Commit Graph

8009 Commits

Author SHA1 Message Date
Wojtek Figat
af91c13b5c Fix crash on Mono 2024-01-04 09:14:27 +01:00
Wojtek Figat
e04c98020c Fix Android runtime 2024-01-04 09:03:39 +01:00
Wojtek Figat
c7baded2db Fix building engine with IsMonolithicExecutable disabled on platforms without HasModularBuildSupport 2024-01-04 00:07:35 +01:00
Wojtek Figat
df33de7176 Add ASTC texture compression on Android 2024-01-03 23:01:33 +01:00
Wojtek Figat
85afde43af Add profiler events to texture tool 2024-01-03 22:08:41 +01:00
Wojtek Figat
c49c875165 Add astc lib for Windows x64 2024-01-03 22:05:25 +01:00
Wojtek Figat
f2d1b75d1f Improve build tool api for deps modules 2023-12-24 22:46:30 +01:00
Wojtek Figat
3c6ed303fe Dont use astc on windows/limux yet 2023-12-24 22:45:44 +01:00
Wojtek Figat
fe711405ac Fix iOS build with dotnet8 on arm64 macOS 2023-12-22 11:21:29 +01:00
Wojtek Figat
4d8b8e5311 Merge branch 'astc' into 1.8 2023-12-22 10:36:37 +01:00
Wojtek Figat
b2f9b9e14d Add texture quality option for iOS 2023-12-20 15:12:48 +01:00
Wojtek Figat
53a2ebbd17 Add more ASTC texture formats with larger block sizes 2023-12-20 15:12:12 +01:00
Wojtek Figat
e4c8639697 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Cooker/Steps/DeployDataStep.cpp
2023-12-20 00:39:15 +01:00
Wojtek Figat
4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
Wojtek Figat
dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
Wojtek Figat
3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
Wojtek Figat
ceb564a5e2 Update build number 2023-12-19 11:16:59 +01:00
Wojtek Figat
8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
Wojtek Figat
e4df1fc756 Add support for storing custom platform tools data in Game Cooker cache 2023-12-18 11:07:11 +01:00
Wojtek Figat
c6c53baff2 Improvements for astc format 2023-12-18 09:59:29 +01:00
Wojtek Figat
5958b2f4ea Remove unused 'PixelFormatExtensions::ComputeScanlineCount' 2023-12-18 09:55:17 +01:00
Wojtek Figat
4726552d8b Merge remote-tracking branch 'origin/master' 2023-12-18 09:50:57 +01:00
Wojtek Figat
72f45afa45 Merge branch 'Menotdan-fix-spriterender-prefab' 2023-12-17 20:42:10 +01:00
Menotdan
51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan
9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00
Wojtek Figat
59e2afd992 Merge branch 'Tryibion-saved-colors' 2023-12-17 13:06:08 +01:00
Wojtek Figat
aade14270e Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors 2023-12-17 13:03:57 +01:00
Wojtek Figat
d5a6083a55 Fix project initialization with -new if it already exists
#2092
2023-12-17 12:47:46 +01:00
Wojtek Figat
e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Menotdan
9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Chandler Cox
b85ec46545 Change selected color. 2023-12-16 22:05:04 -06:00
Chandler Cox
272a147c2e Add saved colors to color picker. 2023-12-16 20:36:27 -06:00
Wojtek Figat
8418ca56e8 Missing comment part 2023-12-16 18:16:00 +01:00
Wojtek Figat
0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
Wojtek Figat
64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
Wojtek Figat
c145042f52 Fix invalid BT node decorator linkage after removing it
#2059
2023-12-16 17:08:54 +01:00
Wojtek Figat
d8856ddaa7 Merge branch 'GoaLitiuM-dotnet8_packaging_fix' 2023-12-16 16:43:43 +01:00
Wojtek Figat
4263f61e85 Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix 2023-12-16 16:43:36 +01:00
Wojtek Figat
fc8c29b982 Merge branch 'GoaLitiuM-vs_csharp_build_fixes' 2023-12-16 16:43:31 +01:00
Wojtek Figat
4e0daab310 Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes 2023-12-16 16:43:21 +01:00
Wojtek Figat
6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
f38245b834 Fix .NET runtime packaging with installed .NET 8 SDK 2023-12-16 16:16:01 +02:00
639803480e Improve .NET related errors during cooking process 2023-12-16 16:11:56 +02:00
84249b3b57 Skip building main C#-project in VS solution when C++-project is present
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
d614232f8d Fix VS build issues with C# projects when engine path has spaces 2023-12-16 14:45:28 +02:00
Wojtek Figat
074ad171ba Merge branch 'nothingTVatYT-load-additional-scene' 2023-12-16 12:49:48 +01:00