Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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4fd6343fb9
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Fix missing memory barrier on particle indirect args building to ensure buffer copies are done afetr whole buffer update ends
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2025-08-10 16:04:24 +02:00 |
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Wojtek Figat
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a2e9d8d77b
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Add nvapi third party module
R580-Developer SDK
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2025-08-10 16:02:34 +02:00 |
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Wojtek Figat
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ff3d785483
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Optimize GPU particles simulation, sorting and drawing with better resource transition barriers
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2025-08-09 23:59:52 +02:00 |
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Wojtek Figat
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82231981dc
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Add debug tool detection for Nsight Graphics
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2025-08-09 23:58:47 +02:00 |
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Wojtek Figat
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1915e1e7f4
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Optimize compute shader pipeline binding on D3D12 and Vulkan when unchanged
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2025-08-09 23:58:15 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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Wojtek Figat
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3907bc4957
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Optimize sorted particle indices format to 16-bit for small emitters
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2025-08-08 18:46:10 +02:00 |
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Wojtek Figat
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854f3acd4c
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Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
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2025-08-08 18:24:44 +02:00 |
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Wojtek Figat
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519a9c0a14
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Add direct dispatch for Bitonic Sort when using small input buffer
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2025-08-08 17:03:39 +02:00 |
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Wojtek Figat
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0ea555b041
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Optimize GPU Particles simulation to perform memory buffer copies/updates before dispatch
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2025-08-08 16:25:09 +02:00 |
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Wojtek Figat
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90d1e63b58
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Add minor optimizations to particles drawing
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2025-08-08 13:11:05 +02:00 |
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Wojtek Figat
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0369d9b2cb
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Optimize CSSetShader on D3D11 when remains unchanged
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2025-08-08 11:03:03 +02:00 |
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Wojtek Figat
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9fabc1028a
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Optimize GPU particles indirect args building with a single batched upload of default data
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2025-08-07 23:51:02 +02:00 |
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Wojtek Figat
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2a9260ddd5
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Optimize emitters to cull shadow passes sorting and drawing
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2025-08-07 23:49:21 +02:00 |
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Wojtek Figat
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3d84380175
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Optimize particles sorting by splitting key generation and sorting to reduce CS switches
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2025-08-07 19:09:58 +02:00 |
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Wojtek Figat
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545df6ce35
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Add profiler event to GPU particles indirect args setup
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2025-08-07 18:57:39 +02:00 |
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Wojtek Figat
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d4355e31d8
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Optimize GPU particles drawing with batched indirect args setup before sorting
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2025-08-07 18:41:58 +02:00 |
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Wojtek Figat
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3ffb067e55
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Optimize Particles drawing to use a whole RenderContextBatch
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2025-08-07 09:27:28 +02:00 |
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Wojtek Figat
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959371a995
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Fix particles regression on DirectX
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2025-08-06 23:39:46 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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a5838f739d
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Optimize GPU particles indirect args building code
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2025-08-05 23:01:07 +02:00 |
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Wojtek Figat
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b1710c4d01
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Add async particles drawing (GPU emitters are sync)
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2025-08-05 22:53:09 +02:00 |
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Wojtek Figat
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baf0cfce8e
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Add support for using custom memory allocator in lambda bind to Function
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2025-08-05 22:13:21 +02:00 |
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Wojtek Figat
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a1a6d4738f
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Fix async draw wait labels type
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2025-08-05 12:28:29 +02:00 |
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Wojtek Figat
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761ea094d6
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Optimize render module indices data 4 times
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2025-08-05 11:50:26 +02:00 |
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Wojtek Figat
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8e043e533e
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Optimize SpriteRenderer to lazy-init
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2025-08-05 11:02:03 +02:00 |
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Wojtek Figat
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1a88fefd76
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Optimize CPU particles drawing to support async
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2025-08-05 09:03:47 +02:00 |
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Wojtek Figat
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abe496fe12
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Fix crash on particles sorting memory access
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2025-08-04 10:31:52 +02:00 |
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Wojtek Figat
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c9e0637b0f
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Fix crash when unloading texture with leftover streaming task that was idle
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2025-08-02 22:03:19 +02:00 |
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Wojtek Figat
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db660721ce
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Fix debug command length bug
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2025-08-02 22:01:25 +02:00 |
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Wojtek Figat
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2730d63257
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More build fixes
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2025-08-02 21:50:09 +02:00 |
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Wojtek Figat
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31764d6d4e
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Fix crash on memory access in Vulkan descriptor set data
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2025-08-02 17:56:26 +02:00 |
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Wojtek Figat
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34ba45cd5a
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Add Stack to Sanitizers options
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2025-08-02 17:36:48 +02:00 |
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Wojtek Figat
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5de5d8f683
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Add more events for GPU profiling
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2025-08-02 17:12:53 +02:00 |
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Wojtek Figat
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744c94b3cc
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Compilation errors fixing
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2025-08-02 17:05:13 +02:00 |
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Wojtek Figat
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b26d6ea108
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Fix various issues
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2025-08-02 08:31:24 +02:00 |
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Wojtek Figat
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5c5341e346
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Optimize Color Grading LUT to be cached if unchanged from the previous frame
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2025-08-01 23:16:57 +02:00 |
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Wojtek Figat
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0f81c64964
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Refactor Color Grading LUT rendering to have config for 2D/3D mode
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2025-07-31 20:05:08 +02:00 |
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Wojtek Figat
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7603109dce
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Add StringUtils::Copy for char to Char
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2025-07-31 20:04:03 +02:00 |
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Wojtek Figat
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01617ae684
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Optimize Debug Commands name building and support nested classes with name hierarchy
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2025-07-31 20:03:26 +02:00 |
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Wojtek Figat
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4aa2676084
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Fix MClass::GetNamespace typo that returned name instead
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2025-07-31 20:02:42 +02:00 |
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Wojtek Figat
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a8b9211c32
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Fix output log console to resize width to contain whole item text
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2025-07-31 17:34:22 +02:00 |
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Wojtek Figat
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9c5060584d
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Fix output log console to remove executed command from history no matter the placement
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2025-07-31 17:32:41 +02:00 |
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Wojtek Figat
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846a0b5685
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Fix PSO init to release old data on recreation
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2025-07-31 15:08:38 +02:00 |
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Wojtek Figat
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08154d8fe5
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Fix support for nesting classes inside other scripting classes
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2025-07-31 15:07:57 +02:00 |
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Wojtek Figat
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a53a438c3c
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Fix to use static VkInstance
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2025-07-31 12:10:42 +02:00 |
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Wojtek Figat
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bb8f569c41
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Fix Motion Vectors rendering skipping when not needed by SSR
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2025-07-30 23:46:42 +02:00 |
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Wojtek Figat
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6307ad7979
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Fix shadow bias artifacts on Low shadows quality
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2025-07-30 23:46:17 +02:00 |
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Wojtek Figat
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b6229350a3
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Fix crash on invalid GPUBuffer vertex layout in empty buffer
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2025-07-30 23:45:53 +02:00 |
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