Wojtek Figat
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29815e0dd6
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Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
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2023-01-24 19:20:23 +01:00 |
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Chandler Cox
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ff3277edc7
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Change CM attributes to not check inhereted class.
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2023-01-22 21:33:08 -06:00 |
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Wojciech Figat
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31e27e84a9
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Minor fix
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2023-01-20 11:48:53 +01:00 |
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Chandler Cox
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f110926288
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Moved into function in Asset Window.
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2023-01-19 16:10:17 -06:00 |
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Wojciech Figat
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5babe8df3f
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Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
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2023-01-16 12:11:04 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Chandler Cox
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e725533ba7
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Changed all search boxes to new class.
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2022-12-15 21:18:49 -06:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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5a6f6d97a7
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Minor code adjustments
#810
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2022-11-21 18:55:33 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Wojtek Figat
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735b07f0d7
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Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
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2022-11-06 22:22:45 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojciech Figat
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77b98f7081
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Add Layer and StaticFlags from parent actor after spawnign actor in Prefab Window
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2022-10-31 12:21:02 +01:00 |
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Chandler Cox
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50414d7fed
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added deselecting nodes when left clicking in blank area in the scene and prefab tree views
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2022-10-29 09:22:39 -05:00 |
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Chandler Cox
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40a04bc5d6
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Various fixes to prefab tree view. Scrolling like scene view, disable scrolling on renaming, can open CM anywhere in tree panel.
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2022-10-29 09:14:08 -05:00 |
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Wojtek Figat
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f528ba59ec
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Code style fix
#766
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2022-10-12 19:04:22 +02:00 |
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Cristhofer Marques
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0b8a176ff8
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Revert "Update SkeletonMaskWindow.cs"
This reverts commit b626d3047d.
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2022-10-11 14:05:30 -03:00 |
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Cristhofer Marques
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b626d3047d
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Update SkeletonMaskWindow.cs
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2022-10-11 13:08:52 -03:00 |
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Cristhofer Marques
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2af285e972
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feature added
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2022-10-11 11:49:32 -03:00 |
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Wojtek Figat
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20ebe3ac85
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Fix game ticking in editor during cut-scene rendering at edit time
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2022-08-25 19:42:00 +02:00 |
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Wojtek Figat
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a545520d6b
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Add playback speed option for Scene Animation rendering
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2022-08-25 19:41:59 +02:00 |
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Wojtek Figat
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3b52914416
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Add **Nested Animations** for compositing animation clips
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2022-07-31 15:53:09 +02:00 |
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Wojtek Figat
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1019550d4a
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Change search boxes in Editor to stick to the top of the panel
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2022-07-19 15:37:10 +02:00 |
|
Wojtek Figat
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9f7f764359
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Format code
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2022-07-18 22:38:01 +02:00 |
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Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojciech Figat
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f221bc6361
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Minor improvements
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2022-07-07 15:34:15 +02:00 |
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Wojciech Figat
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02dbd07506
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Add utility buttons to check/uncheck all Material Instance parameters overrides in Editor window
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2022-07-06 09:29:25 +02:00 |
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Wojtek Figat
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1fbdabdcd0
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Fixes
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2022-06-19 13:07:19 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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782c3a0e3e
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Add Find references utility for graph parameters and methods
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2022-05-09 18:10:47 +02:00 |
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Wojtek Figat
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8b1e0df222
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Add **Content Search** window to searching Visual Scripts and other assets
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2022-05-08 19:42:34 +02:00 |
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Wojtek Figat
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90906baae2
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Various improvements for Editor
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2022-05-06 17:14:25 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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2935b85543
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Add preserving existing value of the Visual Script parameter when changing its type
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2022-05-01 21:34:21 +02:00 |
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Wojtek Figat
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26d4ebd3d5
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Fixes for Visual Scripting in Editor
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2022-05-01 21:11:15 +02:00 |
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Wojtek Figat
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74b23d0e00
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Add support for array of Visual Script objects
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2022-05-01 20:42:05 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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a27d69f852
|
Improve Json Asset development workflow
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2022-04-13 21:19:10 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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2bf0a7af8e
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Fix opening particle emitter editor window if shader compilation fails
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2022-03-25 15:37:01 +01:00 |
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Wojciech Figat
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3e9b6caa1c
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Fix sorting items in various contextual list popups in Editor
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2022-03-25 15:36:30 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
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832a4bf86a
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Add utility Copy option for various labels in assets editors
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2022-03-22 17:16:15 +01:00 |
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