Commit Graph

132 Commits

Author SHA1 Message Date
Wojtek Figat
bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node 2025-08-14 11:37:09 +02:00
Wojtek Figat
85aed8c4d7 Fix using material VS to PS node directly within material input 2025-07-03 20:32:41 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Chandler Cox
9b6feb9367 Add Scaled Time to Material Time node. 2025-04-07 10:02:20 -05:00
Wojtek Figat
54f73fe35a Fix regression in new triplanar to still support scale as Float3 for per-axis scaling 2025-03-28 11:15:14 +01:00
Wojtek Figat
7f8729451c Fix regression/crash in new World Triplanar node
#3214
2025-03-09 20:39:13 +01:00
Wojtek Figat
3643ec7a58 Fix crash when loading old triplanar node 2025-03-09 09:09:45 +01:00
Muzz
7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
18dc475f40 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
Wojtek Figat
be395304ec Fix Pre-Skinned Normal and Position when accessed in Pixel Shader
#2549
2024-09-19 10:11:49 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
21ed4a2371 Fix Flipbook node bug
#2690
2024-09-10 12:13:28 +02:00
Wojtek Figat
c62575612b Fix missing parameters metadata on nested material layers
#731
2024-09-09 12:34:18 +02:00
Wojtek Figat
591f0ee6a9 Fix regressions after rendering changes 2024-08-23 00:26:42 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
a49fc1c5d1 Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl 2024-08-05 19:04:28 +02:00
Wojtek Figat
979ab9f6ee Fix World Triplanar Texture node to support displacement and float4 value 2024-08-05 14:37:31 +02:00
Wojtek Figat
e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
Wojtek Figat
6e60a988a0 Fix node archetype 2024-07-19 00:54:05 +02:00
Wojtek Figat
53ca33f301 Add option to sample Global SDF from higher cascade 2024-07-19 00:30:06 +02:00
Olly Rybak
751c1f20dc Returns lightmap UV correctly with no errors 2024-07-03 18:35:32 +10:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718 Resolve problems in code review 2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9062c04ef0 Complete sdf reflections 2024-06-18 21:25:12 +08:00
Wojtek Figat
e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
Wojtek Figat
210c443b30 Cleanup code 2024-06-11 09:48:53 +02:00
Wojtek Figat
f95e7e96bf Codestyle fixes and some nodes docs 2024-06-11 08:43:31 +02:00
Wojtek Figat
a232dac196 Fix GlobalSDF sampling in materials to properly read far cascades 2024-06-06 12:10:44 +02:00
Norite SC
d4145179a9 RadialMenu and material nodes 2024-06-02 02:23:48 +02:00
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
3696501050 Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
2024-03-29 18:07:10 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
Preben Eriksen
35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
Wojtek Figat
cf8b7a20c2 Improve 47b8c9978f to handle non-vec4 cases
#2000
2023-11-28 14:55:26 +01:00
Wojtek Figat
47b8c9978f Fix missing channel masking in material Scene Texture node
#2000
2023-11-28 11:30:04 +01:00
Wojtek Figat
d90b723487 Code cleanup and usability tweaks for #1600 2023-11-08 21:30:31 +01:00
Wojtek Figat
67c22cf3d4 Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes 2023-11-08 21:19:08 +01:00
Wojtek Figat
a685918e10 Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
2023-11-06 23:57:54 +01:00
NoriteSC
210c5a5bb2 Merge branch 'FlaxEngine:master' into Nodes 2023-10-25 07:03:46 +02:00
Wojtek Figat
2f3929efe0 Fix Height Layer Blend material node codegen when alpha is constant
#1705
2023-10-14 18:03:51 +02:00
NoriteSC
004e2ab5e8 Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
2023-10-06 23:07:19 +02:00
NoriteSC
d7b9056d94 added AAStep and resolved stefnotch reviewe 2023-10-04 13:15:17 +02:00
NoriteSC
367eaf2f89 adjustment to nodes size 2023-10-04 10:28:48 +02:00