Wojtek Figat
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3e608e6dec
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Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
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2021-02-15 10:22:55 +01:00 |
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mafiesto4
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025ae99901
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Implement process starting on Linux platform
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2021-02-14 23:05:23 +01:00 |
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Wojtek Figat
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b4bf488e3c
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Fix double-click mouse event not setting mouse button down
Fixes #235
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2021-02-14 18:41:28 +01:00 |
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Wojtek Figat
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3bbda838a2
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Fix error when spawning prefab with rigidbody
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2021-02-14 16:50:35 +01:00 |
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Wojtek Figat
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ed1a3c2964
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Update mono
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2021-02-14 14:54:56 +01:00 |
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GoaLitiuM
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ccc60af4b6
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Fix crash in Windows platform logging with long lines
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2021-02-13 01:03:08 +02:00 |
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stefnotch
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311793dd7e
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Fix StartMouseCapture(true) with secondary monitors on the left
Yes, negative mouse coordinates are a thing
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2021-02-12 22:50:47 +01:00 |
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Wojtek Figat
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bd5897eaab
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Fixes and tweaks to SplineRopeBody
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2021-02-12 17:18:32 +01:00 |
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Wojtek Figat
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8661091337
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Add Spline Rope Body actor for ropes, chains and cables physics
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2021-02-12 15:16:04 +01:00 |
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Wojtek Figat
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74c1ac89c8
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Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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2021-02-12 11:43:46 +01:00 |
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Wojtek Figat
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4dd8e19f79
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Fix Scene Queries to lock scene access
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2021-02-12 11:27:47 +01:00 |
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Wojtek Figat
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0e78d13146
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Add support for navmesh on spline collider
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2021-02-12 11:15:51 +01:00 |
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Wojtek Figat
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80e2aee92b
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Fixes and tweaks
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2021-02-12 10:57:45 +01:00 |
|
Wojtek Figat
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5a23df6478
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Fix missing saving Pre Rotation
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2021-02-12 10:34:50 +01:00 |
|
Wojtek Figat
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62acae10a5
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Fix compile error
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2021-02-11 16:48:21 +01:00 |
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Wojtek Figat
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04b650cbc3
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Add Pre Rotation to Spline Model and Spline Collider
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2021-02-11 16:48:10 +01:00 |
|
Wojtek Figat
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4ba82047e0
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Improve CollisionCooking
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2021-02-11 16:47:50 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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8158c94d26
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Fix low-level WindowsPlatform::Log to not print invalid characters
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2021-02-10 23:13:16 +01:00 |
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Wojtek Figat
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6c253ce892
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Fix DebugDraw DrawTriangles crash
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2021-02-10 17:20:05 +01:00 |
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Wojtek Figat
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29521b1b03
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Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
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2021-02-10 17:19:45 +01:00 |
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Wojtek Figat
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8bce445ab0
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Refactor Collider base class to improve code sharing across collider shape types
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2021-02-10 14:33:16 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
|
Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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191694725a
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Add SoftObjectReference for lazy references to assets and objects
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2021-02-10 11:12:05 +01:00 |
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Wojtek Figat
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73efa35008
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Add Level.GetActors and Level.GetScripts
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2021-02-09 23:31:23 +01:00 |
|
Wojtek Figat
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cad7887957
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-02-09 22:58:36 +01:00 |
|
mafiesto4
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8fe04d6db4
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Fix window auto-focus on Linux
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2021-02-09 21:52:34 +01:00 |
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mafiesto4
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dc63d908b8
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Fix resizing and maximizing window on Linux
|
2021-02-09 19:54:46 +01:00 |
|
Vizepi
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6673d70d0a
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[C++] Add missing header forcing client code to include two headers instead of one
|
2021-02-09 18:20:20 +01:00 |
|
Vizepi
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cb6b96dea6
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[C++] Added FLAXENGINE_API macro on SettingsBase class so static symbol are retrieved by linker
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2021-02-09 18:08:50 +01:00 |
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W2.Wizard
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042694f45e
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Added random enum
|
2021-02-09 17:11:44 +01:00 |
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Wojtek Figat
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d4f959b681
|
Add support for Deformable material preview
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2021-02-09 16:46:10 +01:00 |
|
Wojtek Figat
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311dad7b82
|
Add Spline Model
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2021-02-09 16:04:47 +01:00 |
|
mafiesto4
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be7024784e
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Fix PathRemoveRelativeParts for rooted paths
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2021-02-08 23:17:50 +01:00 |
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mafiesto4
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b30ab38ef2
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Window impl on Linux progress
|
2021-02-08 22:53:32 +01:00 |
|
mafiesto4
|
dfe7963436
|
Fix window maximize on Linux if it's not shown yet
|
2021-02-08 22:19:18 +01:00 |
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mafiesto4
|
034890ee7c
|
Window impl on Linux progress
|
2021-02-08 21:33:38 +01:00 |
|
Wojtek Figat
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58350c87e2
|
Fix missing CharacterController bounds if controller is missing
|
2021-02-08 20:20:39 +01:00 |
|
Wojtek Figat
|
c9860f21ec
|
Fix scripting object issue
|
2021-02-08 19:42:04 +01:00 |
|
Wojtek Figat
|
85167b2d4b
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Fix using Bezier curve for Transform
|
2021-02-08 15:45:39 +01:00 |
|
Wojtek Figat
|
8e87c98644
|
Cleanup material shaders code
|
2021-02-08 15:45:22 +01:00 |
|
Wojtek Figat
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da784e98e5
|
Add Deformable material domain
|
2021-02-08 15:44:38 +01:00 |
|
stefnotch
|
20d9c7181f
|
Untested cross platform implementation
|
2021-02-08 10:07:47 +01:00 |
|
stefnotch
|
8f8f0266ce
|
Add DpiScale to RootWindow
|
2021-02-08 09:48:57 +01:00 |
|
stefnotch
|
c7feeb624d
|
Tweaks
|
2021-02-08 09:48:46 +01:00 |
|
Wojtek Figat
|
103d630d80
|
Fix tooltips generation for native properties to reflect getter and setter docsa
|
2021-02-07 21:41:17 +01:00 |
|
Wojtek Figat
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57fab6a7f7
|
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
|
2021-02-07 21:12:39 +01:00 |
|
Wojtek Figat
|
2325de3ddc
|
Fix missing terrain bounds update after modifying terrain
Fixes #5
|
2021-02-07 21:11:04 +01:00 |
|
Wojtek Figat
|
04bb83fe31
|
Fixes
|
2021-02-07 20:19:10 +01:00 |
|