Wojtek Figat
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7b643e9685
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Fix volumetric fog particles drawing regression
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2025-10-07 18:23:39 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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02c5ad3fa4
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Fix particles to support any amount of contexts drawings
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2025-09-25 18:38:46 +02:00 |
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Wojtek Figat
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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Wojtek Figat
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3e363c8275
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Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
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2025-09-04 14:48:52 +02:00 |
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Wojtek Figat
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212b0de29b
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Add RenderListAlloc to simplify rendering memory allocations
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2025-09-03 13:00:28 +02:00 |
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Wojtek Figat
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9f14bb7279
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Optimize GPU particles simulation by scheduling larger sims first to overlap more work
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2025-08-11 13:24:11 +02:00 |
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Wojtek Figat
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c946fa239e
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Fix gpu particles crash from 0ea555b041 on first draw
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2025-08-10 22:54:37 +02:00 |
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Wojtek Figat
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4fd6343fb9
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Fix missing memory barrier on particle indirect args building to ensure buffer copies are done afetr whole buffer update ends
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2025-08-10 16:04:24 +02:00 |
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Wojtek Figat
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ff3d785483
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Optimize GPU particles simulation, sorting and drawing with better resource transition barriers
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2025-08-09 23:59:52 +02:00 |
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Wojtek Figat
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3907bc4957
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Optimize sorted particle indices format to 16-bit for small emitters
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2025-08-08 18:46:10 +02:00 |
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Wojtek Figat
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854f3acd4c
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Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
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2025-08-08 18:24:44 +02:00 |
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Wojtek Figat
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519a9c0a14
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Add direct dispatch for Bitonic Sort when using small input buffer
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2025-08-08 17:03:39 +02:00 |
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Wojtek Figat
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0ea555b041
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Optimize GPU Particles simulation to perform memory buffer copies/updates before dispatch
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2025-08-08 16:25:09 +02:00 |
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Wojtek Figat
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90d1e63b58
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Add minor optimizations to particles drawing
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2025-08-08 13:11:05 +02:00 |
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Wojtek Figat
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9fabc1028a
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Optimize GPU particles indirect args building with a single batched upload of default data
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2025-08-07 23:51:02 +02:00 |
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Wojtek Figat
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2a9260ddd5
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Optimize emitters to cull shadow passes sorting and drawing
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2025-08-07 23:49:21 +02:00 |
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Wojtek Figat
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3d84380175
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Optimize particles sorting by splitting key generation and sorting to reduce CS switches
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2025-08-07 19:09:58 +02:00 |
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Wojtek Figat
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545df6ce35
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Add profiler event to GPU particles indirect args setup
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2025-08-07 18:57:39 +02:00 |
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Wojtek Figat
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d4355e31d8
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Optimize GPU particles drawing with batched indirect args setup before sorting
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2025-08-07 18:41:58 +02:00 |
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Wojtek Figat
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3ffb067e55
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Optimize Particles drawing to use a whole RenderContextBatch
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2025-08-07 09:27:28 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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a5838f739d
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Optimize GPU particles indirect args building code
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2025-08-05 23:01:07 +02:00 |
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Wojtek Figat
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b1710c4d01
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Add async particles drawing (GPU emitters are sync)
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2025-08-05 22:53:09 +02:00 |
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Wojtek Figat
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761ea094d6
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Optimize render module indices data 4 times
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2025-08-05 11:50:26 +02:00 |
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Wojtek Figat
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8e043e533e
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Optimize SpriteRenderer to lazy-init
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2025-08-05 11:02:03 +02:00 |
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Wojtek Figat
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1a88fefd76
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Optimize CPU particles drawing to support async
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2025-08-05 09:03:47 +02:00 |
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Wojtek Figat
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abe496fe12
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Fix crash on particles sorting memory access
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2025-08-04 10:31:52 +02:00 |
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Wojtek Figat
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349547f66c
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Particles/Particles.cpp
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2025-07-14 18:35:53 +02:00 |
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Wojtek Figat
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3e82e550f3
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Add option for debug shapes drawing for particle emitters
#3267
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2025-07-11 23:00:41 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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937d369856
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Fix crash in particles system when assets gets loading/unloaded while async jobs are active
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2025-02-18 23:27:49 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
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Wojtek Figat
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b71f803554
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Fix regression in particles
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2025-01-11 22:45:04 +01:00 |
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Wojtek Figat
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edaed7bda1
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Add missing layout for ribbon vertex buffer
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2025-01-07 16:12:11 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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ef540bc498
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Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
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2024-08-22 23:35:53 +02:00 |
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Wojtek Figat
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23f60da40d
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Fix various code issues found using PVS-Studio
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2024-08-22 20:24:52 +02:00 |
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Wojtek Figat
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74dfa30556
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Fix crash when drawing particle effect where one of the emitter assets is not yet loaded
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2024-07-12 17:14:51 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
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2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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468c93949e
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Fix crash when creating empty particle emitter
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2023-10-28 14:01:44 +02:00 |
|
Chandler Cox
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78aae0da5a
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Better handling stopping/resetting non-looping effect.
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2023-10-21 17:22:02 -05:00 |
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