Commit Graph

42 Commits

Author SHA1 Message Date
Wojciech Figat
b9652949b0 Minor improvements 2022-04-19 17:15:54 +02:00
Wojciech Figat
d52e70af6c Implement shadows rendering to direct light atlas (with Glboal SDF tracing) 2022-04-14 16:26:45 +02:00
Wojciech Figat
0668a23167 Add direct lighting rendering into Global Surface Atlas 2022-04-13 16:26:19 +02:00
Wojciech Figat
da4008575b Progress on surface atlas sampling 2022-04-07 17:16:06 +02:00
Wojciech Figat
49a67be419 Add objects culling in Global Surface Atlas 2022-04-06 16:56:04 +02:00
Wojciech Figat
34c0d6c442 Add Global Surface Atlas objects redrawing 2022-04-06 13:15:45 +02:00
Wojciech Figat
016b96e9f0 Add objects rasterization to Global Surface Atlas 2022-04-04 17:13:31 +02:00
Wojciech Figat
63b8b0cb50 Add GlobalSurfaceAtlas pass to Renderer (wip) 2022-03-29 15:07:00 +02:00
Wojciech Figat
a917397090 Add Conform to Global SDF to GPU particles 2022-03-25 15:36:00 +01:00
Wojciech Figat
6c4e61a924 Add SampleGlobalSDFGradient to get normal vector of Global SDF 2022-03-25 12:53:30 +01:00
Wojciech Figat
18321937e4 Optimize model SDF with 8-bit storage (if possible) 2022-03-22 15:08:38 +01:00
Wojciech Figat
8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
Wojciech Figat
84f07f8b83 Update shader assets 2022-01-17 10:46:10 +01:00
Wojciech Figat
25c7909e30 Fix radial lights 2021-12-13 17:32:00 +01:00
Wojciech Figat
55c015de4b Fix VolumetricFog regression from 4b9001abf2 2021-12-08 16:53:31 +01:00
Wojciech Figat
b44b8955b3 Fix depth of field blur artifacts on upper and left screen edges 2021-12-07 18:23:04 +01:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
Wojtek Figat
0bd5f63ae4 Use single color materialinstead of shader for LOD Preview 2021-10-07 09:29:22 +02:00
Wojtek Figat
98ca7c1726 Add Material Complexity debug view model 2021-10-07 09:28:49 +02:00
Wojtek Figat
3dff9196c2 Add LOD Preview debug view mode 2021-10-05 21:54:19 +02:00
Wojtek Figat
929bd2a8c8 Add support for rendering percentage scale with upscaling to backbuffer 2021-07-20 11:06:25 +02:00
Wojtek Figat
fc31565f12 Reimplement Temporal AA with less ghosting and better quality 2021-07-19 14:02:46 +02:00
Wojtek Figat
6f8e18f5b3 Add faked lighting to improve Debug Draw solid shapes rendering readability 2021-07-14 14:51:50 +02:00
Wojtek Figat
39f50726a6 Fix lightmaps bake on D3D12 2021-06-08 15:21:37 +02:00
Wojtek Figat
1ec55ee088 Add missing shader file change 2021-05-18 11:56:39 +02:00
Wojtek Figat
5a7efe9019 Fix Volumetric Fog particle material CB0 binding issue 2021-05-17 13:51:14 +02:00
Wojtek Figat
ec806a2009 Update shaders 2021-05-17 10:22:40 +02:00
Wojtek Figat
dbb42e9805 Fix minor warnings in shaders 2021-05-15 14:19:40 +02:00
Wojtek Figat
cf799c2198 Fix BitonicSort constant buffer size error on Vulkan due to structure padding 2021-04-28 15:53:12 +02:00
Wojtek Figat
dbc88af339 Update Volumetric Fog asset 2021-03-05 14:23:45 +01:00
Wojtek Figat
f15f7ff59f Bump up version 2021-01-29 00:36:15 +01:00
Wojtek Figat
b446790438 Update shaders 2021-01-11 15:38:22 +01:00
Wojtek Figat
7e4afbc4ff Update shaders 2021-01-03 21:00:39 +01:00
Wojtek Figat
23c51694c7 Reimplement Motion Blur 2021-01-03 20:13:09 +01:00
Wojtek Figat
05790ab9a1 Fix code style 2020-12-30 22:56:17 +01:00
Wojtek Figat
cf0aeb79bf Remove TAA and Motion Blur implementations 2020-12-22 18:07:53 +01:00
Wojtek Figat
4fe91d57b7 Fix code style 2020-12-22 13:45:02 +01:00
Wojtek Figat
2a29abcc39 Fix code style 2020-12-21 23:37:28 +01:00
Wojtek Figat
4f954c2eb4 Fix code style 2020-12-21 23:21:46 +01:00
Wojtek Figat
666aeca4ea Fixes for code style 2020-12-21 20:27:53 +01:00
Wojtek Figat
8a870a07ae Cleanup some old unused shader code 2020-12-20 10:22:54 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00