Wojtek Figat
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c3b36062ed
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Fix error
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2021-02-03 19:24:47 +01:00 |
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Wojtek Figat
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f048254d82
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Merge branch 'patch-4' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-4
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2021-02-02 23:20:43 +01:00 |
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Wojtek Figat
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5d535fad6a
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Move Mouse and Keyboard impl from headers to Input.cpp
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2021-02-01 23:53:32 +01:00 |
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Wojtek Figat
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107edfb958
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Merge branch 'inputtext' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-inputtext
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2021-02-01 23:48:12 +01:00 |
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Wojtek Figat
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2fe6129fcd
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Simplify code
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2021-02-01 23:41:23 +01:00 |
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Wojtek Figat
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1aab96676d
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Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158
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2021-02-01 23:39:56 +01:00 |
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Wojtek Figat
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1bd639c86d
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Fix including CharacterController.h in game code
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2021-02-01 23:38:16 +01:00 |
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stefnotch
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62f2ccb942
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Fix conversion to degrees in Vector3.Angle
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2021-02-01 22:40:19 +01:00 |
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Wojtek Figat
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283714a39f
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Fix PhysX header usage in public API
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2021-02-01 11:40:50 +01:00 |
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Wojtek Figat
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fecf7d7804
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Add virtual to Camera GetMatrices for custom cameras
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2021-02-01 11:18:46 +01:00 |
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Wojtek Figat
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011b5f3e51
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Add SceneRenderTask.PreRender
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2021-02-01 11:14:59 +01:00 |
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Jean-Baptiste Perrier
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a5d6db6a18
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Fix InputText & Typo.
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2021-01-30 19:58:45 +01:00 |
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VNC
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33ce17c3fa
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Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
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2021-01-29 16:18:00 +01:00 |
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Wojtek Figat
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aedc619009
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Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
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2021-01-28 01:11:02 +01:00 |
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Wojtek Figat
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a1cee0f0bf
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Fix crash when applying changes to prefab
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2021-01-28 00:38:08 +01:00 |
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Wojtek Figat
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0de380ad3a
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Optimize Variant typename loading if length is zero
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2021-01-28 00:02:37 +01:00 |
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Wojtek Figat
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4b11725226
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Fix crash when creating Empty particle emitter
Fixes #174
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2021-01-27 23:59:24 +01:00 |
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W2.Wizard
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1925fe5724
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Added DDX / DDY nodes
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2021-01-27 01:39:50 +01:00 |
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Wojtek Figat
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f1763840c9
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Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
|
2021-01-27 00:28:38 +01:00 |
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Wojtek Figat
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cb8ba2d757
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Fix WindowsFileSystem::ShowBrowseFolderDialog path length
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2021-01-27 00:27:32 +01:00 |
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Wojtek Figat
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1679458094
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Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog
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2021-01-27 00:05:57 +01:00 |
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W2.Wizard
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96e5e20e66
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Added Node
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2021-01-26 19:26:38 +01:00 |
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Wojtek Figat
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b6fe228b85
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Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode
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2021-01-26 00:16:13 +01:00 |
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W2.Wizard
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c703064add
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Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
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2021-01-26 00:12:43 +01:00 |
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Wojtek Figat
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4be7e2ad46
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Fix
|
2021-01-26 00:11:25 +01:00 |
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W2.Wizard
|
44d636520b
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Applied review changes
|
2021-01-26 00:04:04 +01:00 |
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Wojtek Figat
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31e53d5efa
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Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode
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2021-01-25 23:59:10 +01:00 |
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Wojtek Figat
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ca32d0d825
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Add Mesh::UpdateMesh methods similar to C# API
|
2021-01-25 23:52:29 +01:00 |
|
W2.Wizard
|
602fb44a23
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Formatting
|
2021-01-25 22:30:55 +01:00 |
|
W2.Wizard
|
5845bc3fca
|
Added Spheremask node
|
2021-01-25 22:03:30 +01:00 |
|
W2.Wizard
|
f331191e3d
|
Refactored
|
2021-01-25 19:31:12 +01:00 |
|
W2.Wizard
|
c0c2da34d7
|
Specified variants
|
2021-01-25 12:37:42 +01:00 |
|
W2.Wizard
|
ee166bafed
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Added initial remap node
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2021-01-25 00:51:47 +01:00 |
|
Wojtek Figat
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f714afc180
|
Tweak Rotator node
|
2021-01-24 19:01:25 +01:00 |
|
Wojtek Figat
|
1824715626
|
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
|
2021-01-24 18:57:44 +01:00 |
|
Wojtek Figat
|
e99c4abe5e
|
Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order
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2021-01-24 18:52:10 +01:00 |
|
Wojtek Figat
|
f9ba789af3
|
Add missing node type comment
|
2021-01-24 18:51:26 +01:00 |
|
stefnotch
|
6f0a556af8
|
Document the clockwise order of the indices
|
2021-01-24 16:42:13 +01:00 |
|
W2.Wizard
|
bcb38dc2ca
|
Added rotator node
|
2021-01-24 15:10:38 +01:00 |
|
Wojtek Figat
|
3a33d6ff84
|
Fix code style
|
2021-01-24 14:14:30 +01:00 |
|
Wojtek Figat
|
31ae464d93
|
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
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2021-01-24 14:11:55 +01:00 |
|
Wojtek Figat
|
6313c8520c
|
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
|
2021-01-24 14:04:54 +01:00 |
|
Wojtek Figat
|
f1819ee35c
|
Fix code style
|
2021-01-24 14:01:42 +01:00 |
|
Wojtek Figat
|
f64eead2d7
|
Merge branch 'CollisionsHelper-Enhancement' of git://github.com/intolerantape/FlaxEngine into intolerantape-CollisionsHelper-Enhancement
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2021-01-24 13:57:47 +01:00 |
|
Wojtek Figat
|
6a6e7195f5
|
Merge branch 'fix-fade-distance' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-fade-distance
|
2021-01-24 13:55:48 +01:00 |
|
Wojtek Figat
|
47bff456e0
|
Fix foot offset in Character Controller
|
2021-01-24 13:09:40 +01:00 |
|
Richard
|
7de56304c8
|
Remove change as it only works for the editor
|
2021-01-24 22:40:03 +11:00 |
|
Richard
|
843a04604d
|
Added Material Node to Blend Normals
|
2021-01-24 22:31:45 +11:00 |
|
GoaLitiuM
|
4457bcf4a7
|
Use more modern file dialog for browsing folders
|
2021-01-24 02:33:08 +02:00 |
|
TalkingWallnut
|
9674f276d3
|
Fixed the issue when slope limit was set to 90 degrees flax crashed.
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
|
2021-01-23 15:56:18 +01:00 |
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