Wojciech Figat
cf6fb07a05
Fix updating audio window toolbar
2022-02-01 16:21:47 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
751916151a
Add Loading text info for particle system and animation timelines
2022-01-08 15:06:20 +01:00
Wojciech Figat
73c22b75ea
Add Code Docs module for Editor tooltips
2021-12-22 10:55:42 +01:00
Wojciech Figat
43531a020a
Add drag&drop to prefab hierarchy panel for easier usage
2021-12-08 16:50:30 +01:00
Wojciech Figat
23303802ec
Add support for passing back value via reference to C# scripting event
2021-12-06 16:46:16 +01:00
Wojciech Figat
1e034c904a
Fix missing blend shape refresh for Skinned Model window preview
2021-11-26 12:57:37 +01:00
Wojciech Figat
d33829f5eb
Add option to change Visual Script parameter type
2021-11-16 20:44:18 +01:00
Wojciech Figat
e249fda1f2
Add Visual Script parameter access editing (public or private)
2021-11-16 16:41:38 +01:00
Wojciech Figat
f69055d85a
Add features flags for Custom Editors presentation
2021-11-16 16:33:45 +01:00
Wojciech Figat
80ef2befd5
Add FallbackTable for localized strings table to redirect missing texts into other language
2021-11-15 16:39:16 +01:00
Wojciech Figat
8459d7f3ad
Add option to export a single localized string table to .pot file
2021-11-15 16:39:15 +01:00
Wojtek Figat
6dfedd219b
Minor improvements and fixes for Editor
2021-11-04 15:59:06 +01:00
Wojtek Figat
07a6e50d14
Fix custom actor options for prefab window
2021-10-25 23:23:07 +02:00
Wojtek Figat
d88306fc1c
Hide various Editor types from Visual Scripting
2021-10-04 12:26:36 +02:00
Wojtek Figat
0bae7022b1
Add minor tweak
2021-09-23 10:13:30 +02:00
Wojtek Figat
8e6c7a6194
Add live-preview option for editing scene animation
...
#519
2021-09-22 17:09:36 +02:00
Wojtek Figat
fff2c3e038
Fix materials parameters display issues after editing
2021-08-18 22:55:31 +02:00
Wojtek Figat
af22c7e96f
Refactor DownloadIndexBuffer to return unsigned data
2021-08-13 10:06:29 +02:00
Wojtek Figat
6609425880
Fix creating prefab in Editor from selection in Prefab window
2021-08-08 17:25:18 +02:00
Wojtek Figat
04c807aea5
Fix scrolling to selected actor in scene tree if parent is collapsed
2021-08-04 11:36:27 +02:00
Wojtek Figat
e1cac0b779
Add loading info text when opening scene animation window
2021-07-30 15:04:26 +02:00
Wojtek Figat
25487c17e3
Fix stack overflow when using recursion with nested scene animations
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#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
ad7f5cf720
Add support for object and enum properties in Anim Graph
2021-07-29 19:51:30 +02:00
Wojtek Figat
6718b37ca1
Fixes and improvements
2021-07-24 23:38:05 +02:00
Wojtek Figat
91be427305
Fix typos
2021-07-23 16:25:12 +02:00
Wojtek Figat
46a65f99fa
Add buttons for play/pause/stop Animation timeline in editor window
2021-07-23 16:18:11 +02:00
Wojtek Figat
6eea2cc675
Add option to preview model meshes Normals and Tangents in Editor preview
2021-07-22 11:19:54 +02:00
Wojtek Figat
dcd4a41f7d
Add preview panel with skinned model to the Animation window
2021-07-16 16:18:34 +02:00
Wojtek Figat
590ef32165
Refactor animated model previews to unify features used by various windows
2021-07-16 15:24:18 +02:00
Wojtek Figat
cb59f2185c
Add memory usage info to Animation details
2021-07-16 13:08:37 +02:00
Wojtek Figat
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
Wojtek Figat
4f03acb149
Add support for creating virtual Anim Graph at runtime for a single animation playback
2021-07-15 16:58:26 +02:00
Wojtek Figat
27deeff079
Add widgets for animation preview play/pause and speed changing
2021-07-15 14:26:42 +02:00
Wojtek Figat
7fc3e65849
Fix changing prefab root
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#488 #544 #489
2021-07-09 17:17:21 +02:00
Wojtek Figat
347bd7346a
Add automatic Game Settings setup after adding new settings asset for the first time
2021-07-05 10:36:10 +02:00
Wojtek Figat
bdefa77226
Fix using nested types in Visual Script
2021-06-30 10:34:36 +02:00
Wojtek Figat
3b31fd7c71
Add support for editing texture group in editor (without reimporting)
2021-06-18 10:49:04 +02:00
Wojtek Figat
a8b0612a7f
Add new icons and tweaks
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#550
2021-06-14 11:08:47 +02:00
W2Wizard
eb6e3a7e8e
Replace clickable images with actual buttons
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With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
Wojtek Figat
b8ad4bdd2a
Refactor AnimGraph debug flows to use scripting API event
2021-06-12 23:20:07 +02:00
Wojtek Figat
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
Wojtek Figat
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
Wojtek Figat
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
Wojtek Figat
94ee82b58d
Fix Editor UI tree control click to handle selection update before
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#533
2021-05-28 12:09:26 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
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FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
f9b979f1c6
Add new icons atlas
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#456
2021-05-14 11:02:22 +02:00
Wojtek Figat
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
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Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00