04:43:28 -08:00 |
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Wojciech Figat
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b88ac45b53
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Optimize model data access during models importing
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2021-12-13 17:32:01 +01:00 |
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Wojciech Figat
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58967e739a
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Fix import transform for skinned models
#610
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2021-12-13 17:31:57 +01:00 |
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Wojciech Figat
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c0bcb54044
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Fix incorrect transformation on imported blend shapes data from fbx file
#672
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2021-12-07 18:23:01 +01:00 |
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