Commit Graph

331 Commits

Author SHA1 Message Date
Wojtek Figat
e6bffde301 Merge branch 'gh-actions' 2021-01-09 18:09:09 +01:00
Wojtek Figat
1b0e57408c Separate checkout steps 2021-01-09 17:43:07 +01:00
Wojtek Figat
442135047f Use manual LFS checkout 2021-01-09 17:41:56 +01:00
stefnotch
ef2dbb7818 Fix double context menu invokation
SurfaceNode.cs already takes care of opening the context menu
2021-01-09 11:26:29 +01:00
W2.Wizard
2d2d45f568 Increased precision by 5 digits 2021-01-08 23:14:09 +01:00
Wojtek Figat
617e25eb4c Add lfs t repo clone 2021-01-08 23:08:51 +01:00
Wojtek Figat
24874376c3 Add initial build script for Windows editor and game 2021-01-08 23:00:08 +01:00
W2.Wizard
0d0340e11a Added golden ratio value 2021-01-08 12:06:17 +01:00
VNC
2252cd73f9 Removed unnecessary check 2021-01-07 00:06:43 +01:00
VNC
6deb64e587 Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
2021-01-07 00:02:04 +01:00
Wojtek Figat
0e768694b5 Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer 2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
W2.Wizard
6f727aa483 Corrected additional typos 2021-01-06 22:20:16 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
VNC
6da5c704b1 Change 'for' to 'to' 2021-01-06 01:03:19 +01:00
mafiesto4
f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
W2.Wizard
4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
W2.Wizard
f7c17d96ce Fixed a typo 2021-01-05 01:06:42 +01:00
Jean-Baptiste Perrier
f5ac18915a Fixing open save dialog. 2021-01-04 22:44:40 +01:00
Jean-Baptiste Perrier
ed92489a60 Fixing open file dialog. 2021-01-04 21:59:57 +01:00
Wojtek Figat
946d69a3ef Bump up the build number 2021-01-04 19:38:02 +01:00
stefnotch
10cdbc8fbc Add dragging existing connection from input box 2021-01-04 12:33:29 +01:00
Wojtek Figat
d715c0c0dd Merge branch 'VNNCC-dev' 2021-01-03 23:41:36 +01:00
Wojtek Figat
7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
Wojtek Figat
566a653c0a Fix using ApiToken constant 2021-01-03 23:38:43 +01:00
Wojtek Figat
464523f318 Add missing control reference clear 2021-01-03 23:38:30 +01:00
Wojtek Figat
e68b54159d Merge branch 'stefnotch-context-menu-focus-returning' 2021-01-03 23:36:11 +01:00
Wojtek Figat
0d4ac16d18 Merge branch 'context-menu-focus-returning' of git://github.com/stefnotch/FlaxEngine into stefnotch-context-menu-focus-returning 2021-01-03 23:36:08 +01:00
Wojtek Figat
9d66d5f6a7 Merge branch 'VNNCC-constants-update' 2021-01-03 23:19:31 +01:00
Wojtek Figat
717d02f073 Merge branch 'constants-update' of git://github.com/VNNCC/FlaxEngine into VNNCC-constants-update 2021-01-03 23:19:26 +01:00
Wojtek Figat
786f057971 Fix crash on scripting reload when using Anim Graph with custom nodes 2021-01-03 23:18:53 +01:00
Wojtek Figat
c1a83662d9 Add additional check for twice plugin initialization in case of error 2021-01-03 23:18:24 +01:00
VNC
e62ccd55ba Make constants use the actual const keyword
All references are baked into the assembly with the corresponding IL instruction when compiling. Because no lookup will take place, it will "increase" the performance.
2021-01-03 22:56:54 +01:00
Wojtek Figat
1f9888b88c Merge branch 'jb-perrier-gameplugin' 2021-01-03 22:52:59 +01:00
Wojtek Figat
0b3232d94b Merge branch 'gameplugin' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-gameplugin 2021-01-03 22:52:55 +01:00
Wojtek Figat
6c7529f6b3 Update link to Youtube channel 2021-01-03 22:14:04 +01:00
Wojtek Figat
bf9204f146 Add IconsScale to editor interface options 2021-01-03 22:13:31 +01:00
Wojtek Figat
4043e35b10 Merge branch 'DaveTheGameDev-IconScaling' 2021-01-03 21:06:29 +01:00
Wojtek Figat
add539392a Merge branch 'IconScaling' of git://github.com/DaveTheGameDev/FlaxEngine into DaveTheGameDev-IconScaling 2021-01-03 21:06:25 +01:00
Wojtek Figat
7e4afbc4ff Update shaders 2021-01-03 21:00:39 +01:00
Wojtek Figat
c39b201d3a Add more updates for copyright year 2021-01-03 21:00:32 +01:00
Wojtek Figat
6fdb30b6af Merge branch 'jb-perrier-copyright' 2021-01-03 20:27:15 +01:00
Wojtek Figat
cc399b51f0 Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright 2021-01-03 20:27:08 +01:00