Wojtek Figat
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0d48ac8fc2
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Add smoother DDGi probe relocation when old position is visible from new position
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2024-06-18 15:05:21 +02:00 |
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Wojtek Figat
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2c4de9878e
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Improve DDGI cascade transitions to be smoother
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2024-06-18 13:22:10 +02:00 |
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Wojtek Figat
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611961cefe
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Improve DDGI cascade selection by using biased world position
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2024-06-18 10:52:28 +02:00 |
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Wojtek Figat
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87aa23107d
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Fix shadow sharpness processing
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2024-06-17 18:59:13 +02:00 |
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Wojtek Figat
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6e0dd2064a
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Add nearby probes search to fill cells with missing GI data
#1614
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2024-06-17 18:25:11 +02:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
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eeede88fb8
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Add more precise Global SDF raycasting nearby geometry (at cost of performance)
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2024-06-13 17:05:31 +02:00 |
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Wojtek Figat
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2f688892ea
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Fix DDGI probes scrolling to properly handle bigger scroll deltas
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2024-06-13 17:04:29 +02:00 |
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Wojtek Figat
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5c5fad6bb4
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Refactor DDGI probe relocation algorithm to result in smoother and more precise placement
#754 #1614
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2024-06-13 17:03:23 +02:00 |
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Olly Rybak
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2a4a5d2519
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Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
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2024-06-10 23:17:39 +02:00 |
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Wojtek Figat
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66f9374477
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Add improved terrain rasterization into Global SDF
#754
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2024-06-08 13:14:20 +02:00 |
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Wojtek Figat
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bc01e6369e
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Fix GlobalSDF mip sampling artifacts on edges of distance limit
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2024-06-06 13:46:29 +02:00 |
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Wojtek Figat
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a232dac196
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Fix GlobalSDF sampling in materials to properly read far cascades
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2024-06-06 12:10:44 +02:00 |
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Wojtek Figat
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96303e57ec
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Fix terrain SDF thickness to be fixed at 300 units
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2024-06-05 13:43:50 +02:00 |
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Wojtek Figat
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c26649a0a8
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Improve abdbd1ee64 to better handle cascade transitions
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2024-06-05 13:43:34 +02:00 |
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Wojtek Figat
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0620310f4f
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Add improved Global Surface Atlas lighting at far cascades and cascade borders
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2024-06-04 10:53:41 +02:00 |
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Wojtek Figat
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abdbd1ee64
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Add improved Global SDF tracing when going over different cascades
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2024-06-04 10:47:37 +02:00 |
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Wojtek Figat
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3c5d2f8b47
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Skip ddgi probes data preload to reduce memory wait time
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2024-06-03 22:29:00 +02:00 |
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Wojtek Figat
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aad428210d
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Improve DDGI quality by not using lower-res cascade fallback
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2024-06-02 23:02:20 +02:00 |
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Wojtek Figat
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a08954f7db
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Fix CSM shadows intensity due to sharpness trick
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2024-06-02 22:38:46 +02:00 |
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Wojtek Figat
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79ee6a973e
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Fix GlobalSDF for meshes intersections for negative distances inside the geometry
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2024-06-02 12:06:25 +02:00 |
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Wojtek Figat
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7e316a1305
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Fix SSAO flickering artifacts in cooked game (disable depth mips usage)
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2024-05-31 11:35:38 +02:00 |
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Wojtek Figat
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a8220147ce
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Improve SDF mip generation to use min-filter
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2024-05-29 15:00:03 +02:00 |
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Wojtek Figat
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53d77d3421
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Add **Model SDF baking on GPU** via Compute Shader
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2024-05-29 14:53:13 +02:00 |
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Wojtek Figat
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f326fa611f
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Minor sdf imporvements
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2024-05-24 12:41:39 +02:00 |
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Wojtek Figat
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182d6d8602
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Fix regression in missing shadows inside Global Surface Atals
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2024-05-23 21:51:57 +02:00 |
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Wojtek Figat
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681c473e7a
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Re-enable CSM cascades filter width adjustment
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2024-05-23 14:34:26 +02:00 |
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Wojtek Figat
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82bf4238df
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Add support for decoding NV12 into RGB image
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2024-05-15 11:15:19 +02:00 |
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Wojtek Figat
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0d8c9f6626
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Add Video module
|
2024-05-01 01:25:16 +02:00 |
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Wojtek Figat
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890b2da108
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Add **shadows caching for static geometry**
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2024-04-11 15:35:18 +02:00 |
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Wojtek Figat
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e7bef5e880
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Bring back Optimized PCF sampling for shadow maps
61323f8526
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2024-04-09 17:55:29 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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4c8528dcae
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Remove branch macro as it's just texture sample in lights shader
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2024-04-05 12:48:34 +02:00 |
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Wojtek Figat
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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Wojtek Figat
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8bd409e95d
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DIsable certain shader features in Volumetric Fog shader
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2024-04-04 14:35:22 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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017def29d4
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Rename ShadowSamplerPCF to ShadowSamplerLinear
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2024-04-03 13:29:45 +02:00 |
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Wojtek Figat
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2dfb1058b2
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Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
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Wojtek Figat
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6b35c0a161
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-03-19 20:23:34 +01:00 |
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Wojtek Figat
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71dad84908
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Fix Z-fighting issues in Debug Draw when using TAA
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2024-03-19 17:53:14 +01:00 |
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Wojtek Figat
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901b043909
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Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
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2024-02-28 02:05:06 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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97cb8d1b61
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Clarify doc comment
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2024-02-21 00:07:38 +01:00 |
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Wojtek Figat
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c646007882
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Fix color grading issue with LUT texture used
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2024-02-09 23:29:43 +01:00 |
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Wojtek Figat
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8aaa5710df
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Fix dark outline around Screen Space Reflections alpha blending area
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2023-12-12 16:02:53 +01:00 |
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Wojtek Figat
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11b60390b6
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Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
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2023-11-08 14:41:36 +01:00 |
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Wojtek Figat
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24790b18ce
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Fix typo in shader
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2023-10-18 12:56:48 +02:00 |
|
|
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1f4343d664
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Fix IES profile light computation formula
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2023-10-07 14:24:54 +03:00 |
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Wojtek Figat
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74ca6b2c51
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Add missing Shader Model 6 define
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2023-07-04 13:12:48 +02:00 |
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Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
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2023-06-13 15:41:07 +02:00 |
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