Wojtek Figat
788d8660b8
Fix transparent materials flickering without DDGI
2026-01-12 20:47:03 +01:00
Wojtek Figat
32e725392b
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
2026-01-06 00:01:17 +01:00
Wojtek Figat
cf3bcc4549
Fix DDGI flickering on floors aligned to world axes
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Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
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This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734
Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
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Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
Wojtek Figat
b24d98df9e
Fix DDGI cascades blending to be smoother
2026-01-03 00:48:36 +01:00
Wojtek Figat
37df16a3e4
Refactor DDGI irradiance filtering for smoother and more accurate lighting
2025-12-31 00:19:51 +01:00
Wojtek Figat
c2c92eba82
Adjust 0e76585709 to not affect depth
2025-12-19 00:08:24 +01:00
Wojtek Figat
0e76585709
Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
2025-12-16 23:56:45 +01:00
Wojtek Figat
f280412ef4
Remove NeedsHitNormal/HitNormal feature from GlobalSDFTrace to simplify code
2025-12-16 16:04:56 +01:00
Wojtek Figat
69173803bf
Fix shader warning on Vulkan
2025-11-13 22:09:11 +01:00
Wojtek Figat
59643b2fb9
Add improved local-light shadow raytracing by starting ray from light, not surface
2025-11-06 21:01:02 +01:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
f025f923ae
Increase limit on Global Surface Atlas objects culling to prevent artifacts in dense scenes
2024-08-12 15:35:29 +02:00
Wojtek Figat
63bee0c78d
Add IndirectLightingIntensity to Sky for GI intensity control
2024-08-12 15:34:08 +02:00
Wojtek Figat
e9144ff834
Fix blending between DDGI cascades on the end of the range
2024-07-24 12:21:50 +02:00
Wojtek Figat
6f3d1cdd0a
Optimize Global Surface Atlas objects culling with shared thread group pre-cull
2024-07-24 11:46:20 +02:00
Wojtek Figat
3aa8e67551
Add option for smooth DDGI cascades blending
2024-07-18 23:51:03 +02:00
Wojtek Figat
03898a064a
Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch
2024-07-18 19:51:01 +02:00
Wojtek Figat
aeff147b6d
Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
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Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
Wojtek Figat
352913ba14
Add random per-probe rotation for rays tracing in DDGI
2024-07-11 14:48:24 +02:00
Wojtek Figat
6b06f1dbcf
Optimize Global SDF to use 8-bit storage (50% less memory usage)
2024-07-10 13:22:25 +02:00
Wojtek Figat
082a5819cd
Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces)
2024-07-08 16:40:59 +02:00
Wojtek Figat
ae2b3d361e
Fix shader warning
2024-07-08 12:56:31 +02:00
Wojtek Figat
00a9c48fec
Optimize probes count multiplication in DDGI shader
2024-07-03 08:51:58 +02:00
Wojtek Figat
0d48ac8fc2
Add smoother DDGi probe relocation when old position is visible from new position
2024-06-18 15:05:21 +02:00
Wojtek Figat
2c4de9878e
Improve DDGI cascade transitions to be smoother
2024-06-18 13:22:10 +02:00
Wojtek Figat
611961cefe
Improve DDGI cascade selection by using biased world position
2024-06-18 10:52:28 +02:00
Wojtek Figat
6e0dd2064a
Add nearby probes search to fill cells with missing GI data
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#1614
2024-06-17 18:25:11 +02:00
Wojtek Figat
2f688892ea
Fix DDGI probes scrolling to properly handle bigger scroll deltas
2024-06-13 17:04:29 +02:00
Wojtek Figat
5c5fad6bb4
Refactor DDGI probe relocation algorithm to result in smoother and more precise placement
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#754 #1614
2024-06-13 17:03:23 +02:00
Wojtek Figat
0620310f4f
Add improved Global Surface Atlas lighting at far cascades and cascade borders
2024-06-04 10:53:41 +02:00
Wojtek Figat
3c5d2f8b47
Skip ddgi probes data preload to reduce memory wait time
2024-06-03 22:29:00 +02:00
Wojtek Figat
aad428210d
Improve DDGI quality by not using lower-res cascade fallback
2024-06-02 23:02:20 +02:00
Wojtek Figat
f326fa611f
Minor sdf imporvements
2024-05-24 12:41:39 +02:00
Wojtek Figat
182d6d8602
Fix regression in missing shadows inside Global Surface Atals
2024-05-23 21:51:57 +02:00
Wojtek Figat
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
fe97429df8
Minor fix
2023-02-18 22:23:59 +01:00
Wojtek Figat
c878c613c7
Update consoles building
2023-02-05 23:48:11 +01:00
Wojtek Figat
ab51ecddb4
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
2023-02-01 11:05:29 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
1cf6c5233e
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
2022-12-15 17:33:44 +01:00
Wojtek Figat
8885412350
Fix SSR shader on D3D10
2022-08-31 23:16:29 +02:00
Wojciech Figat
9b816a321c
Reduce DDGI probes distance limit to improve performance
2022-08-12 09:53:57 +02:00
Wojciech Figat
22209108c9
Fix Global Surface Atlas on Vulkan
2022-07-29 16:14:07 +02:00
Wojciech Figat
cfb98a39b0
Reduce DDGI flickering in certain lighting scenarios
2022-07-26 13:18:09 +02:00
Wojciech Figat
a2677a25a9
Improve env probes rendering if DDGI is enabled
2022-07-15 16:13:36 +02:00