Wojtek Figat
|
8938f13a0b
|
Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
|
2021-10-23 16:43:15 +02:00 |
|
Wojtek Figat
|
aef024f572
|
Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
|
2021-10-08 16:25:16 +02:00 |
|
Wojtek Figat
|
058e23f3ee
|
Add Content.GetAllAssets to get all asset ids in project
|
2021-10-08 16:25:15 +02:00 |
|
Wojtek Figat
|
352abd1e41
|
Add option *Select actors using this asset* to content menu
|
2021-10-08 16:25:13 +02:00 |
|
Wojtek Figat
|
195aed22b5
|
Optimize Asset::onAssetLoaded if even is unused
|
2021-10-05 21:54:23 +02:00 |
|
Wojtek Figat
|
c3c0a4ef0d
|
Add support for interfaces in scripting API (cross language support C++/C#/VS)
|
2021-10-04 12:26:08 +02:00 |
|
Wojtek Figat
|
ba8f7c5ab4
|
Add improvements for native interfaces usage
|
2021-09-29 16:33:25 +02:00 |
|
Wojtek Figat
|
6d3170c665
|
Revert unwanted change
|
2021-09-24 20:16:03 +02:00 |
|
Wojtek Figat
|
76a4d0652f
|
Add JsonAsset::GetInstance<T> for easier access to C++ json asset data
|
2021-09-23 13:47:44 +02:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
3e00bcca49
|
Merge remote-tracking branch 'origin/master'
|
2021-08-31 09:36:44 +02:00 |
|
Wojtek Figat
|
c69e620e04
|
Fixes
|
2021-08-30 16:15:05 +02:00 |
|
Wojtek Figat
|
d654d2d0ac
|
Add PROFILE_CPU_ASSET for asset related profiler scoped zone
|
2021-08-28 12:49:02 +02:00 |
|
Wojtek Figat
|
151f551bc9
|
Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
|
2021-08-13 13:57:02 +02:00 |
|
Wojtek Figat
|
bc634e9d37
|
Refactor Tracy source locations to be static
#597
|
2021-08-13 13:44:29 +02:00 |
|
Zbigniew Skowron
|
aecc81f5e5
|
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
|
2021-08-09 00:29:19 +02:00 |
|
Wojtek Figat
|
fae682e406
|
Implement DownloadDataCPU for Mesh and add result entries count
|
2021-08-05 16:40:28 +02:00 |
|
Wojtek Figat
|
1c9abef342
|
Fix asset cache when loading asset from path with relative parts
|
2021-08-04 11:26:24 +02:00 |
|
Wojtek Figat
|
f06054bc9d
|
Fix warnings
|
2021-07-30 16:33:10 +02:00 |
|
Wojtek Figat
|
563eecebda
|
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
|
2021-07-30 12:37:36 +02:00 |
|
Wojtek Figat
|
c2de55f005
|
Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
|
2021-07-30 10:59:20 +02:00 |
|
Wojtek Figat
|
e970d53787
|
Fix using C#-only structures as Visual Script properties
|
2021-07-30 10:34:21 +02:00 |
|
Wojtek Figat
|
24782bdd2f
|
Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
|
2021-07-29 22:57:39 +02:00 |
|
Wojtek Figat
|
22d547e87b
|
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
|
2021-07-29 22:56:11 +02:00 |
|
Wojtek Figat
|
cb59f2185c
|
Add memory usage info to Animation details
|
2021-07-16 13:08:37 +02:00 |
|
Wojtek Figat
|
4f03acb149
|
Add support for creating virtual Anim Graph at runtime for a single animation playback
|
2021-07-15 16:58:26 +02:00 |
|
Wojtek Figat
|
2711bfdc82
|
Remove unused code
|
2021-07-15 16:56:39 +02:00 |
|
Wojtek Figat
|
fe2419cd11
|
Fix crash when reloading virtual asset
|
2021-07-15 16:56:11 +02:00 |
|
Wojtek Figat
|
252b37ebfe
|
Fix deprecated assertions from streamable assets (streaming uses job system now)
|
2021-07-11 12:03:56 +02:00 |
|
Wojtek Figat
|
4765e1af12
|
Add support for allocator type in Dictionary
|
2021-07-08 00:34:50 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
446458d20c
|
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
|
2021-07-08 00:34:48 +02:00 |
|
Wojtek Figat
|
6938821467
|
Add even more profiler events
|
2021-07-07 15:15:33 +02:00 |
|
Wojtek Figat
|
d17a4af72e
|
Tweaks
|
2021-07-07 10:15:22 +02:00 |
|
Wojtek Figat
|
7985196155
|
Add Content.Stats for assets statistics (replaces Content.AssetCount)
|
2021-07-07 10:15:21 +02:00 |
|
Wojtek Figat
|
43e5805e50
|
Tweaks
|
2021-07-06 11:13:43 +02:00 |
|
Wojtek Figat
|
2585c02b68
|
Tweaks
|
2021-07-05 21:52:34 +02:00 |
|
Wojtek Figat
|
18b35517aa
|
Optimize ContentStorageManager with Task Graph to use async update on a Job System
|
2021-07-02 14:43:19 +02:00 |
|
Wojtek Figat
|
560d7153ae
|
Fix very rare cases of deadlocks in Asset::WaitForLoaded
|
2021-06-30 15:52:58 +02:00 |
|
Wojtek Figat
|
3b31fd7c71
|
Add support for editing texture group in editor (without reimporting)
|
2021-06-18 10:49:04 +02:00 |
|
Wojtek Figat
|
4744fa05ef
|
Refactor Streaming with new settings and textures streaming configuration
|
2021-06-17 15:33:34 +02:00 |
|
Wojtek Figat
|
aa83af477a
|
Add GetStringAnsiView to json value
|
2021-06-17 14:14:10 +02:00 |
|
Wojtek Figat
|
a75e403b35
|
Fixes
|
2021-06-15 13:51:16 +02:00 |
|
Wojtek Figat
|
f5cdb0abfd
|
Add Delay node to Visual Scripting
|
2021-06-14 16:10:08 +02:00 |
|
Wojtek Figat
|
82a39e5d98
|
Fix Asset::ToString() to not depend on refs count and look simpler
|
2021-06-10 15:58:32 +02:00 |
|
Wojtek Figat
|
101e803ca6
|
Fix WeakAssetReference handling asset unload
|
2021-06-10 11:07:36 +02:00 |
|
Wojtek Figat
|
907f289ea7
|
Cleanup asset references code
|
2021-06-10 11:01:35 +02:00 |
|
Wojtek Figat
|
fbb9fa065a
|
Add more profile events to assets data loading
|
2021-05-14 13:00:03 +02:00 |
|
Wojtek Figat
|
fdf6306060
|
Fix asset paths lookup in build
|
2021-05-14 10:33:08 +02:00 |
|
Wojtek Figat
|
c95e5b0611
|
Fix assets load error regression
|
2021-05-14 10:32:55 +02:00 |
|