Wojtek Figat
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bd78db72b9
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Add Mono AOT dynamic module preloading to speed up startup time
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2025-12-05 03:46:28 -08:00 |
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Wojtek Figat
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1e3ce48024
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Fix compilation regression
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2025-11-26 23:43:20 -08:00 |
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Wojtek Figat
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403d2cedc0
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Updates to engine for porting to blue platform
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2025-11-26 06:28:54 -08:00 |
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Wojtek Figat
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c8839b8587
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Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
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2025-11-26 00:22:48 -08:00 |
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Wojtek Figat
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92254eefcc
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SImplify some code and update code for platforms
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2025-11-25 00:20:14 -08:00 |
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Wojtek Figat
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2a55cda583
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Add fallback location of engine managed library on AOT platforms
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2025-11-20 14:58:30 -08:00 |
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Wojtek Figat
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c0dda45c7b
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Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
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2025-11-18 18:00:02 +01:00 |
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Wojtek Figat
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4aba0153f8
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Prioritize Dotnet libs on Mono AOT
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2025-11-15 14:57:12 -08:00 |
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Wojtek Figat
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4008e19ca9
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Fix various build issuesin uncommon configurations
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2025-11-14 00:52:14 -08:00 |
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3fc1895b56
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Fix compiler error and wrong CPU architecture warnings on WoA
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2025-10-31 02:12:14 +02:00 |
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2c8c9b1637
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Fix .NET version preprocessor definitions
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2025-10-29 08:26:39 +02:00 |
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32b4efc175
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Add missing .NET installation architecture info to error messages
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2025-10-24 23:27:17 +03:00 |
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6b9c727a6a
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Fix compiler warning
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2025-10-19 22:16:34 +03:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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88773e71e5
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Fix warning when cloning actor from prefab that is not a root
#3578
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2025-09-14 14:25:19 +02:00 |
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Wojtek Figat
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64e127a47a
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Fix crashes of scripting backend on Android
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2025-09-09 15:25:24 +02:00 |
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Wojtek Figat
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14a69a11df
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Add Android native crashes caching
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2025-09-07 23:50:41 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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6fd4ef735e
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Add InvokeOnUpdate to C++ scripting api
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2025-08-12 23:35:12 +02:00 |
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Wojtek Figat
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1bedfd3adf
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Disable auto-GC every 60 ticks in game
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2025-08-11 19:00:38 +02:00 |
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Wojtek Figat
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99707b6586
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Add various profiler events for more insights
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2025-08-11 18:15:47 +02:00 |
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Wojtek Figat
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4aa2676084
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Fix MClass::GetNamespace typo that returned name instead
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2025-07-31 20:02:42 +02:00 |
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Wojtek Figat
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a7ffd9e57f
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Add more profiler events
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2025-07-28 15:15:09 +02:00 |
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Wojtek Figat
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2af266727f
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Add utility names to gamepad buttons doc and add usefull profiler event for mono
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2025-07-26 00:12:10 +02:00 |
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Wojtek Figat
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69585618ed
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Optimize scripting objects spawning on AOT platforms
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2025-07-24 12:27:28 +02:00 |
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Wojtek Figat
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c3cf8fba98
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Optimize managed code
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2025-07-23 18:17:10 +02:00 |
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Wojtek Figat
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89c7f4b0a3
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Fix ManagedDictionary cache to be cleared on hot-reload
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2025-06-09 17:19:36 +02:00 |
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Wojtek Figat
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4fe9fdded6
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Optimize redundant string allocation in managed binary module unload
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2025-05-28 04:10:47 +02:00 |
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Wojtek Figat
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03d52d4eb9
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Add support for building engine without logging
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2025-05-28 04:05:12 +02:00 |
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Wojtek Figat
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ab61ed5a37
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Add more memory profiling insights and groups
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2025-05-28 04:03:44 +02:00 |
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Wojtek Figat
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a74c5e7943
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Another fix for iOS build
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2025-05-25 18:01:30 +02:00 |
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Wojtek Figat
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98e59450f1
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Add freeing managed assembly memory on reload/unload
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2025-05-25 17:39:51 +02:00 |
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Wojtek Figat
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8c62f1120f
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Optimize dynamic memory allocations for managed runtime interop collections with a new Arena Allocation
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2025-05-25 17:39:20 +02:00 |
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Wojtek Figat
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410ec0465c
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Optimize CSharp scripting runtime to use arena allocator per-assembly
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2025-05-25 02:04:16 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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Wojtek Figat
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15da2d59e5
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Add GPUTexture::DownloadData to C#
#2973 #1446
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2025-04-07 23:32:37 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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0041a17b7d
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Add Script::IsEnabledInHierarchy
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2025-03-27 21:05:32 +01:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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abe5b14f72
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Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix
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2025-03-18 14:20:20 +01:00 |
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Wojtek Figat
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87e423ed48
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Fix regression in C++ objects created from C# code to link managed instance properly
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2025-03-13 22:31:01 +01:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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3c303514a4
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Fix crash when using audio playback and playing editor meanwhile
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2025-03-11 18:10:48 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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8e2f3ec0c0
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Fix Version marshaling as parameter
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2025-03-06 00:36:39 +01:00 |
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Wojtek Figat
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e82bb639ed
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Fix objects creation to ensure managed object ctor is always executed
#3245
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2025-03-03 19:12:29 +01:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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b2c8c4018c
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Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
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2025-02-26 22:43:30 +01:00 |
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5fd64ead62
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Fix custom content and importers blocking scripting reload
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2025-02-26 20:29:21 +02:00 |
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