Wojtek Figat
6eec0b396d
Merge branch 'GoaLitiuM-capsule_physics_queries'
2021-04-06 11:42:20 +02:00
Wojtek Figat
2d6f8cc406
Change default Update FPS in time settings to 60
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#414
2021-04-06 10:42:11 +02:00
Wojtek Figat
80fc3d82b0
Merge branch 'honzapatCZ-patch-4' into 1.2
2021-04-06 09:51:37 +02:00
Wojtek Figat
1bb64fdf5d
Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4
2021-04-06 09:51:34 +02:00
GoaLitiuM
e7edb9d38c
Add sweep and overlap physics queries for capsule shapes
2021-04-05 19:36:36 +03:00
honzapatCZ
c4dd5ef5c8
anchor preset popup shift + ctrl
2021-04-02 17:47:39 +02:00
honzapatCZ
73e92e33fd
local positions
2021-04-02 17:38:30 +02:00
Wojtek Figat
3a5c3cabba
Add missing doc comment
2021-04-02 16:51:12 +02:00
Wojtek Figat
0b4408bc78
Fix Transform Node/Bone in replace mode when transform is identity
2021-04-01 14:16:16 +02:00
Wojtek Figat
2f42321551
Merge branch 'stefnotch-dpi-scale-tool-windows'
2021-03-31 23:54:08 +02:00
Wojtek Figat
98da5525f3
Merge branch 'dpi-scale-tool-windows' of git://github.com/stefnotch/FlaxEngine into stefnotch-dpi-scale-tool-windows
2021-03-31 23:54:02 +02:00
Wojtek Figat
20f9bdc209
Fix regression in adding model material slots
2021-03-31 21:25:12 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
df10d6560b
Fix dead-lock
2021-03-31 15:42:10 +02:00
Wojtek Figat
a2825eac87
Add support uint64 values in EnumComboBox
2021-03-31 12:15:57 +02:00
Wojtek Figat
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
Wojtek Figat
382a35aabf
Fix regression in adding model material slots
2021-03-31 10:12:05 +02:00
stefnotch
93f23af92e
Scale dockwindow size by DPI scale
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For those gangstas with 4k screens ;)
2021-03-30 23:03:56 +02:00
Wojtek Figat
d8a4814542
Merge branch 'jb-perrier-overwriteprompt'
2021-03-30 22:30:43 +02:00
Wojtek Figat
6c37673787
Merge branch 'overwriteprompt' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-overwriteprompt
2021-03-30 22:30:41 +02:00
Wojtek Figat
77f9716932
Fix selecting spline points
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#409
2021-03-30 22:27:24 +02:00
Wojtek Figat
ece77065ca
Merge branch 'stefnotch-patch-8'
2021-03-30 22:10:44 +02:00
Wojtek Figat
15186cafe0
Merge branch 'patch-8' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-8
2021-03-30 22:10:39 +02:00
Wojtek Figat
b35795f1ff
Merge branch 'stefnotch-dpi-root-window-fix'
2021-03-30 22:09:24 +02:00
Wojtek Figat
d667084d11
Merge branch 'dpi-root-window-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-dpi-root-window-fix
2021-03-30 22:09:18 +02:00
Wojtek Figat
f8d6f8ffb5
Fix using references to projects outside the main project
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#397
2021-03-30 22:07:40 +02:00
Jean-Baptiste Perrier
a3ca6b0dca
Add overwrite prompt for SaveDialog.
2021-03-30 21:47:18 +02:00
Jean-Baptiste Perrier
2524d93f6b
Add Set/Get Up direction.
2021-03-30 21:43:03 +02:00
Wojtek Figat
b0fe4e9945
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-30 17:58:29 +02:00
Wojtek Figat
a6d488c4ef
Add support for generating Collision Data from Skinned Models
2021-03-30 17:58:24 +02:00
Wojtek Figat
e01a0585a8
Add MeshBase as shared impl part for Mesh and SkinnedMesh
2021-03-30 17:57:53 +02:00
Wojtek Figat
3e1356ba2d
Remove unused LimitAttribute into simple Limit
2021-03-30 12:28:33 +02:00
Wojtek Figat
9581f7b10e
Fix using cross-module references inside C++ game project
2021-03-29 20:37:43 +02:00
Wojtek Figat
a83ee4014e
Expose more wheel settings in vehicle
2021-03-29 17:07:17 +02:00
Wojtek Figat
4264a36dd0
Fix tooltip attribute generation for multi line xml doc comments
2021-03-29 16:49:26 +02:00
Wojtek Figat
dd00c83f74
Add clutch strength option
2021-03-29 16:48:59 +02:00
Wojtek Figat
6ad8e8b133
Expose Setup on WheeledVehicle
2021-03-29 16:40:06 +02:00
Wojtek Figat
f17e347a15
Add differential settings to WheeledVehicle
2021-03-29 16:25:25 +02:00
Wojtek Figat
d95d3efe33
Fix
2021-03-29 15:38:04 +02:00
Wojtek Figat
d21ccac63e
Add engine settings to WheeledVehicle
2021-03-29 15:36:55 +02:00
Wojtek Figat
427541b488
Fix using cross-module references inside C++ game project
2021-03-29 14:41:29 +02:00
Wojtek Figat
b27c832cb7
Add error log when trying to load bytes from file data that is too big
2021-03-29 13:49:49 +02:00
Wojtek Figat
3162d4e770
Add option for WheeledVehicle drive type
2021-03-29 13:41:25 +02:00
stefnotch
2abb215034
Update CONTRIBUTING.md
2021-03-29 12:06:24 +02:00
stefnotch
12fd7274a9
Fix DPI regression: use the overrideable RootWindow instead of _root
2021-03-29 10:54:48 +02:00
Wojtek Figat
7456bf38f7
Fix for editor on linux
2021-03-28 23:26:08 +02:00
Wojtek Figat
d85a020971
Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
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#398
2021-03-28 23:25:52 +02:00
Wojtek Figat
6f83330321
Fix building game for linux on windows
2021-03-28 21:31:21 +02:00
Wojtek Figat
0a7f2fc043
Improve deploy of editor on linux
2021-03-28 21:14:03 +02:00
Wojtek Figat
c32e869c56
Fix packaging Editor on Linux
2021-03-28 20:11:24 +02:00