Wojtek Figat
|
ab99a25cee
|
Update mesh config defines to match a single format
|
2024-12-29 23:03:09 +01:00 |
|
Wojtek Figat
|
1bf29c042b
|
Refactor models and meshes to share more code in a base class
|
2024-12-19 00:20:08 +01:00 |
|
Wojtek Figat
|
59b4755379
|
Move mesh code to shared base class and reordanize files
|
2024-12-16 20:07:42 +01:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
|
2024-09-12 13:38:20 +02:00 |
|
Wojtek Figat
|
545e59aba5
|
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
|
2024-09-09 05:59:17 +02:00 |
|
Wojtek Figat
|
78f3248ac9
|
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
|
2024-06-29 13:54:02 +02:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
99ee0b1bfe
|
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
|
2023-07-03 09:49:23 +02:00 |
|
Wojtek Figat
|
a214c14a4d
|
Add Sort Order to animated models too
|
2023-01-28 17:03:18 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojciech Figat
|
69a1e007a6
|
Add some missing changes
|
2022-02-08 19:56:11 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojtek Figat
|
1f12e37412
|
Move mesh and skinned mesh options into shared base
|
2021-11-05 12:07:00 +01:00 |
|
Wojtek Figat
|
fae682e406
|
Implement DownloadDataCPU for Mesh and add result entries count
|
2021-08-05 16:40:28 +02:00 |
|
Wojtek Figat
|
51926f517e
|
Add support for masking Material Slots when cooking Collision Data
|
2021-03-31 12:15:38 +02:00 |
|
Wojtek Figat
|
e01a0585a8
|
Add MeshBase as shared impl part for Mesh and SkinnedMesh
|
2021-03-30 17:57:53 +02:00 |
|