Wojciech Figat
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efb48697fa
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Add network RPCs
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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91ff0f76f8
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Add network stats API for transport layer
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2022-11-16 17:31:27 +01:00 |
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Wojciech Figat
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e113d5c549
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Add NetworkLagDriver for lag simulation over low-level network transport layer
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2022-11-16 17:31:26 +01:00 |
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Wojciech Figat
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c0f596a00e
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Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
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2022-11-16 17:31:26 +01:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
|
Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
|
Chandler Cox
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ade5166977
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fix editor updating base values
|
2022-11-14 20:00:54 -06:00 |
|
Chandler Cox
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68a5073b29
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fixed issue when asset picker has no value on particle effect
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2022-11-14 18:45:44 -06:00 |
|
Chandler Cox
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6c26cbe9ba
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Removed adding inherited types
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2022-11-11 17:11:25 -06:00 |
|
Chandler Cox
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de6cd88870
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Changed names of a couple base types to match before change
|
2022-11-11 17:08:07 -06:00 |
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Chandler Cox
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6b4da88ef0
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Added the ability to specify the name of the actor in the toolbox, works in searching as well.
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2022-11-11 17:03:04 -06:00 |
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Chandler Cox
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62cd59549d
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removed some old code
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2022-11-11 16:38:34 -06:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Chandler Cox
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6c18ca3f45
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changed to MouseButtonDown
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2022-11-11 12:45:10 -06:00 |
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Chandler Cox
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eab45f0c48
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renames item when clicking off of the popup and name is changed
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2022-11-11 12:42:12 -06:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
|
2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
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881880fc34
|
Fixes for ConcurrentArray usage
|
2022-11-10 23:46:59 +01:00 |
|
Wojtek Figat
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72244be201
|
Add separate async job for each foliage type drawing
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2022-11-10 23:46:43 +01:00 |
|
Wojtek Figat
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aa978ce0e4
|
Minor improvements
|
2022-11-10 23:45:58 +01:00 |
|
Wojtek Figat
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4ba1531cda
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Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
|
Preben Eriksen
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c26e0f5923
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PE: DDS - Improve import time if source already has mipmaps and are compressed.
|
2022-11-10 13:41:40 +01:00 |
|
Preben Eriksen
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c73eb548c0
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PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
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2022-11-10 13:14:19 +01:00 |
|
Preben Eriksen
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54ccf9edc7
|
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
|
2022-11-10 11:35:29 +01:00 |
|
Preben Eriksen
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29900a3cc0
|
PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
|
2022-11-10 11:19:29 +01:00 |
|
Preben Eriksen
|
b02020f801
|
PE: AudioSource - Stop() folowed by Play() now act like a restart.
|
2022-11-10 10:51:20 +01:00 |
|
Wojtek Figat
|
ea5e38fdd1
|
Fixes for overriden draw calls material in debug views
|
2022-11-10 00:22:23 +01:00 |
|
Wojtek Figat
|
e53623e854
|
Fix crash with custom SelectionOutline postfx object in Editor viewport
|
2022-11-08 19:52:47 +01:00 |
|
Wojtek Figat
|
e98621b887
|
Code style fix
#814
|
2022-11-06 23:05:36 +01:00 |
|
Wojtek Figat
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735b07f0d7
|
Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
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2022-11-06 22:22:45 +01:00 |
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Wojtek Figat
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08f71f4469
|
Merge branch 'PE-1.4-2' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-2
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2022-11-06 22:17:58 +01:00 |
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Wojtek Figat
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ac89b395af
|
Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix
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2022-11-06 22:05:22 +01:00 |
|
Chandler Cox
|
3ac77121f5
|
made readonly text and fixed sizing
|
2022-11-06 13:45:06 -06:00 |
|
Wojtek Figat
|
f2170a09cd
|
Optimize GlobalSDF actors drawing CPU perf
|
2022-11-06 20:44:44 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
183636289a
|
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
|
2022-11-06 20:44:42 +01:00 |
|
Chandler Cox
|
14f64b5b20
|
dont close when clicking on view editor CM buttons that are not buttons.
|
2022-11-04 12:58:42 -05:00 |
|
Chandler Cox
|
6ace0961b3
|
added to resize the x and y on text changed
|
2022-11-04 10:57:47 -05:00 |
|
Chandler Cox
|
c817b63927
|
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
|
2022-11-04 10:53:29 -05:00 |
|
Chandler Cox
|
de4d3d97f2
|
removed not needed variable
|
2022-11-04 07:10:24 -05:00 |
|
Wojciech Figat
|
996d38b61d
|
Add scripts dragging support to scene tree for reparenting
|
2022-11-04 12:49:46 +01:00 |
|
Wojciech Figat
|
e38ab163c4
|
Add support for hierarchical objects ownership
|
2022-11-03 14:34:35 +01:00 |
|
Wojciech Figat
|
007a5cb5ca
|
Add Float2/Float3/Float4 replication in C#
|
2022-11-03 14:33:39 +01:00 |
|
Chandler Cox
|
2dca30305f
|
added shader source and removed unused variables/includes
|
2022-11-03 08:12:40 -05:00 |
|
Wojciech Figat
|
0c9001e3d1
|
Fixes
|
2022-11-03 08:53:09 +01:00 |
|
Wojciech Figat
|
b816e2b3a9
|
Add INetworkObject and implement various networking features
|
2022-11-03 08:53:09 +01:00 |
|
Wojciech Figat
|
957a34866b
|
Fix null String serialization over network via C# API
|
2022-11-03 08:53:08 +01:00 |
|
Wojciech Figat
|
70cfbada04
|
Add support for spawning network object on custom set of clients
|
2022-11-03 08:53:07 +01:00 |
|
Wojciech Figat
|
043beb03a9
|
Add support for DataContainer in scripting api bindings
|
2022-11-03 08:53:07 +01:00 |
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