Wojtek Figat
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69e2b8313b
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Optimize PhysicsColliders mode rendering in Editor
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2021-10-27 10:23:57 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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3dff9196c2
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Add LOD Preview debug view mode
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2021-10-05 21:54:19 +02:00 |
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Wojtek Figat
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38fad38b0c
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Add option for drawing audio clip preview with time offset
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2021-09-20 16:52:59 +02:00 |
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Wojtek Figat
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052366be66
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Optimize audio preview rendering when zoom is very high
#519
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2021-08-23 13:39:07 +02:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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fcd0841bc7
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Hide various Editor types from scripting
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2021-07-29 14:05:42 +02:00 |
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Wojtek Figat
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5186cec942
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Improve animation preview usability for debugging
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2021-07-29 10:33:21 +02:00 |
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Wojtek Figat
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46a65f99fa
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Add buttons for play/pause/stop Animation timeline in editor window
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2021-07-23 16:18:11 +02:00 |
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Wojtek Figat
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0bd41a748f
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Adjust normals/tangents preview length
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2021-07-22 11:24:31 +02:00 |
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Wojtek Figat
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6eea2cc675
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Add option to preview model meshes Normals and Tangents in Editor preview
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2021-07-22 11:19:54 +02:00 |
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Wojtek Figat
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590ef32165
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Refactor animated model previews to unify features used by various windows
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2021-07-16 15:24:18 +02:00 |
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Wojtek Figat
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27deeff079
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Add widgets for animation preview play/pause and speed changing
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2021-07-15 14:26:42 +02:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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f701e35c50
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Add option to show bounds of the model in Editor preview
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2021-06-01 10:45:23 +02:00 |
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Wojtek Figat
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1789e879bf
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Add option to show bounds of the animated model in Editor preview
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2021-06-01 10:36:13 +02:00 |
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Wojtek Figat
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a730c3b1af
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Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
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2021-06-01 10:27:57 +02:00 |
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Wojtek Figat
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623299e59f
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Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Jean-Baptiste Perrier
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ccef5f0d73
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Fix viewpoints.
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2021-05-29 18:53:30 +02:00 |
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Jean-Baptiste Perrier
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03014dcf08
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Register viewpoint shortcuts binding in EditViewport.
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2021-05-29 18:51:03 +02:00 |
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Wojtek Figat
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845198ebe3
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Refactor focusing on selection logic in Editor
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2021-05-28 15:51:28 +02:00 |
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Wojtek Figat
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e41dfe738b
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Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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29860b838e
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Fix camera position when changing Editor view EditorViewport
#531
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2021-05-28 11:30:28 +02:00 |
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Wojtek Figat
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2c7d62bb8e
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Add support for custom drag&drop into level/prefab viewports from custom asset items
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2021-05-24 18:34:19 +02:00 |
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Wojtek Figat
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6232b8d557
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Add option to show Debug Draw shapes in Game Viewport
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2021-05-15 12:58:39 +02:00 |
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Wojtek Figat
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401bd1c125
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Add incremental actors naming when spawning them in viewport
#501
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2021-05-14 12:37:20 +02:00 |
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W2.Wizard
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887b52c18a
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Merge branch '1.2' into IconOverhaul
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2021-05-13 15:21:36 +02:00 |
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W2Wizard
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d54efc73f1
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Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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2021-05-13 15:16:45 +02:00 |
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Wojtek Figat
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eaa5716d6a
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Fix editor viewport input when using ScreenSpace canvas in a prefab
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2021-04-29 16:17:40 +02:00 |
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Wojtek Figat
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ace8295ab7
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Merge remote-tracking branch 'origin/master' into localization
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
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2021-04-22 16:10:36 +02:00 |
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Wojtek Figat
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8ba1affe9e
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Fix PrefabSpritesRenderer from script list
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2021-04-21 10:14:59 +02:00 |
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Wojtek Figat
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b0fe4e9945
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Merge remote-tracking branch 'origin/master' into 1.2
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2021-03-30 17:58:29 +02:00 |
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Wojtek Figat
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a6d488c4ef
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Add support for generating Collision Data from Skinned Models
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2021-03-30 17:58:24 +02:00 |
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Wojtek Figat
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624d24d209
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Remove unused using declaration
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2021-03-24 19:31:42 +01:00 |
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Wojtek Figat
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c0d0083cc2
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Fix using orientation around selection in prefab window
#276
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2021-03-23 11:06:13 +01:00 |
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Wojtek Figat
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f92dd5d34a
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Fix missing attribute
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2021-03-22 20:15:34 +01:00 |
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Wojtek Figat
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54753a49ed
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Add support for spawning Collision Data as Mesh Collider in viewport drag&drop
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2021-03-19 12:15:50 +01:00 |
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Wojtek Figat
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4efd411045
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Add improvements for objects spawning in editor viewport
#367
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2021-03-19 12:15:13 +01:00 |
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Wojtek Figat
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4ae3fccfd9
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Improve focusing on selected object in Editor
#328
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2021-03-18 22:20:27 +01:00 |
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Wojtek Figat
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544a11562c
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Add mouse centering in Editor Viewport if initial location is too close to the edge
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2021-03-18 18:23:58 +01:00 |
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Wojtek Figat
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f32ea92336
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Fix editor viewport camera orbiting issues
#354
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2021-03-18 18:23:11 +01:00 |
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Wojtek Figat
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66c1b73635
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Add F to focus camera view in asset previews
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2021-03-18 17:55:07 +01:00 |
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Wojtek Figat
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42366ee66a
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Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
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2021-03-18 00:04:58 +01:00 |
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Wojtek Figat
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8fb27e6f83
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Fix missing UICanvas linkage in prefab preview
#218
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2021-03-17 11:12:08 +01:00 |
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Wojtek Figat
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b2c824b77e
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Fix various memory leaks on exit
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2021-03-14 23:58:03 +01:00 |
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Wojtek Figat
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54c10dd78d
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Fix code style
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2021-03-14 19:27:49 +01:00 |
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Wojtek Figat
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802893a214
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Merge branch 'ortho' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-ortho
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2021-03-14 19:24:24 +01:00 |
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Wojtek Figat
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bdd8242a0f
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Fix rotation gizmo
Revert 74d4bb8dc6
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2021-03-14 19:01:08 +01:00 |
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