Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
|
Wojtek Figat
|
aa8d6f7c79
|
Fix ribbon particles triangle indices ordering to prevent artifacts
|
2023-02-03 13:30:48 +01:00 |
|
Wojtek Figat
|
baabc5d16f
|
Add AfterForwardPass for custom postfx render location
|
2023-02-01 11:38:22 +01:00 |
|
Wojtek Figat
|
ab51ecddb4
|
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
|
2023-02-01 11:05:29 +01:00 |
|
Wojtek Figat
|
831af77eff
|
Fix rendering with custom feature-set
|
2023-01-31 16:18:04 +01:00 |
|
Wojtek Figat
|
b071cdb843
|
Expose various engine features to scripting
|
2023-01-31 16:01:56 +01:00 |
|
Wojtek Figat
|
a0c6add732
|
Add ViewFlags::Sky for conditional sky/skybox rendering
|
2023-01-31 15:58:02 +01:00 |
|
Wojtek Figat
|
b93e97dd76
|
Add EnumHasNoneFlags
|
2023-01-31 15:19:34 +01:00 |
|
Wojtek Figat
|
c46ea56af2
|
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
|
2023-01-31 14:04:00 +01:00 |
|
Wojtek Figat
|
5a30883082
|
Add AfterGBufferPass for custom PostFx location
|
2023-01-31 09:28:19 +01:00 |
|
Wojtek Figat
|
9b3d15aa46
|
Add Renderer::DrawActors for quick actors rendering in custom render passes
|
2023-01-30 00:52:32 +01:00 |
|
Wojtek Figat
|
87549a3e6c
|
Fix sort order usage in multi-pass drawing of the Mesh
|
2023-01-28 01:31:07 +01:00 |
|
Wojtek Figat
|
adfe3ad165
|
Add SortOrder to drawable object types for transparency sorting override
|
2023-01-26 18:37:40 +01:00 |
|
Wojtek Figat
|
a2af46845d
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
|
2023-01-15 18:27:49 +01:00 |
|
Wojtek Figat
|
675aa92b53
|
Fix crash in SSAO when using very low render resolution
|
2023-01-15 14:08:24 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
0595f38fe4
|
Fix threading issues with GPU buffers mapping
|
2023-01-09 22:41:06 +01:00 |
|
Wojciech Figat
|
70cce0e1ee
|
Fix regression crash when using DoF, optimize DoF usage of GPU memory
|
2023-01-09 16:06:47 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
|
1cf6c5233e
|
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
|
2022-12-15 17:33:44 +01:00 |
|
Wojciech Figat
|
c38eda5799
|
Fixes for compilation
|
2022-12-14 14:04:14 +01:00 |
|
Wojciech Figat
|
188428a7a9
|
Add RenderSetup and allow customizing it by gameplay and postfx
|
2022-12-14 14:03:59 +01:00 |
|
Wojciech Figat
|
c17477abff
|
Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
|
2022-12-13 11:52:52 +01:00 |
|
Wojciech Figat
|
ee019510ca
|
Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
|
2022-12-13 11:52:51 +01:00 |
|
Wojciech Figat
|
b33ce8d264
|
Add pooled render targets naming for easier GPU memory usage debugging
|
2022-12-09 11:26:35 +01:00 |
|
Wojtek Figat
|
df45ac46b1
|
Optimize various debug views performance
|
2022-12-03 12:23:39 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
3da7e8d7ba
|
Additional improvement for RenderListBuffer
|
2022-11-27 20:33:39 +01:00 |
|
Wojtek Figat
|
373350df1e
|
Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time
|
2022-11-27 12:07:10 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojtek Figat
|
39dc439cd8
|
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
|
2022-11-26 20:37:04 +01:00 |
|
Wojtek Figat
|
c33fe04645
|
Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
|
2022-11-25 23:04:17 +01:00 |
|
Wojtek Figat
|
5cc66d60dc
|
Tweaks
|
2022-11-24 20:14:47 +01:00 |
|
Wojtek Figat
|
6f95f162d0
|
Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
|
2022-11-24 20:01:28 +01:00 |
|
Wojciech Figat
|
33e2fa7f9e
|
Fix game build
|
2022-11-21 14:23:59 +01:00 |
|
Wojtek Figat
|
3b4d91924f
|
Add draw call sorting keys generation during draw calls collection (async)
|
2022-11-16 09:20:56 +01:00 |
|
Wojtek Figat
|
eb281a7574
|
Additional improvements to scene rendering
|
2022-11-15 22:39:03 +01:00 |
|
Wojtek Figat
|
a2670dc3b5
|
Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
|
2022-11-15 17:43:30 +01:00 |
|
Wojtek Figat
|
b47d95205f
|
Add optional async scene drawing and improve stability
|
2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
|
aa978ce0e4
|
Minor improvements
|
2022-11-10 23:45:58 +01:00 |
|
Wojtek Figat
|
4ba1531cda
|
Add async scene drawing for Foliage and Terrain
|
2022-11-10 23:43:36 +01:00 |
|
Wojtek Figat
|
ea5e38fdd1
|
Fixes for overriden draw calls material in debug views
|
2022-11-10 00:22:23 +01:00 |
|
Wojtek Figat
|
f2170a09cd
|
Optimize GlobalSDF actors drawing CPU perf
|
2022-11-06 20:44:44 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
183636289a
|
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
|
2022-11-06 20:44:42 +01:00 |
|
Wojtek Figat
|
0f619c2cb6
|
Simplify code
|
2022-11-03 00:19:21 +01:00 |
|
Wojtek Figat
|
5bd56cae81
|
Fix GlobalSDF rasterization of heightfield
|
2022-11-02 20:30:13 +01:00 |
|
Wojtek Figat
|
6a61b692aa
|
Refactor PostProcessEffect to support C++ scripting
|
2022-11-02 20:29:59 +01:00 |
|