Commit Graph

143 Commits

Author SHA1 Message Date
Wojciech Figat
cf6fb07a05 Fix updating audio window toolbar 2022-02-01 16:21:47 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
751916151a Add Loading text info for particle system and animation timelines 2022-01-08 15:06:20 +01:00
Wojciech Figat
73c22b75ea Add Code Docs module for Editor tooltips 2021-12-22 10:55:42 +01:00
Wojciech Figat
43531a020a Add drag&drop to prefab hierarchy panel for easier usage 2021-12-08 16:50:30 +01:00
Wojciech Figat
23303802ec Add support for passing back value via reference to C# scripting event 2021-12-06 16:46:16 +01:00
Wojciech Figat
1e034c904a Fix missing blend shape refresh for Skinned Model window preview 2021-11-26 12:57:37 +01:00
Wojciech Figat
d33829f5eb Add option to change Visual Script parameter type 2021-11-16 20:44:18 +01:00
Wojciech Figat
e249fda1f2 Add Visual Script parameter access editing (public or private) 2021-11-16 16:41:38 +01:00
Wojciech Figat
f69055d85a Add features flags for Custom Editors presentation 2021-11-16 16:33:45 +01:00
Wojciech Figat
80ef2befd5 Add FallbackTable for localized strings table to redirect missing texts into other language 2021-11-15 16:39:16 +01:00
Wojciech Figat
8459d7f3ad Add option to export a single localized string table to .pot file 2021-11-15 16:39:15 +01:00
Wojtek Figat
6dfedd219b Minor improvements and fixes for Editor 2021-11-04 15:59:06 +01:00
Wojtek Figat
07a6e50d14 Fix custom actor options for prefab window 2021-10-25 23:23:07 +02:00
Wojtek Figat
d88306fc1c Hide various Editor types from Visual Scripting 2021-10-04 12:26:36 +02:00
Wojtek Figat
0bae7022b1 Add minor tweak 2021-09-23 10:13:30 +02:00
Wojtek Figat
8e6c7a6194 Add live-preview option for editing scene animation
#519
2021-09-22 17:09:36 +02:00
Wojtek Figat
fff2c3e038 Fix materials parameters display issues after editing 2021-08-18 22:55:31 +02:00
Wojtek Figat
af22c7e96f Refactor DownloadIndexBuffer to return unsigned data 2021-08-13 10:06:29 +02:00
Wojtek Figat
6609425880 Fix creating prefab in Editor from selection in Prefab window 2021-08-08 17:25:18 +02:00
Wojtek Figat
04c807aea5 Fix scrolling to selected actor in scene tree if parent is collapsed 2021-08-04 11:36:27 +02:00
Wojtek Figat
e1cac0b779 Add loading info text when opening scene animation window 2021-07-30 15:04:26 +02:00
Wojtek Figat
25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
ad7f5cf720 Add support for object and enum properties in Anim Graph 2021-07-29 19:51:30 +02:00
Wojtek Figat
6718b37ca1 Fixes and improvements 2021-07-24 23:38:05 +02:00
Wojtek Figat
91be427305 Fix typos 2021-07-23 16:25:12 +02:00
Wojtek Figat
46a65f99fa Add buttons for play/pause/stop Animation timeline in editor window 2021-07-23 16:18:11 +02:00
Wojtek Figat
6eea2cc675 Add option to preview model meshes Normals and Tangents in Editor preview 2021-07-22 11:19:54 +02:00
Wojtek Figat
dcd4a41f7d Add preview panel with skinned model to the Animation window 2021-07-16 16:18:34 +02:00
Wojtek Figat
590ef32165 Refactor animated model previews to unify features used by various windows 2021-07-16 15:24:18 +02:00
Wojtek Figat
cb59f2185c Add memory usage info to Animation details 2021-07-16 13:08:37 +02:00
Wojtek Figat
5852887e7d Add option for preview a single mesh UVs 2021-07-16 10:21:22 +02:00
Wojtek Figat
4f03acb149 Add support for creating virtual Anim Graph at runtime for a single animation playback 2021-07-15 16:58:26 +02:00
Wojtek Figat
27deeff079 Add widgets for animation preview play/pause and speed changing 2021-07-15 14:26:42 +02:00
Wojtek Figat
7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00
Wojtek Figat
347bd7346a Add automatic Game Settings setup after adding new settings asset for the first time 2021-07-05 10:36:10 +02:00
Wojtek Figat
bdefa77226 Fix using nested types in Visual Script 2021-06-30 10:34:36 +02:00
Wojtek Figat
3b31fd7c71 Add support for editing texture group in editor (without reimporting) 2021-06-18 10:49:04 +02:00
Wojtek Figat
a8b0612a7f Add new icons and tweaks
#550
2021-06-14 11:08:47 +02:00
W2Wizard
eb6e3a7e8e Replace clickable images with actual buttons
With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
Wojtek Figat
b8ad4bdd2a Refactor AnimGraph debug flows to use scripting API event 2021-06-12 23:20:07 +02:00
Wojtek Figat
3c2b1a232c Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97' 2021-06-09 12:04:12 +02:00
Wojtek Figat
0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
Wojtek Figat
845198ebe3 Refactor focusing on selection logic in Editor 2021-05-28 15:51:28 +02:00
Wojtek Figat
94ee82b58d Fix Editor UI tree control click to handle selection update before
#533
2021-05-28 12:09:26 +02:00
GoaLitiuM
4bb703e9bf Change FontReference to reference type
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
f9b979f1c6 Add new icons atlas
#456
2021-05-14 11:02:22 +02:00
Wojtek Figat
11704740fe Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul 2021-05-14 10:48:18 +02:00
W2.Wizard
887b52c18a Merge branch '1.2' into IconOverhaul 2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1 Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00