Commit Graph

201 Commits

Author SHA1 Message Date
Wojtek Figat
0d48ac8fc2 Add smoother DDGi probe relocation when old position is visible from new position 2024-06-18 15:05:21 +02:00
Wojtek Figat
2c4de9878e Improve DDGI cascade transitions to be smoother 2024-06-18 13:22:10 +02:00
Wojtek Figat
611961cefe Improve DDGI cascade selection by using biased world position 2024-06-18 10:52:28 +02:00
Wojtek Figat
87aa23107d Fix shadow sharpness processing 2024-06-17 18:59:13 +02:00
Wojtek Figat
6e0dd2064a Add nearby probes search to fill cells with missing GI data
#1614
2024-06-17 18:25:11 +02:00
Wojtek Figat
e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
Wojtek Figat
eeede88fb8 Add more precise Global SDF raycasting nearby geometry (at cost of performance) 2024-06-13 17:05:31 +02:00
Wojtek Figat
2f688892ea Fix DDGI probes scrolling to properly handle bigger scroll deltas 2024-06-13 17:04:29 +02:00
Wojtek Figat
5c5fad6bb4 Refactor DDGI probe relocation algorithm to result in smoother and more precise placement
#754 #1614
2024-06-13 17:03:23 +02:00
Olly Rybak
2a4a5d2519 Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
2024-06-10 23:17:39 +02:00
Wojtek Figat
66f9374477 Add improved terrain rasterization into Global SDF
#754
2024-06-08 13:14:20 +02:00
Wojtek Figat
bc01e6369e Fix GlobalSDF mip sampling artifacts on edges of distance limit 2024-06-06 13:46:29 +02:00
Wojtek Figat
a232dac196 Fix GlobalSDF sampling in materials to properly read far cascades 2024-06-06 12:10:44 +02:00
Wojtek Figat
96303e57ec Fix terrain SDF thickness to be fixed at 300 units 2024-06-05 13:43:50 +02:00
Wojtek Figat
c26649a0a8 Improve abdbd1ee64 to better handle cascade transitions 2024-06-05 13:43:34 +02:00
Wojtek Figat
0620310f4f Add improved Global Surface Atlas lighting at far cascades and cascade borders 2024-06-04 10:53:41 +02:00
Wojtek Figat
abdbd1ee64 Add improved Global SDF tracing when going over different cascades 2024-06-04 10:47:37 +02:00
Wojtek Figat
3c5d2f8b47 Skip ddgi probes data preload to reduce memory wait time 2024-06-03 22:29:00 +02:00
Wojtek Figat
aad428210d Improve DDGI quality by not using lower-res cascade fallback 2024-06-02 23:02:20 +02:00
Wojtek Figat
a08954f7db Fix CSM shadows intensity due to sharpness trick 2024-06-02 22:38:46 +02:00
Wojtek Figat
79ee6a973e Fix GlobalSDF for meshes intersections for negative distances inside the geometry 2024-06-02 12:06:25 +02:00
Wojtek Figat
7e316a1305 Fix SSAO flickering artifacts in cooked game (disable depth mips usage) 2024-05-31 11:35:38 +02:00
Wojtek Figat
a8220147ce Improve SDF mip generation to use min-filter 2024-05-29 15:00:03 +02:00
Wojtek Figat
53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
Wojtek Figat
f326fa611f Minor sdf imporvements 2024-05-24 12:41:39 +02:00
Wojtek Figat
182d6d8602 Fix regression in missing shadows inside Global Surface Atals 2024-05-23 21:51:57 +02:00
Wojtek Figat
681c473e7a Re-enable CSM cascades filter width adjustment 2024-05-23 14:34:26 +02:00
Wojtek Figat
82bf4238df Add support for decoding NV12 into RGB image 2024-05-15 11:15:19 +02:00
Wojtek Figat
0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
Wojtek Figat
890b2da108 Add **shadows caching for static geometry** 2024-04-11 15:35:18 +02:00
Wojtek Figat
e7bef5e880 Bring back Optimized PCF sampling for shadow maps
61323f8526
2024-04-09 17:55:29 +02:00
Wojtek Figat
708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Wojtek Figat
4c8528dcae Remove branch macro as it's just texture sample in lights shader 2024-04-05 12:48:34 +02:00
Wojtek Figat
0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
Wojtek Figat
8bd409e95d DIsable certain shader features in Volumetric Fog shader 2024-04-04 14:35:22 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Wojtek Figat
017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Wojtek Figat
2dfb1058b2 Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix 2024-03-26 11:29:01 +01:00
Wojtek Figat
6b35c0a161 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-03-19 20:23:34 +01:00
Wojtek Figat
71dad84908 Fix Z-fighting issues in Debug Draw when using TAA 2024-03-19 17:53:14 +01:00
Wojtek Figat
901b043909 Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
2024-02-28 02:05:06 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
97cb8d1b61 Clarify doc comment 2024-02-21 00:07:38 +01:00
Wojtek Figat
c646007882 Fix color grading issue with LUT texture used 2024-02-09 23:29:43 +01:00
Wojtek Figat
8aaa5710df Fix dark outline around Screen Space Reflections alpha blending area 2023-12-12 16:02:53 +01:00
Wojtek Figat
11b60390b6 Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
2023-11-08 14:41:36 +01:00
Wojtek Figat
24790b18ce Fix typo in shader 2023-10-18 12:56:48 +02:00
1f4343d664 Fix IES profile light computation formula 2023-10-07 14:24:54 +03:00
Wojtek Figat
74ca6b2c51 Add missing Shader Model 6 define 2023-07-04 13:12:48 +02:00
Wojtek Figat
8f7da81621 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00