Wojtek Figat
493787d4d6
Add Custom Global Code node to materials for injecting custom code, includes or constants
2022-04-15 17:04:28 +02:00
Wojtek Figat
58491e6d23
Add **Screen Space Reflections for transparent materials**
2022-04-12 22:16:06 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
ea1a47159b
Fix error
2021-10-18 11:51:13 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
a3dfb1c5d3
Add support for using per-texture group sampler in Materials
2021-06-29 16:16:56 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
cb96a87659
Fix crash when material is generated at 2 threads at once
2021-03-21 20:25:25 +01:00
Wojtek Figat
1dee615d6e
Add Volumetric Fog support for particles to modify local fog
2021-03-05 13:58:15 +01:00
Wojtek Figat
312e4ad010
Merge branch 'master' into 1.1
...
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
da784e98e5
Add Deformable material domain
2021-02-08 15:44:38 +01:00
Wojtek Figat
d8304a2178
Refactor material shaders generator to use modular features as extensions
2021-02-05 14:54:29 +01:00
Wojtek Figat
300f948515
Refactor material shaders generator to use modular features as extensions
2021-02-05 13:57:00 +01:00
Wojtek Figat
089f0dab3a
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:55:02 +01:00
Wojtek Figat
01777a2c1b
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00
Wojtek Figat
b5847eb0d6
Refactor material shaders generator to use modular features as extensions
2021-02-04 15:27:38 +01:00
Wojtek Figat
9e6243adcc
Refactor material shaders generator to use modular features as extensions
2021-02-04 14:58:01 +01:00
Wojtek Figat
2a3b6edf50
Refactor material shaders generator to use modular features as extensions
2021-02-04 10:43:04 +01:00
Richard
c8b0773661
Fixed a bug
2021-01-27 11:07:36 +11:00
Richard
6ef65734cd
Optimisied Blend Normal Node
...
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00