Wojtek Figat
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abe5b14f72
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Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix
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2025-03-18 14:20:20 +01:00 |
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691b9458ec
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Fix wrong prefab event unregistration
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2025-02-26 20:29:19 +02:00 |
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Wojtek Figat
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2d956ebb36
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Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
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2025-02-26 17:46:22 +01:00 |
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Wojtek Figat
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25067959eb
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Add nested prefabs editing buttons inside Prefab Window
#1595
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2025-02-16 20:34:33 +01:00 |
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xxSeys1
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1fca41b31a
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code style fix
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2024-10-09 18:29:48 +02:00 |
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xxSeys1
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8b3f1ca019
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make "Edit Prefab" not change content panel file path
If someone still wants to change the Content panel to the file path of the prefab, they can use the "Select Prefab" button
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2024-10-09 18:25:04 +02:00 |
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Chandler Cox
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f38df259a7
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Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab.
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2024-06-18 21:10:42 -05:00 |
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Abra
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b2fc5e8fd3
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increase horizontal slot amount
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2024-05-20 17:01:07 +03:00 |
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Abra
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4fb42319ef
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add edit prefab button
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2024-05-20 16:59:32 +03:00 |
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Chandler Cox
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47b3141f18
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Clear item search on select prefab
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2024-05-16 23:00:32 -05:00 |
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4dcdd8b5f7
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Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
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2024-04-20 20:58:55 +03:00 |
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Wojtek Figat
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5cdf1c5764
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Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection
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2024-04-14 14:34:10 +02:00 |
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Chandler Cox
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81d4501868
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Add locking selection in prefab window
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2024-04-12 07:41:43 -05:00 |
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Chandler Cox
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1bc7455e09
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Add locking scene selection in properties window.
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2024-04-12 07:33:09 -05:00 |
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Wojtek Figat
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a83b589e12
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Fix error when applying prefab changes with Spline
#2384
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2024-04-05 16:43:18 +02:00 |
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Wojtek Figat
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7428ecfe63
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Add skipping showing and applying changes to prefab root actor transform via Level
#2125
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2024-02-26 22:29:43 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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7140c4a2d8
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-11 21:38:20 +02:00 |
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Wojtek Figat
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31c9b85a3f
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Fix prefab diff context menu in Editor to properly diff against arrays
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2023-06-11 20:44:04 +02:00 |
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Wojtek Figat
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694980160b
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/CustomEditors/CustomEditorsUtil.cs
# Source/Engine/Networking/NetworkReplicator.cpp
# Source/Engine/Scripting/ManagedCLR/MUtils.cpp
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2023-05-24 23:28:38 +02:00 |
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Wojtek Figat
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e045f096a9
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Add network debugging panel to actors and scripts
#1066
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2023-05-16 14:59:15 +02:00 |
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Wojtek Figat
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4d1ac04e5c
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Add GroupElement.AddSettingsButton for editor ui
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2023-04-29 11:10:48 +02:00 |
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Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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Wojtek Figat
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e57481de7d
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Adjustments to the new group panels #903
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2023-01-24 23:18:12 +01:00 |
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Chandler Cox
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66fd5e716c
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various fixes and improvements. size changes for headers, deactivate containement for collections.
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2023-01-21 13:35:51 -06:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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27a1dc8966
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Improve property names displaying in UI and add Unit Test for it
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2022-04-27 14:12:27 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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141022caf8
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Add tooltips to actors in scene tree and to properties General panel header
#182
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2021-12-09 17:10:34 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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52bc268ee7
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Cleanup 1
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2021-02-21 10:05:47 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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b2a2652b56
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Fix not using hardcoded order for showing Actor main properties in editor
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2021-01-13 15:35:53 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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