Wojtek Figat
fe4e8f3dd2
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-10 12:13:45 +02:00
Wojtek Figat
0c2c643ea8
Follow up #1085 with expendable type description for content items
2023-05-10 10:29:59 +02:00
Menotdan
f3d7ad0aa9
Add better tooltips to all files and folders.
2023-05-07 14:03:27 -04:00
Menotdan
cffc3f7f5d
Better formatting for type names.
2023-05-07 13:44:15 -04:00
Menotdan
4c906f4040
Use shorter, relative path for displaying Asset Tooltips.
2023-05-07 13:11:53 -04:00
Wojtek Figat
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
Wojtek Figat
67b373c6df
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-17 13:18:08 +02:00
Wojtek Figat
414bce38bb
DOn't even start drag and drop if content item is detached from UI
2023-04-17 12:54:01 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
59568fb5c8
Minor editor tweaks
2023-01-01 23:17:23 +01:00
Chandler Cox
789ec55dbe
Removed double click to rename content item
2022-09-28 22:33:01 -05:00
Wojtek Figat
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
af75751bf1
Add Tab navigation for Editor UI
2021-12-21 18:14:55 +01:00
Wojciech Figat
b2765533fb
Add context menu and tooltip to asset items in Content Finder tool
2021-12-10 15:45:06 +01:00
Wojtek Figat
6d72bfe149
Add ContentItem.OnContextMenu
2021-10-08 16:25:12 +02:00
Wojtek Figat
e92c22585a
Add support for using interfaces in Visual Scripting
2021-10-04 12:26:35 +02:00
W2Wizard
8e781ccf7b
Apply asset new icons
...
Apply the Icons for SwitchSettings, LocalizationSettings and Json Asset.
2021-06-13 17:33:58 +02:00
Wojtek Figat
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
Wojtek Figat
5745e4e522
Refactor settings assets proxies
2021-05-14 18:48:35 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
W2.Wizard
00cb802363
Add missing doc
2021-04-14 11:34:43 +02:00
W2.Wizard
325433aaf8
Add GameSettings icon
2021-04-13 16:09:35 +02:00
W2.Wizard
7877f77242
Add Scalar Icon, PS & XBox
...
A separate scalar icon for the value box
2021-04-13 10:41:04 +02:00
W2.Wizard
1e2a15d6c1
Initial Setup
...
Expose all settings as individual items and overhaul all icons.
Sorted all SpriteHandle fields alphabetically.
2021-04-12 20:07:47 +02:00
Wojtek Figat
3a5c3cabba
Add missing doc comment
2021-04-02 16:51:12 +02:00
honzapatCZ
4593e4c669
declaration order sorting
2021-03-04 19:46:27 +01:00
Wojtek Figat
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
35b687bf3d
Additional cleanup
...
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
Wojtek Figat
4042d466d3
Add support for Events in Scripting API reflection in Editor
2021-01-21 14:40:53 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
stefnotch
65ab9cac50
Change ClientFrom/ToScreen to PointFrom/ToScreen
...
Fix #67
2020-12-29 18:10:26 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00