Wojtek Figat
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78d6fe6b50
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Fix error when loading surface from not yet loaded asset
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2022-05-06 18:30:49 +02:00 |
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Wojtek Figat
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2d27e0997f
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Silence old warning
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2022-05-06 17:17:54 +02:00 |
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Wojtek Figat
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21e6c2603c
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Silence old warning
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2022-05-06 17:16:01 +02:00 |
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Wojtek Figat
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bc6b70f4f9
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Optimize static Visual Script event calling
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2022-05-03 21:12:29 +02:00 |
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Wojtek Figat
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eb75a3c2fb
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Fix foreach loop in Visual Script to continue flow on null array or dictionary
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2022-05-01 20:42:42 +02:00 |
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Wojtek Figat
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d76fd634a5
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Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
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2022-04-28 22:45:56 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojtek Figat
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4ac9406b90
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Revert 017492dbfa
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2022-04-14 23:10:01 +02:00 |
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Wojtek Figat
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9fb4624b03
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Add JsonAsset.Instance for C# asset object
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2022-04-13 21:18:35 +02:00 |
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Wojtek Figat
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017492dbfa
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Optimize C# types searching with typename
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2022-04-13 19:48:39 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojtek Figat
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a9d66d6535
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Various fixes for scripting runtime
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2022-04-07 22:03:42 +02:00 |
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Wojtek Figat
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4a9c746bed
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Add SoftAssetReference type
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2022-02-28 23:15:35 +01:00 |
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Wojciech Figat
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d0e37ba6ef
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Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
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2022-01-31 10:33:05 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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dfa5e91322
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Fix conditional variables usage on broadcast by using a shared mutex
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2022-01-12 17:36:06 +01:00 |
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Wojciech Figat
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5ffdbe553b
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Add assets loading progress to Editor status bar
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2022-01-10 14:09:00 +01:00 |
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Wojtek Figat
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892723c501
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Fix build
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2022-01-09 17:46:37 +01:00 |
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Wojtek Figat
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844fad2ced
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Fix crash when animation has anim events and scripting is disposed before content
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2022-01-08 18:29:13 +01:00 |
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Wojtek Figat
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82a43dea28
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Add **Animation Events**
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2022-01-08 15:06:25 +01:00 |
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Wojtek Figat
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e144a6f69d
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Fix crash when trying to read invalid Visual Script parameter from local scope during debugging
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2022-01-08 15:06:22 +01:00 |
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Wojtek Figat
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fa83869430
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Add minor changes
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2022-01-08 15:06:18 +01:00 |
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Wojtek Figat
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233de2d4a4
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Fix Animation timeline load/save with the latest format
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2021-12-20 18:47:19 +01:00 |
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Wojtek Figat
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1c34c7f293
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Fix crash when creating C# object for native object at the same time on multiple threads
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2021-12-16 18:58:14 +01:00 |
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Wojciech Figat
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4a8291d596
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Minor fixes
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2021-12-09 17:08:10 +01:00 |
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Wojciech Figat
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af2c5b3429
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Add batching the same function inputs in Anim Graph for better usability
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2021-12-03 15:38:21 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojciech Figat
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76e4a9e7b1
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Add Index output for array iterator loop
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2021-11-19 16:03:04 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojciech Figat
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6357cc6245
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Fix typos
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2021-11-15 16:39:13 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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aef024f572
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Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12)
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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058e23f3ee
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Add Content.GetAllAssets to get all asset ids in project
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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352abd1e41
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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195aed22b5
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Optimize Asset::onAssetLoaded if even is unused
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2021-10-05 21:54:23 +02:00 |
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Wojtek Figat
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c3c0a4ef0d
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Add support for interfaces in scripting API (cross language support C++/C#/VS)
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2021-10-04 12:26:08 +02:00 |
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Wojtek Figat
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ba8f7c5ab4
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Add improvements for native interfaces usage
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2021-09-29 16:33:25 +02:00 |
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Wojtek Figat
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6d3170c665
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Revert unwanted change
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2021-09-24 20:16:03 +02:00 |
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Wojtek Figat
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76a4d0652f
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Add JsonAsset::GetInstance<T> for easier access to C++ json asset data
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2021-09-23 13:47:44 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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3e00bcca49
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Merge remote-tracking branch 'origin/master'
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2021-08-31 09:36:44 +02:00 |
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Wojtek Figat
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c69e620e04
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Fixes
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2021-08-30 16:15:05 +02:00 |
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Wojtek Figat
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d654d2d0ac
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Add PROFILE_CPU_ASSET for asset related profiler scoped zone
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2021-08-28 12:49:02 +02:00 |
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Wojtek Figat
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151f551bc9
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Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
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2021-08-13 13:57:02 +02:00 |
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Wojtek Figat
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bc634e9d37
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Refactor Tracy source locations to be static
#597
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2021-08-13 13:44:29 +02:00 |
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Zbigniew Skowron
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aecc81f5e5
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Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
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2021-08-09 00:29:19 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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1c9abef342
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Fix asset cache when loading asset from path with relative parts
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2021-08-04 11:26:24 +02:00 |
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Wojtek Figat
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f06054bc9d
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Fix warnings
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2021-07-30 16:33:10 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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