Wojtek Figat
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fe3a9fbd67
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Merge branch 'prefab-buttons' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-buttons
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2024-07-02 09:11:38 +02:00 |
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Wojtek Figat
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090b9ea0c1
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Merge branch 'Tryibion-wrap-on-underscore'
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2024-07-02 09:11:12 +02:00 |
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Wojtek Figat
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ddfaeddb5f
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Merge branch 'wrap-on-underscore' of https://github.com/Tryibion/FlaxEngine into Tryibion-wrap-on-underscore
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2024-07-02 09:10:37 +02:00 |
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Wojtek Figat
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abe938c30a
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Merge branch 'Tryibion-fix-profiler-timeline'
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2024-07-02 09:10:10 +02:00 |
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Wojtek Figat
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cf02fecadc
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Merge branch 'fix-profiler-timeline' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-profiler-timeline
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2024-07-02 09:06:21 +02:00 |
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Wojtek Figat
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54c24f8434
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Merge branch 'Tryibion-inv-culture-unknown'
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2024-07-02 09:05:53 +02:00 |
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Wojtek Figat
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35ab0f4261
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Merge branch 'inv-culture-unknown' of https://github.com/Tryibion/FlaxEngine into Tryibion-inv-culture-unknown
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2024-07-02 09:05:37 +02:00 |
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Wojtek Figat
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73342615d1
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Merge branch 'GoaLitiuM-winsdk_24h2'
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2024-07-02 09:05:15 +02:00 |
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Wojtek Figat
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d64108a5c1
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Merge branch 'winsdk_24h2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-winsdk_24h2
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2024-07-02 09:05:08 +02:00 |
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Wojtek Figat
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1dfa92b0c3
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Merge branch 'Tryibion-select-multi-drop'
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2024-07-02 09:04:26 +02:00 |
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Wojtek Figat
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567d5f70ab
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Merge remote-tracking branch 'origin/1.9' into 1.9
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2024-07-02 00:58:25 +02:00 |
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Wojtek Figat
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c8b5ac6c29
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Update materials
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2024-07-02 00:57:58 +02:00 |
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Wojtek Figat
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fe0711c3e2
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Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
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2024-07-02 00:55:41 +02:00 |
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Wojtek Figat
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9486466abf
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Fix D3D11 to properly issue instanced draws even if instance count is 1
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2024-07-02 00:54:49 +02:00 |
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Wojtek Figat
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1328e869a9
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Fix crash in D3D12 when constant buffer was binded but not updated before the draw
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2024-07-02 00:54:17 +02:00 |
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Wojtek Figat
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fbc648302d
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Fix timer queries reset before use on Vulkan
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2024-07-02 00:53:45 +02:00 |
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Wojtek Figat
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ef129a3135
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Add frustum culling for editor preview camera mesh
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2024-07-02 00:53:03 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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d56493da54
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Use UnsafeAccessor to initialize scripting object interop fields
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2024-06-30 15:52:14 +03:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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16b0228394
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Add support for Windows SDK build 26100 (24H2)
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2024-06-28 23:02:25 +03:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
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Wojtek Figat
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f4d4969650
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Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9
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2024-06-28 09:52:06 +02:00 |
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Wojtek Figat
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7f482219ef
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Fix generating project files for VSCode on Mac without .NET x64 SDK installed
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2024-06-28 09:51:29 +02:00 |
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Wojtek Figat
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dbbc2b70bf
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Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes
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2024-06-28 09:43:18 +02:00 |
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Wojtek Figat
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e265b760c1
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USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data
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2024-06-28 08:50:14 +02:00 |
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Wojtek Figat
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138e17508b
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Add profile event to hardware instancing building and insert draw count into profiler zone data
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2024-06-27 21:03:52 +02:00 |
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Wojtek Figat
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7b5edc363a
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Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data
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2024-06-27 09:29:09 +02:00 |
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Wojtek Figat
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8eaa635385
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Minor tweaks to GlobalSA
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2024-06-26 18:19:48 +02:00 |
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Wojtek Figat
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91d3216a00
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Fix crash on shutdown when physical material asset was left alone
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2024-06-26 18:19:36 +02:00 |
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Wojtek Figat
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18c3f274f8
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Optimize Global SDF drawing with async job system
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2024-06-26 18:16:58 +02:00 |
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Wojtek Figat
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b545d8800c
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Optimize job system memory allocations
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2024-06-24 23:19:01 +02:00 |
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Wojtek Figat
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3bbaa8dad0
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Remove unused job system stats and concurrent queue code
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2024-06-24 19:02:38 +02:00 |
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Wojtek Figat
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a1c251c3b7
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Add various optimizations to Global Surface Atlas
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2024-06-24 19:01:35 +02:00 |
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Wojtek Figat
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8190d7f171
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Optimize Global Surface Atlas setup and objects buffer writing to be async
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2024-06-24 13:15:45 +02:00 |
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Wojtek Figat
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59bbb9e058
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Fix error when reopening project
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2024-06-24 13:15:05 +02:00 |
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Wojtek Figat
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861d8a683f
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Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before
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2024-06-24 13:12:48 +02:00 |
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Wojtek Figat
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2773949197
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Optimize wait signal in Job System to wake waiting threads only when job batch ends
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2024-06-22 09:58:20 +02:00 |
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Wojtek Figat
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3b3cd5ade4
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Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
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2024-06-21 23:01:32 +02:00 |
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6436fb3bde
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Update AssImp to latest version
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2024-06-21 21:55:30 +03:00 |
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Wojtek Figat
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4d0d08f245
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Optimize Global Surface Atlas drawing with async job system
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2024-06-21 17:55:02 +02:00 |
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Wojtek Figat
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c119750896
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Fix RectAtlas regression
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2024-06-21 16:24:47 +02:00 |
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Wojtek Figat
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6d9f504639
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Optimize new rectangle packing to use binary search for faster inserting
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2024-06-20 22:33:57 +02:00 |
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Wojtek Figat
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8e49a35e0e
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Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
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2024-06-20 15:26:58 +02:00 |
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Chandler Cox
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a1adab1156
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Change variable name to dropping.
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2024-06-19 09:24:33 -05:00 |
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Wojtek Figat
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a6324c8f65
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Missing change
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2024-06-19 15:45:45 +02:00 |
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Wojtek Figat
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9ec23559af
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Optimize GPU memory usage in Editor when viewport is inactive
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2024-06-19 15:03:38 +02:00 |
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Wojtek Figat
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a377933884
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Fix d3d12 build regression
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2024-06-19 14:10:23 +02:00 |
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Wojtek Figat
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9c161121b3
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Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
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2024-06-19 14:03:55 +02:00 |
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Chandler Cox
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919e118a2f
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Select all assets and scripts that are dropped in the tree panel.
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2024-06-18 21:46:22 -05:00 |
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