Commit Graph

297 Commits

Author SHA1 Message Date
Wojtek Figat
bb8a6e5c8d Merge branch 'fix-asset-viewports' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-asset-viewports 2021-01-28 23:30:05 +01:00
Wojtek Figat
beecbffdc3 Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
2021-01-28 21:59:30 +01:00
stefnotch
06f07c2903 Fix EditorViewport zooming
Fix #162
Also improves cases like LeftMouseDown + Scroll
2021-01-28 17:17:17 +01:00
stefnotch
164da0f87a Fix spelling error 2021-01-28 16:24:36 +01:00
stefnotch
a250a23259 Fix TexturePreview zooming
Fix #164
2021-01-28 16:13:45 +01:00
Wojtek Figat
aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a226ff8762 Fix plane model incorrect rotation in material preview (#165) 2021-01-28 00:52:06 +01:00
Wojtek Figat
a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
Wojtek Figat
bb84ad0f79 Add missing doc comment 2021-01-28 00:10:41 +01:00
Wojtek Figat
0de380ad3a Optimize Variant typename loading if length is zero 2021-01-28 00:02:37 +01:00
Wojtek Figat
4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
Wojtek Figat
876a728b41 Fix scene animation rendering issue with game window is not selected tab
Fixes #170
2021-01-27 23:27:19 +01:00
Wojtek Figat
4cb5574a2e Merge branch 'fix-disable-ctrl-w-ingame' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-disable-ctrl-w-ingame 2021-01-27 22:41:24 +01:00
Wojtek Figat
c583b6a1a7 Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes 2021-01-27 22:39:19 +01:00
Wojtek Figat
3c3b47f5b4 Fix Get Node Transform ndoe in anim graph 2021-01-27 22:37:25 +01:00
Wojtek Figat
36bd398136 Fix error when animated model skeleton has duplicated node name 2021-01-27 22:37:19 +01:00
stefnotch
c820e87d4a Slightly tweak the key processing code 2021-01-27 22:08:17 +01:00
stefnotch
f00ae7fb21 Disable CTRL+W during the game
Fix #96
2021-01-27 21:30:22 +01:00
W2.Wizard
1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Wojtek Figat
f1763840c9 Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows 2021-01-27 00:28:38 +01:00
Wojtek Figat
cb8ba2d757 Fix WindowsFileSystem::ShowBrowseFolderDialog path length 2021-01-27 00:27:32 +01:00
Wojtek Figat
1679458094 Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog 2021-01-27 00:05:57 +01:00
Wojtek Figat
02dde50071 Merge branch 'faster_dev_builds' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-faster_dev_builds 2021-01-26 23:02:59 +01:00
Wojtek Figat
854d0147dd Fix Visject Node layout when adding boxes from code 2021-01-26 22:52:35 +01:00
Wojtek Figat
59858ecb27 Fix Visual Script invoke method node signature check for output params passed via reference 2021-01-26 22:52:08 +01:00
Wojtek Figat
269f1fc8c1 Fix ResizeAuto in SurfaceNode to include custom controls 2021-01-26 22:16:19 +01:00
W2.Wizard
db17c80e0a Use approriate fields instead 2021-01-26 19:41:29 +01:00
W2.Wizard
62b3f7c9c2 Adjusted node size 2021-01-26 19:37:06 +01:00
W2.Wizard
96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
Wojtek Figat
b6fe228b85 Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode 2021-01-26 00:16:13 +01:00
W2.Wizard
c703064add Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
2021-01-26 00:12:43 +01:00
Wojtek Figat
4be7e2ad46 Fix 2021-01-26 00:11:25 +01:00
Wojtek Figat
5260efc7b8 Fixes for editor viewport View context menu 2021-01-26 00:11:20 +01:00
W2.Wizard
44d636520b Applied review changes 2021-01-26 00:04:04 +01:00
Wojtek Figat
571c802d49 Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master 2021-01-26 00:02:08 +01:00
Wojtek Figat
31e53d5efa Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode 2021-01-25 23:59:10 +01:00
Wojtek Figat
ca32d0d825 Add Mesh::UpdateMesh methods similar to C# API 2021-01-25 23:52:29 +01:00
Wojtek Figat
5b4dbfa121 Fix name (was causing docs build warning) 2021-01-25 23:52:07 +01:00
W2.Wizard
602fb44a23 Formatting 2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
W2.Wizard
f331191e3d Refactored 2021-01-25 19:31:12 +01:00
W2.Wizard
c0c2da34d7 Specified variants 2021-01-25 12:37:42 +01:00
W2.Wizard
ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
Wojtek Figat
f6085c7479 Fix crash when reloading scripts with opened custom json asset 2021-01-24 23:31:24 +01:00
Wojtek Figat
f714afc180 Tweak Rotator node 2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626 Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
e99c4abe5e Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order 2021-01-24 18:52:10 +01:00
Wojtek Figat
f9ba789af3 Add missing node type comment 2021-01-24 18:51:26 +01:00
stefnotch
6f0a556af8 Document the clockwise order of the indices 2021-01-24 16:42:13 +01:00
W2.Wizard
bcb38dc2ca Added rotator node 2021-01-24 15:10:38 +01:00